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UncleReiben

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Everything posted by UncleReiben

  1. Did a quick test with Wake Turbulence forced off and the burble doesn't exist (or wasn't noticeable). I guess that makes sense as it would use that model to apply the effect. Attached the track with Wake Turbulence off for reference. Apologies for fiddling around in the beginning, didn't originally intend to make a track file to post made one with Wake turned back on for comparison... Carrier is 24 kts with ~6 kts headwind NoWakeTurb.trk With Wake Turbulence from above post. WakeTurb.trk
  2. Bad typo. 32X and 95X would be 63 channels of separation--I fix, sorry. That's how A/A mode works in general. There's some bad channel combos to use for certain aircraft because of how their various RF equipment is installed, but generally, using A/A mode is basically telling the system to operate in that "yardstick" mode. I never dug deep enough into the technical "why's" of that one... but 63 channels is half of the total amount of available channels for the given band (X or Y)
  3. This seems to go around in circles a lot... because there was a previous implementation that seemed right but technically wasn't, and now a bug that's apparent where A/A TACAN (the way it should work) doesn't work between human and AI TACAN equipment making the whole mess even more confusing. TACAN A/A mode is supposed work based on the 63 channels of separation. Not necessarily "Fighter-to-Fighter" but Aircraft to Aircraft, including tankers. Some aircraft have TACAN equipment capable of providing bearing info, some don't. the 63 channels of separation requirement was noted in both the F/A-18 and F-14 manuals I poked into, and using A/A TACAN for a ranging option was also noted in the NATOPS for Aerial refueling. How it works now: if a Tanker is set to 32X, you dial in 32X, leave A/A off (treat as ground station), turn on T/R and it works How it used to work: if a tanker was set to 32X, you dial in 32X and turn on A/A as well as T/R and it works How it should work: If a tanker is set to 32X, you dial in 95X, and turn on A/A as well as T/R and it works Why doesn't it work like it should?: There's a thread somewhere where someone pointed it out, A/A TACAN yardstick doesn't seem to work between players and AI. @NineLine said he'd look into that if I recall. So the two issues/bugs needing to be addressed are 1. A/A TACAN doesn't work between players and AI. 2. Tanker's TACAN equipment act like ground TACAN stations Obviously we'd need 1 fixed before 2 since the latter is a good-ish workaround.
  4. I've noticed the same thing and came here to see if it's an known issue... In my case, I re-armed to 4x ext aux tanks, I jettisoned two of the tanks, noticed I still couldn't generate enough lift before over-torque, then jettisoned the last two tanks, still can't generate enough lift for vertical or rolling takeoff. I was sitting idle on the ground when I jett'd both sets of tanks and didn't notice any kind of physics response (suspension rebound, etc.) or anything like you do when they load them during a rearm. EDIT: Tested with possible workarounds. - spawned Cold and Hot with full internal fuel and 4x ext tanks, pulled pitch to about 97-102% torque to start picking up, get to about 12 ft and unable to maintain vertical climb. Land, jettison all four tanks, and try to pick up again--same performance noted Land, open rearm dialogue, "remove payload" from all four stations,and try to pick up again--same performance noted Land, rearm with all HE Rocket pods (trying to replace ghost payload?), try to pick up again--same performance noted exited mission, re-launched hot with all HE Rocket pods--no issues picking up, pitching a bit ETL, climbing at about 90% tq ApacheFuelTanksHot.trk
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