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Everything posted by Doughguy
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Cheers. I guess since i only play pvp i have less trouble with tracks/replays not working, whereass pve does create issues. My guess is that ai still can pull off some stuff regular players can not hence there is discrepancies later in the track? There are few dedicated mp dogfightservers for mp only which could be used for testing. But it kinda appears the flightmodels sorta could be the root? Or PvE respectively.
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Well if its easy to reproduce and the spit is borked in that regard anyone incl OP should be able to recreatw a track with said behaviour pretty much within 10 15 minutes...
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My tracks are off Project Overlord.
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Is the D9 the best kept secret in Warbird Simming?
Doughguy replied to Stevecat's topic in DCS: Fw 190 D-9 Dora
I fly the D9 basically as the only a/c and since the last fix, i very very very rarely had a random engine seizure. And i fly that thing basically everyday for 1-2 hrs on Project Overlord. Since the last update for the D9 i had a random malfunction only twice. And i posted a track on that. And it didnt simply stop out of nowhere, you could hear the old wind up and death was imminent. However, why your engine quits, can have multiple reasons. The most common issue is simply overheating. If you fly 15 minutes full power in that thing, with aerobatics etc. , low airspeed, you will cook the engine. Even faster with mw50 enabled. From fuel starvation, like you said, to unnoticed damage from enemy fire, or simply accidentally switching off the fuel pumps, fuel selector lever or magnetos. So, you can spout abuse and frustration, its worthless, if you do not provide a track. Its the tactics. Its very specific in the D9. Shes a pure energy fighter. https://www.youtube.com/@oinkpoink Plenty of videos of me successfully flying that thing. If yank and bank is your thing, the D9 wont make you happy. Fighting AI is garbage in total. It can do things real people can not. I wouldnt even bother unless you just go for bombers. Its really of no value. -
Well thanks for telling me everything i know already. What part of "the tracks work for me" do people not get? https://www.youtube.com/@oinkpoink All of my videos here were recorded off from track replays.... And the only thing in those videos that was off is the Corsair not leaking fuel / vapour. Hits still took place where they happend, explosions where they took place, planes crashed where they crashed, rolls yaws etc... all fine.
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So far my tracks are working fine. All i can say.
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atm they seem to work fine since a few updates. there might be an oddshot here and there now. retry with a new track @T.Power
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Depends alot if you fight AI or PvP, and depending where you hit them.
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Is the D9 the best kept secret in Warbird Simming?
Doughguy replied to Stevecat's topic in DCS: Fw 190 D-9 Dora
Well, the k4 and f4u are total different birds compared to the D9, which is rather similar to the anton. The k4 is nimble and turns well, but is rather shakey. and the corsair behaves similar to a p47, being a pregnant cow. I fly the D9 almost exclusively and have little problems against other planes tbh. With the right tactics of course. https://www.youtube.com/@oinkpoink My collection of D9 flights on Project overlord so far. Commented videos. -
With PTO looming, i´m pretty sure ETO is to be considered "done".
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Yea but its impossible to taxi the corsair with 10 kts wind on the ground. Carrier or Airfield.
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Maneuvering On The Ground With Differential Braking
Doughguy replied to AG-51_Razor's topic in Bugs and Problems
Ack i see your point. I guess amongst all the "this doesnt work" posts i missread a thing or two. It appears as if the tires arent tacky enough, or brakes dont have enough bite to do that swing and low speeds. In the rl video he also uses full rudder, so that must also have some sort of effect on the turn and not only by differential braking. -
Maneuvering On The Ground With Differential Braking
Doughguy replied to AG-51_Razor's topic in Bugs and Problems
Well i cant comment on that as im no pilot nor have i ever handled a corsair myself. The thread/bug report is about differential braking not working. Well it does work. With zero to little wind. If people cannot taxi with zero wind its a "skill issue" to put it bluntly. But i agree that the influence seems excessive. Again, "seems", as i have no rl experience. As will most folks on here. Anyway im repeating myself. Would be nice indeed if the mag3 guys could check into that. We just have to wait. -
Maneuvering On The Ground With Differential Braking
Doughguy replied to AG-51_Razor's topic in Bugs and Problems
With 10 kts is somewhat still doable. Ive done the tracks with that. 10 kts is roughly 5m/s wind. Double that and youre stuck. -
Maneuvering On The Ground With Differential Braking
Doughguy replied to AG-51_Razor's topic in Bugs and Problems
As was said, i cant say if the f4u is wrong in that regard, or EDs models never took weathervaning into account. But then, the corsair is pretty large and has a huge rudder compared to other warbirds. Also at 10 kts / 5m/s it was still kinda managable, but you noticed the effects. Double the amount and it wasnt possible anymore, as per my tracks. -
