

Mike_CK
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Disabling ASW in OTT and/or Oculus debug does not always actually disable it in game for me. I often times will notice studdering and go ahead and press Right CTRL + 1 (numpad) which turns off ASW and will instantly clear it. I then hit Right CTRL + 2 to lock frames at 50% (36fps for me since bouncing around from 60-72 creates jerkiness). what I don’t know is what program/application hitting CTRL +1 is effecting. Meaning is pressing those keys telling Oculus debug to turn of ASW (even though it’s set to off), OTT or some other program. all I know is it worked but Selecting 264 as the Codec really boosted performance and I had never heard of that
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I thought PD is processed by the CPU/Graphics card and is part of the image data delivered to the Oculus goggles. Meaning that PD is processed by a different means than increasing headset resolution so that one may impact performance whereas the other may not. Is that incorrect? either way, the purpose of the post was to alert Oculus users to the Codec 264 setting and trying to get Encode resolution close to headset resolution to avoid artifacts and image issues due to upscaling. Two things I wasn’t aware of and both had a huge impact on image and performance for me
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By scaling im guessing you mean the Oculus resolution as well as PD? B.c I find the PD to be a “finer” adjustment. Meaning upping my goggles another level effects performance but going from PD1 to 1.1 improves clarity a little with no impact. but also…b/c I don’t know a lot about this stuff i was just never aware of the “Codec” thing and it had a significant impact. I run: Intel i-9 12900 128GB DDR5 RAM Radeon Rx 6900 XT
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Ok…so just a recommendation for those of you- like me- who don’t really understand all the various VR settings. Sorry for long post but want to give enough info that someone can correct me if I’m wrong. This made a HUGE improvement for me. I use Oculus 3 with Oculus Tray Tool. I had headset res. at 1.0 (so 4128x ?) with a PD of 3. My encode resolution at 3650 and my bitrate at 300. Any higher bitrate resulted in stuttering. Well, I found out that THAT was caused by ASW even though I had it “off” in OTT. you still have to turn it off in game with R.CNTRL + 1 (or R. CNTRL +2 to lock at 50% 72hz=36fps) I read to set encode resolution close to your headset resolution. So I raised my encode to 4128 but also increased the headset resolution to 1.1 (so like 4400?). But I lowered PD to 1.2 and also raised encode bitrate to 400. The Image was a little better and things were somewhat smoother with no FPS drop. Great. BUT…today I read further and it mentioned - for Oculus 3- to set Encode Bitrate to 450 and in Oculus Debug to go to Codec and select 264 in drop down. So I did. Holy S**t. Image is much clearer, image quality is much better, planes no longer stutter as they go by AND - even better- on an F-4 Kola campaign mission where I used to get 48-52fps, my FPS went to a steady 72 FPS. Retribution mission went from 38-44fps to 60-65fps So, if you have Oculus 3 and haven’t already, go onto Oculus Debug and turn on Codec 264!!
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Dawger, yeah…sorry for the misunderstanding. Yes, flying at 180kts but I wasn’t giving it very much back stick at all. best I can tell it’s a “me” issue or no issue at all. Just have to practice with it. I mainly fly the Jug (when I fly WW2 fighters which isn’t often) and it’s a very stable platform; maybe I’m spoiled. Although I don’t have any issues in the Spit either
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I understand that. But I’m not anywhere near Stolpe. I’m flying at 180 kts at about 2000 feet. It’s also not buffeting. I’m talking about a lot of pitch for very little input happening very quickly. In other words, it seems to be extremely sensitive to pitch that slow speed…and despite only .7 saturation and a 25 curve. curious, if others are finding the pitch to be extremely sensitive or whether it’s something I’m doing wrong.
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Ok…so I know I’m late to the show on the flight model issue so I’m sure it’s been discussed. Didn’t want to start a new thread and this one seemed close enough. ive got my roll curve set to 24 and its fine. My pitch curve is set to 25 WITH the saturation at .7 to flatten it a bit (meaning at max pull I can only get 70% of my max pitch). Despite that, when I’m in a fight and she gets slow (say below 200kts so), man…pull back a little for some pitch and her nose starts bouncing more than a ‘64 Tijuana Imapala. Only thing missing is “lowrider” playing on the stereo and the “Ka-chunk….Ka-chunk….Ka-chunk” of the hydraulics. I’m no pilot so I’m no expert. I have however read a book and several articles about the F-4U from pilots who flew her and no one mentioned it reacting like that at slow speeds so, is this a flight model issue? A realistic thing you have to deal with issue? Me issue? I love flying it but damn, Imma have to go back to the P-47 before I lose all confidence
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Haunted by my wingman
Mike_CK replied to Mike_CK's topic in DCS: F-4E - Northern Defenders 'Phantoms Rising' Campaign
Oh, OK that makes sense! -
Ok…not the most serious bug ever but it’s an immersion/quality thing that I’m sure can be easily fixed. So, I just finished the first mission (CAP). My wingman got shot down. I was sad watching his F-4 auger in on fire. Imagine my surprise and joy when I heard his ghost talking to me on the radio as if he was flying beside me. Talking about how I had 4 kills and such. Just a regular scripted conversation with my wingman - who had been shot down. Lol like I said, no biggie but affects realism on another note, I usually prefer the more Milsim campaigns. That said, how could I miss the chance to fly the Phantom in a “Cold War gone hot” campaign? Only flown one mission but I enjoyed it. It’s not trying to be hard core/super realistic and was fun! and I really enjoyed the comms from the other flights up and about. Made it seem more alive. So, thank you for making this (although I will admit that when I first saw the campaign, I was really hoping it was for the Germany map. Maybe a sequel where the Luftwaffe return home after counterattack and are now on the offensive)
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Nineline….thanks for the tip on cold starts!
