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Doughguy

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Everything posted by Doughguy

  1. no big deviation until roughly 1ooo meters then it starts to run away looks right on other planes the needle for the 100meters seems right throughout +/- the qnh deviation. the disc for the km is off. at 1000 per info bar the 100m needle points right down, which is correct. the disc has already passed the 1k mark. at 1300 meters the altimeter reads 2300 meters. 100m needs is correct. disc off. at 2000 it reads 3000. at 2500 it reads 3500. at 300 it reads 4000. the higher you go the weirder the readings. at 5000 per info bar, the 100m reads correct but disc reads nearly 7 k. also reported via discord https://discord.com/channels/542985647502393346/1301815770799542272/1303081286688047169 wrong altimeter.trk
  2. Yea same with the dora while shes getting her altimeter fixed
  3. Correct. The altimeter is wonked. At 2k youre at 2,5 indicated. At 3 shes at 4. And at 6 shes 8k indicated.... Compare infobar and altimeter. It increases by a different factor. Anton and k4 dont seem to be affected. Ive already reported this but couldnt make a track with comparison of different units.
  4. There is a page that would take your monitor size and distance from eyes into account to calculate the correct fov. I had the link somewhere....
  5. It was there. Primer.
  6. Ran tests with said flak. Had 8 flak batteries as per preset placed on the map and 36 c47s. before the latest patch it turned into a slide show. Its back to normal again regarding the flak. They also actively engage again and also at night. Unfortunately theres more to fix....
  7. @BIGNEWY ran latest patch, started with high 100+ fps and over the course of ~2hrs it dropped to 50 40 fps. rather low player count 6 7 players some ai. not much https://1drv.ms/u/c/153140320d8bd7a3/EeNV99xwNNZPgep8ycUiGOsBGuqeMwwXnKM-0el_218fbg?e=aBqJ5T trackfile DxDiag.txt dcs.log
  8. Correct. If you have the 4*250kg bombs, and jettison the "quad" rack (the main ec504 rack cant be jettisoned), you can fire any of the rockets. Not possible if you have the single 500kg bomb attached. Works on the anton tho. Cant say if correct or bug, id say the latter tho. Cant see why it shouldnt be wired the same as in the anton. So far ive only seen only this or that configurations. Either Bombs, (clusters mainly) or the small r4m rockets.
  9. I just said it works properly on maps that have ils. Try it yourself.
  10. Yes you can make units emit a radio signal that can be picked up by the fug. However only the distance needle moves not azimuth hence useless. It works on maps that have ILS systems installed. Same for the systems on the p51.
  11. Its the same unit. @NineLine The flak units in generally do not really engane incoming fighters, but only after theyve passed. Also, theyre very sensitve to time ... they wont fire before 4 or 5 am.. where they did before.. was pretty fun for night missions and searchlights.. This can be reproduced on the fly really...
  12. yes. i can get decent rumble. I dont have any other devices to compare. You can adjust sliders for the stuff. Eventually the 1187 driver changed stuff. 1171 had decent effects but also some bugs when it would rumble when nothing actually happend. Apparently the lua throws some errors so.. My settings below. You can also test each of the motors by clicking the white dots on the left side of that screen. Old version had some discrepancies between MP and SP behaviour. Eg SP there was no effect for gunfire. Stalls worked or lowering gear gave good effect tho.
  13. Yup. Newest version works again aswell, tho it feels 1171 was bit better? now i kinda get a steady buzz throughout unless i pull slight neg g and not all telemetry is transported it feels.
  14. i still have a previous version if you should need it. he pad itself works with testing, but not with dcs. as said, the 1.1.8.6 version doesnt work with dcs for whatever reason. prior versions work fine.
  15. if its and LOD issue because of some unoptimized LOD models, the LOD slider should help right? And optimizing models on your part.
  16. You need to select DCS in the HF8 software, and then turn all the sliders to the left, so theyre green, then save the profile. The software needs to be running in the background. Then push the red button of your HF8. Incidentally, HF8 update 1.1.8.6. seems to be broken and it doesnt run with dcs...
  17. Great news! Could you actually share what caused the engine of the dora to go bonkers?
  18. It appears that way. Especially now, 6 months later, dcs performs worse than ever, people are basically abandoning dcs ww2 because of performance issues that make mp basically impossible to play. I dont care about new modules anymore. Was lookin forward to the pto stuff, but with the state of dcs and the handling of issues and appearance of how things and handled, it dont feel the excitement anymore. im not sure if ed is actually realizing whats going on.
  19. @BIGNEWY @Hobel @NineLine
  20. I dont experience this and i fly the dora as a main. Describe your t/o procedure.
  21. Was told this bug was fixed internally with the latest update. It appears the temps noq rather settle around 110 deg oil when cruising 2500 rpm instead of 120. However, been told by 2 people already that the engine still died for no reason when cruising and then full throttle. Same phenomenon. I have no tracks yet. Could a dev confirm this was worked on? @BIGNEWY @Hobel
  22. If folks dont realize what others mean. That arent reflections... the glass is murky... you cannot see at all. The front panels turn opaque basically. And my reflection slider is set to zero.. Even the front canopy look like sandblasted... It is not the case with the allied or other axis planes. That atm only leaves the k4 as a "valid" option for axis players.. @BIGNEWY @NineLine
  23. imho, the dirt is over done. Canopies were cleaned before any misson. The flickerin is cause by the two canopy glass shells that conflict rendering, hence they flicker. Alpha layer sorting iirc. You can see two geometries if you partially stick your head through the glass.
  24. Strange point. If it doesnt move like that in RL, but differently and Art is applied as in RL, the new movement will basically be the same and hence, the RL is also actually "mismatched".
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