Maneuvering On The Ground With Differential Braking
Doughguy replied to AG-51_Razor's topic in Bugs and Problems
Please see my tracks. I am pretty much able to do differential braking. Easily. It only becomes a problem when wind is involved. In my last tracks i pretty much showed i can do 180 deg turns, donuts and taxi normaly with brakes only. -
Maneuvering On The Ground With Differential Braking
Doughguy replied to AG-51_Razor's topic in Bugs and Problems
Ok i watched your tracks. What i notice is the following in the first four. You really stomp on those brakes. Either very ligh tapping not fully pushing through or stay on it slightly. You want to turn while youre very slow. The whole plane will come to a halt. She needs momentum. So either apply more power if slow and while stepping on one brake or if possible gain some speed. Its basically the same with any other warbird. Its the same with the video in Mud´s post. The Corsair lands, has momentum and does a 180. If you barely move, you need to increase power. I cant check the P47 as i dont have that one. But it works the very same on the 51, and the axis birds for me. On the track with the repair you step on both, go full power and then release one break as the nose lifts. As the nose lifts there is a point where she will skid forward. its not possible to control her in that moment, especially if you let go of one brake. She´ll skid forward. You do not need to apply full power. Step on one brake, and steadily increase power to about half the travel of the throttle. She´ll immediatelly start doin donuts on the spot. The track with the corsair school has wind in it. I tried it myself and i cannot turn aswell. Only into the wind. Once i set it to 0 it worked. You´re very harsh on the brakes. Those planes need some swing to turn, or more power. See my tracks above and just watch my throttle and pedals. If you´re stationary you stomp one pedal and apply more power. If youre on the move you either tap slightly to correct, or step on it slightly to turn. The sharper or more prolonged the turn is, the more you need to compensate by adding power. Again, this works easy with the corsair without wind. Add wind, and you can turn only into the wind. It does not happen for me with any of the axis birds or the 51. Dont have the other warbirds. -
Maneuvering On The Ground With Differential Braking
Doughguy replied to AG-51_Razor's topic in Bugs and Problems
I re-run the corsair. With zero wind i have absolutally zero issues taxiing. Either doing donuts on the spot or driving around corners. "corsair taxi test wind.trk" has 5m/s wind. Wind is west to east. You can already see that it gets difficult to start a donut on the spot and while taxiing the nose always wants to drift into the wind. With 10m/s you can forget turns past 90 deg and taxiing is only limited into the wind. I tried the same with 10m/s wind and a mustang. Works like a charm. Hardly noticable effect. I didnt need any rudder to do any manouvering. Just tried here and there to watch the effect. Whilest the 3d model might not display a freely castering model, the physics still do it. So i still say, the wind is the culprit here. Might mean, either the corsair model is wrong, or its right and ED´s models never took this into account. corsair taxi test 2.trk corsair taxi test 10 ms wind.trk corsair taxi test no wind.trk corsair taxi test wind.trk mustang taxi test 10 ms wind.trk -
Maneuvering On The Ground With Differential Braking
Doughguy replied to AG-51_Razor's topic in Bugs and Problems
This video? Well i posted a track where i exactly do that. Iirc i dont even need full rudder. Ill retry later. I can only state that only if wind is involved that i cannot turn. Dont experience this with other a/c. Its the same in Geo´s track. He´s got wind in the mission. Remove that and tadaaa.. works. -
Maneuvering On The Ground With Differential Braking
Doughguy replied to AG-51_Razor's topic in Bugs and Problems
Well calling it a big fail is a big strech. This module is early access. The problem is again wind. Remove the wind from the mission and you can taxi. You dont even need differential braking but can steer with rudders. -
Yeah, now that i opened them coolers its all good. Not sure if there was any mentioning in the last changlelog of the oil coolers etc having an effect. Maybe missed it. The unlocked tailwheel is fine, it doesnt caster around that much tbh especially if you gather speed fast, despite it not being according to specs ^^
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Maneuvering On The Ground With Differential Braking
Doughguy replied to AG-51_Razor's topic in Bugs and Problems
Well it works for me on spawn. No problems. You have to give it a good jolt and reduce throttle again. Then you can keep doing donuts. Slamming it full throttle isnt really necessary. Just step on the brakes and make sure tailwheel is unlocked. The moment you move forward with both tires it wont work anymore. It doesnt work with winds involved. -
Maneuvering On The Ground With Differential Braking
Doughguy replied to AG-51_Razor's topic in Bugs and Problems
See my tracks above. Its different with and without wind. Without wind doing as you say works. As with any other warbird. With wind you cant really get past 90 degrees and can only turn into the wind. No matter which way you actually want to turn. So we wont be able to turn once wind is involved? -
Maneuvering On The Ground With Differential Braking
Doughguy replied to AG-51_Razor's topic in Bugs and Problems
I set 3 m/s wind on the ground and couldnt turn. youd had to move forward and the violently swing her. You cant do that on a carrier. Plus, youd burn out your engine pretty fast pushing the throttle that way forward.