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Is there any way to add options for a cold start so we can practice starting the aircrsrt and systems as well as flying to the target? Also, can we NOT have the mission automatically end after the target is destroyed so we can work on landing to? I mean, I get why people want an instant mission generator but at least we could have the option of cold start and landing to practice within the generated engine
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Glad you figured it out. I was going to say that years ago I had a similar issue with LGBs landing all over. Turned out it was the map…I had never deleted the contents of my FXO (and whatever the other one is) file like you should after each patch. Doing so did the trick
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F14 not authorized / antivirus / false positive
Mike_CK replied to Semaphore's topic in Bugs and Problems
I have the same issue. My McAfee is long expired since I never use my PC to browse internet. So I’m guessing I have just windows defender. Can someone tell me how to “add DCS as an exception”? I’m not too good with this stuff -
Thank you Reflected! I can’t take advantage of the Chief start up b/c I have, at most, 2 hours to play and I hate accelerating time in the air. But wow…great missions AND- an under valued quality- the triggers all seem to work and/or there are backups. Either way, I don’t feel like I’m “on rails” like I do when playing a campaign, not doing something exactly like I’m the designer wants and the mission won’t advance. I feel like I’m free to fly the mission how I want WITHIN the parameters of the mission briefing lastly, THANK YOU for adding AAR during ingress (or shortly after takeoff) for some missions. AAR is a very realistic requirement in modern air missions and adds a lot of immersion. I enjoy hitting the tanker on the way to the target as they do in real life. Not so much when the mission is over, I’m on the way home, dinner is almost ready in real life and wife is bugging me about finishing up. (Again, limited time).
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If 4 years ago you would have told me that my 1TB SSD wouldn’t have enough storage space for ONE game, I’d think you were crazy. Yet I find that I have to uninstall a few modules, campaigns I am not currently playing and maps I own. In fact, now that I’m playing 2 campaigns and a retribution campaign on KOLA, the only other maps I can keep are Syria and ONE other (Sinai, PG, SA, etc). Any more than that, I only have like 150GB free and that has caused problems with big patch downloads. not a big deal swapping maps out I suppose. But i think the only real solution is to upgrade to a 4TB. Hell, I’d fill out a 2TB
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Oh….you may see them…but like the A-7 and A-6 in last years video, it doesn’t mean you will see the actual modules anytime in the next 3 years. Been waiting 5 years for the A-7 (since it was announced)
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I did miss that. Thank you
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M 03 advancement issue (not really a bug)
Mike_CK replied to Mike_CK's topic in F/A-18C Arctic Thunder Campaign
Yeah. I did that. I just enjoy completing missions with a return to base and a landing using proper procedures. like I said, it’s not a bug. It’s just that I can foresee times when due to a mistake, jettisoning ordinance to avoid a missle, low fuel, aircraft damage or a missed trigger (for whatever reason), I am unable to do what the JTAC/controller is asking me to do l. so i thought an “I can’t comply wincester”, “I can’t comply fuel” or “unable. Next task” might be a way to “force” the scenario scripting to move forward. It’s certainly not unrealistic. But, it’s up to BD. Either way I’m still playing. really enjoying this. -
M 03 advancement issue (not really a bug)
Mike_CK replied to Mike_CK's topic in F/A-18C Arctic Thunder Campaign
Ok. To clarify, I’m not suggesting that there is something wrong with the mission; that’s why I didn’t post in Bugs. I’m simply asking for an F-10 option declaring wincester or needing fuel as a way to “bypass” the scripts in cases like this (where I not only lack the weapons but am running out of fuel. i understand that with heavy scripting, it’s impossible to foresee every stupid thing the player does. But, I think it is perfectly forseeable that in a given scenario, a player may find himself unable to complete the assigned task due to not having the ordinance, being low on fuel, damaged aircraft, etc. I think it’s both reasonable and realistic to have a way of notifying be controller (the mission scripting in our case) that you aren’t able to complete the mission so it can move on to the next one, order you back home or order you to hit the tanker based on the F-10 message. On this occasion, I conducted 3 strafing runs taking out both vehicles snd heavily damaging the house….yet even after that, nothing happened so I flew back to base. It’s not the end of the world and I can replay it….jusy a recommendation for a way to deal with player mistakes or problems that interfer with the scripting -
This isn Really a bug so I posted here So, I mistakenly dropped by MK-20 rockeye on the convoy failing to realize that my wingman was supposed to drop HIS. So now I’m wincester. I get a call about new tasking, switch over and my guy informs the controller that my flight only has 20mm (pretty sure…although he may have also said mk-20)The controller then tasks me with taking out a house and vehicles by a lake. Problem is that my pilot tells my wingman that I will drop my MK-20 and then he should strafe. Well…I don’t HAVE a mk-20. So despite my best efforts of strafing myself, the mission never advanced. Everyone on the Kola peninsula just waiting for me to drop a rockeye I don’t have. Also, I was down to 2900lbs of fuel can we please get an F-10 option to declare “wincester” and advance the mission. Also, a “I’m bingo” or something that will trigger the boss to order me to go refuel?
