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Everything posted by slughead
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I find that with a 13900k and a 4090, low-altitude, fast turns (450kts) over Dubai result in a drop-down into ASW if using quad-views. Disable QV, and it doesn't. Most, if not all, of my settings are maxed out. QVFR burdens any CPU where lots of objects need to be drawn (four times instead of twice). So, for me, QV results in lower performance in my test scenario. Hence, I don't use QV.
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Are you using bluetooth built into the motherboard or a bluetooth dongle? If you are using motherboard bluetooth, have you connected the external antenna to your motherboard? Have you tried to use the Slugmouse with a regular windows application such as Edge or Chrome to see if right click, scroll etc works? Movement of the mouse is managed by HTCC. You must visit the HTCC discord for HTCC support.
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Almost. You have all the .tmh and .tmc files left over in the hooks folder from your previous installation. They can stay there although it isn't an appropriate place for them. You should place those in a folder of their own that isn't part of DCS, e.g. C:\Users\Darren\TargetScripts\THHotasLEDSync\ dcs2target.lua must remain in the Hooks folder. All the best, Slughead
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You have installed the source code zip files rather than the dcs2target.zip and TMHotasLEDSync.zip. You must remove the "-main" folders as they are not part of the toolset. You only need to install the files contained within dcs2target.zip and TMHotasLEDSync.zip per the instructions on the GitHub pages for each file: https://github.com/iknowkungfutoo/DCS2Target?tab=readme-ov-file#installation https://github.com/iknowkungfutoo/TMHotasLEDSync#installation
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I haven't used QVFR for a while now. When I did, I only used it for turbo mode, not the QVFR, because you had put a workaround in your QVFR layer to stop DCS crashing when Quest headsets were removed. You didn't push that fix (workaround) into the OpenXR Toolkit. I think I stopped using QVFR during the first half of 2023.
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Releases · fredemmott/HTCC · GitHub
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By popular demand, we are extending the Christmas sale until the end of January! Prices will return to normal in February!
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Unadvertise for DCS always worked for me.
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Not supported doesn’t mean it doesn’t still work. QVFR is probably no longer supported either as the developer has said he doesn’t have the license (I think) to build OpenXR Toolkit anymore which I expect applies to QVFR too. Maybe he could clarify.
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I know you didn't ask me, but I turn off sharpening in DCS and OXRTK and just do it in Virtual Desktop. It's one less thing for the PC side to do, and there's a slight gain in frame time headroom.
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Oh. It used to work. I’ve nit used QVFR for quite some time. Perhaps it worked before the app changed from DCS to DCS World.
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You can use QVFR for just the turbo mode (and it fixes the Quest / DCS hang if you remove the headset while using the META link). In the QVFR settings file, just create an excluded app section for DCS. This will turn off the quad view generation and keep turbo mode. (Written from memory - check the wiki for actual changes required to the settings file).
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Also, check the Ultraleap troubleshooting section. Ultraleap | HTCC
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Hey Tom! You’ll need to turn off Ultraleap in DCS. There are other settings too as per the instructions on the HTCC website that you must set. https://htcc.fredemmott.com/ Be sure to complete all the steps in the links at the bottom of the page for Ultraleap and then DCS World setup. Essentially, Ultraleap in DCS has taken priority and DCS is using your fingers to strike controls. So follow the instructions on the HTCC page, disable gloves and you should be good to go.
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anyone know how to map the VR hand green pointer?
slughead replied to rocket302's topic in Virtual Reality
Take a look at Home | HTCC -
Dynamic Foveated Rendering - Everything in one page
slughead replied to mbucchia's topic in Virtual Reality
Does this happen with QVFR turned off? -
More units are shipping out in the morning!
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Dynamic Foveated Rendering - Everything in one page
slughead replied to mbucchia's topic in Virtual Reality
It's all explained in the first post of this thread. Yes. DCS does not include the code for quad view foveated rendering. Just the means to enable/disable it.