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Doughguy

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Everything posted by Doughguy

  1. Well calling it a big fail is a big strech. This module is early access. The problem is again wind. Remove the wind from the mission and you can taxi. You dont even need differential braking but can steer with rudders.
  2. Yeah, now that i opened them coolers its all good. Not sure if there was any mentioning in the last changlelog of the oil coolers etc having an effect. Maybe missed it. The unlocked tailwheel is fine, it doesnt caster around that much tbh especially if you gather speed fast, despite it not being according to specs ^^
  3. Well it works for me on spawn. No problems. You have to give it a good jolt and reduce throttle again. Then you can keep doing donuts. Slamming it full throttle isnt really necessary. Just step on the brakes and make sure tailwheel is unlocked. The moment you move forward with both tires it wont work anymore. It doesnt work with winds involved.
  4. See my tracks above. Its different with and without wind. Without wind doing as you say works. As with any other warbird. With wind you cant really get past 90 degrees and can only turn into the wind. No matter which way you actually want to turn. So we wont be able to turn once wind is involved?
  5. Will try. Thanks.
  6. I set 3 m/s wind on the ground and couldnt turn. youd had to move forward and the violently swing her. You cant do that on a carrier. Plus, youd burn out your engine pretty fast pushing the throttle that way forward.
  7. It appears its all the unoptimized 3d models placed on that island.
  8. Works like a charm w/o wind and a static carrier. But once its moving and /or has wind over the deck, you cant get past 90deg. corsair taxis no wind.trk corsair taxis speedy carrier and wind.trk corsair taxis speedy carrier no wind.trk
  9. Ok. What i found is that WIND plays a huge role, even like 3 m/s. If you create a vanilla mission, no wind etc. you can swing her around easily. Unlock the tailwheel, full left rudder(or right as you wish), step on left brake, apply full power (not to enter water). She´ll start to yaw. After you gave a good jolt, immediatelly throttle back or youll get the nose over. You can work out a sweet spot for it. However, if you add wind to it, its impossible. Once you hit 90 deg away the wind she will act as a huge airbrake and you cannot continue to turn in the same direction. You can in the other direction tho. For carrier operations you need wind! How is this supposed to work? I can attach a track.
  10. oh i have to check which one that is as ive restarted dcs hold on Will be either of these. dcs.log dcs.log.old
  11. Still it worked before. Now i did another t/o and landing and it was fine. I´m at a loss. Again, i tried this with several settings as per tracks. Open cowls etc, closed cowls. Engine died. It wasnt like that with the prior version. Temps look all good.
  12. Having recently flown an mp session me and my friends noticed that carrier ops are more or less off the hook, as spawn points are on the middle of the deck. Means: if someone connects and spawns on the servers he will do so right in the middle of the deck, and if someone is about to touch down, he will crash right into him with no chance to turn away etc. It would be nice that spawn points could be set behind the foul line eg with the "parking" option unlike "start from ramp" where it literatully means on the runway. Or implement a spawn block of some sorts, where the AI prevents one from spawning when it detects someone approaching the carrier to land, similar lights flick on on caucasus when you approach. Otherwise it simply wont work in mp.
  13. Theres occasional fps los on the carrier that seem to come out of nowhere. As i´m on 2d i have around 100-150 fps. But at times it drops down to constant 44/43 fps and i can only solve this by alt tabbing out for a few seconds. I was suggested to switch something in my bios, but then simply my pc wouldnt boot. However, i only experience this with the essex/corsair. None of the other a/c. corsair_carrier_lag.trk
  14. Still happens with the latest release.
  15. Same with me. The usual procedure worked fine before. Now each time i land on the carrier the engine dies before i can take off again. I have no clue why. Temps etc look all good to me. I spawn in a hot start a/c and rads are open and cylindertemps are little on the lowside. Oil and intercoolers are closed. Oil pressure seems high. But no matter what i tried the engine died each time. Attached tracks. corsair engine shutdown 2.trk corsair engine shutdown 3.trk corsair engine shutdown.trk
  16. It´s crawling. Progress is there, but texturing the cockpit is really cumbersome. Also was rather sidetracked for the last few weeks. RL and such.
  17. See attached files. After practicing som t/o and landings, i noticed that the arresting hook was gone, i suspect from damage? However, it continues to work. corsair broken hook.trk
  18. Yeah compared to the other warbirds this thing doesnt really want to turn at all. Sometimes i get it to spin nicely and do a 180 if i have room to wind up some speed, but room runs out fast on a carrier and wind seems to be affecting it alot. Its pretty useless really. cant really taxi on it. With the other warbids, i can basically do donuts on the spot without tipping over. not so in the carrier. So i retried. If you give it a quick surge in mp and then hit left break and left rudder itll do a nice left turn, but once you try to do the same to position you nose into the wind, you just do a 90 deg turn and the wind is basically pushing you that it slows you down and pushes you to the rim of the deck. I can reall figure this out
  19. Its a map where timeframe wise it was still occupied by the japanese.. Its a ww2 map. I dont see your point. You have the modern variant of it aswell in dcs.
  20. WW2 Marianas A4E Skyhawk 1967. What?
  21. Doughguy

    Carrier landings

    Manual suggest to use 20 on curves, 2-3 deadzone. Some set to 75 saturation. Yes sorry. My bad.
  22. Doughguy

    Carrier landings

    Make sure the carrier is going north, wind has to be blowing south. The training mission has the wind blowing south at 100m/s. Also, the carrier doesnt move in the training session, if you set yours to move with full speed your approach will have to be faster and final turn even earlier. As long as you stick to the altitudes, speeds and procedures youll get there. Just be light on the throttle, its pretty delayed and torque is mad.
  23. Doughguy

    Carrier landings

    The carrier in general seems to be causing issues. Sometimes the fps drop from my 150 to 40 and pop back up after a few minutes for no apparent reason.
  24. Massive hit on Performance it would be.
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