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I had that same issue when the campaign first came out so shouldn’t be anything new. Mission 1 (or whatever the one is where you bomb the Syrian HQ in Damascus) my wingman can’t get out of his parking space without hitting the revetment wall and blowing up. I have NOT tried this hot fix yet but that did occur after the last Dec 24 patch I believe. ill give this hotfix a shot. BTW, I’m really hoping this mini campaign gets made into a full campaign. Between the mig-21, F-4 and Syria/Sinai maps, the game is begging for a full Yom Kippur campaign (id prefer Sinai theater but beggars and choosers and all that
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Didn’t know about the editor option...but yeah, the radio command is much easier. (Although I’m going to do the former for my liberation campaigns since it’s easier than a DCS campaign Thank you for bringing it up to the team. While I’m standing here hat-in-hand…is there a way we can get a radio command for a fuel status update from our wingman/flight? Doesn’t have to be audio…even a text response with their fuel lever would work. Then we know better when to order them to drop (plus it’s realistic…flight leads often ask for fuel status)
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There is nothing you can do about the lack of immersion resulting from the fact that it isn’t real. BUT…while I’m not a fan of it, you CAN turn on random failures which does just that. You can pick which ones can occur and the chance it will happen. You can have your engine or hydraulics go, your INS system, fuel, etc etc. I don’t want to spend my 1.5 hours on a mission that I can’t complete because by INS/GPS went out. But if you want to make the bit tests and stuff matter, that’s your ticket That said, I don’t bother with Bit tests and testing emergency lights and such. But I do get a lot of immersion and enjoyment from starting up the aircraft and all the systems. I had tried for 15 years to get into a flight sim and I never could. I was just a guy controlling a computer screen trying to shoot down computer planes. But then I tried DCS and I realized the immersion I was missing was the aircraft itself. Needing to flip the right switches and push the right buttons Yeah, anything hard is frustrating. But that’s what makes it so enjoyable. The first time you get the jet started, the first time you successful arm, use the TPOD and put an LGB on target; knowing that is how it is done in the real jet. Refueling as well. For me though, the big “burst” or immersion came when I was able to run VR at a level where the graphics were really good (my old system the VR resolution had to be lower. Even with my new system and the Oculus Quest 3, it takes some study and experimenting to get things where you want. For example: the biggest jump in visual improvement came from raising my encode bitrate. I’m messing with sliders and PIxel Density but THAT was the key.) VR is a science and art itself but once you get it set up and can get a smooth 36fps (at least) with good resolution, it’s eye watering. I can’t play in 2D anymore. It’s the sensation of being in the aircraft combined with actually operating the aircraft. You can’t get any more immersion than that.
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Well, Baltic Dragon and Reflected campaigns are the two most complex ones out there. I’m with you on the F-16 start up…but if you hit space bar after the first prompt, you can cold start it yourself. Didn’t matter for me b/c his missions are over 2 hours long and I only get about 1.5 hours. The F-16 campaigns are all pretty tough (meaning lots of realism and requirements that you know your stuff) If you are willing to put some work into the F/A-18, there are plenty of “mid level” campaigns for you to learn on. Persian Lion is good but I’d grab Sedlo’s “Bold Cheerah” off of the user files. It’s one of the best campaigns I’ve played and it’s free. Air to air refueling is optional (you really should learn to do it) and it uses enough of the Hornets capabilities to be fun without pretending like you’re actually a trained aviator. But I’ll be honest with you…to enjoy any campaign, you are going to have to learn the aircraft. The whole POINT of DCs and high fidelity aircraft is so you can experience the aircraft itself. If you just want to blow stuff up, play war thunder or try and FC3 modules. In DCS, the combat is just the background…it’s the canvas on which the art is placed. It’s what provides the context for you to be operating the aircraft; but it’s leaning how the aircraft operates and experiencing what it’s like to operate it in a combat environment that makes DCS stand out. Learn the jet. Learn how to operate the weapons systems of course…but learn how to enter waypoints, use the SA page, air to air refuel and all the rest. As for the terminology…most you can figure out but if not, just ask