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Everything posted by Sandman Simulations
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JTAC comms
Sandman Simulations replied to Pyrocumulous's topic in DCS: F/A-18C Flaming Sunrise Campaign
I have also noticed there were some problems with f18 radio and mission editor some months ago. I don't know if it has anything to do with this or not. -
JTAC comms
Sandman Simulations replied to Pyrocumulous's topic in DCS: F/A-18C Flaming Sunrise Campaign
I'm not sure if problem I found is the same you have or does those error messages have anything to do with it. I found that JTACs in Emirates with frequencies 133.0, 143.0 and 153.0 does work normally. They are not very useful but they work. But JTACs in Abbas area have frequencies with FM, not AM as all other frequencies used in this campaign. I was sure I have tested those frequencies during building process two years ago but either something has changed or I have only tested AM frequencies. Anyway, with that frequency band I can't change them to be amplitude modulated so only chance might be to give JTACs new frequencies. That of course means all ground war charts and kneeboards needs to be remade . It will take some time but fortunately those JTACs are so worthless that I don't think it will ruin anyone's game. -
JTAC comms
Sandman Simulations replied to Pyrocumulous's topic in DCS: F/A-18C Flaming Sunrise Campaign
Hi, Thanks for report. Really odd cause they are stock JTACs. I will check. -
Campaign change log
Sandman Simulations replied to Sandman Simulations's topic in DCS: F/A-18C Flaming Sunrise Campaign
Thanks. I checked your Tacview-files and it seems to be just as you said. At the moment the Enemy Air Defense Level calculation is real-time. It felt a good idea first but it wasn't because it can cause things like you described where SAM that should be there is not because you already have got the Air Defense level down enough by destroying something. With last update I changed it so that it needs you to really take the level down to next level but it still is not enough. I think I try to make the whole calculation changed so that there is no more real-time changes but level stays the same you set it in the beginning of the mission and affect to the Air Defense Level will become active only when you proceed to next mission. -
Campaign change log
Sandman Simulations replied to Sandman Simulations's topic in DCS: F/A-18C Flaming Sunrise Campaign
I need you approval to get into your google drive. Could you attach Tacview files direclty or give a permission to get in. I still thought about that Air Defense Level calculation and even after last update it might be possible to get into situation you described if you destroy the SA-6 radar and damage or kill at least three other units of the SAM site. I may still need to change the calculation method to avoid that. -
Campaign change log
Sandman Simulations replied to Sandman Simulations's topic in DCS: F/A-18C Flaming Sunrise Campaign
Thank you. I will take a closer look into this. -
Campaign change log
Sandman Simulations replied to Sandman Simulations's topic in DCS: F/A-18C Flaming Sunrise Campaign
Hi, Thanks you for report. With that last update it shouldn't. Please give an example about Enemy Air Defence Level it happens and which SAM-sites. Even better if you can provide name of the miz.file as you did before. -
Mission 6
Sandman Simulations replied to Lt_Jaeger's topic in DCS: F-14B Operation Sandworm Campaign
Hi, You can find requirements for each mission from topic behind the link. As discussed above it seems that it is possible to get all enemies to run away and get RTB call but still get 50 points if one of the enemies return too close of the carrier. It should be fixed in next update. If you got the RTB call you have done everything needed. If you didn't get the call but think you had met the requirements please provide a track file or tac view file is even better if you are using it so I can try to find if there is some other problem. -
Mission 6
Sandman Simulations replied to Lt_Jaeger's topic in DCS: F-14B Operation Sandworm Campaign
Same problem in Mission 7. It seems to be certain missile combination with R-60M not working when set two in one pylon. I don't know why. With R-60 only or R-60M single seems to work normally. I will make a patch to fix this. -
Mission 6
Sandman Simulations replied to Lt_Jaeger's topic in DCS: F-14B Operation Sandworm Campaign
Hi, Thanks for report. That is weird because they definitely are set to have IR-missiles. I need to check -
Verifying orders?
Sandman Simulations replied to Pyrocumulous's topic in DCS: F/A-18C Flaming Sunrise Campaign
Hi, Thank you for your feedback. Due to work I'm unable to get into DCS until tomorrow and need to check to be certain. I might also remember wrong but when you select tasking for a flight, there should be text for few seconds showing which task has been selected and for which operating area (for CAS, SEAD and CAP missions) or which target (for strike missions). After that you can also go to map view and click on the flight you want to check. Units should be named so that you can see what tasking is given to flights of your squadron. I wouldn't call it cheating when your flights are still on the deck Still unfortunately sometimes even if you have selected right tasking AI might end up into situation where it kills itself for nothing like flying very low over AAA battery. Fortunately most of time they do what they are supposed to do. -
Mission 5
Sandman Simulations replied to Lt_Jaeger's topic in DCS: F-14B Operation Sandworm Campaign
Hi again, Did you notice was it enfield 1 flight mentioned above who didn't launch or something different? -
Engine shut down suddenly
Sandman Simulations replied to Kiseki_Yu's topic in DCS: F-14B Operation Sandworm Campaign
Time acceleration can sometimes cause triggers not to fire but I have never heard it would make your engines to shut down. I'm very sorry that I still have no idea what would cause that. -
Engine shut down suddenly
Sandman Simulations replied to Kiseki_Yu's topic in DCS: F-14B Operation Sandworm Campaign
If it would be engine cuttoff switch your throttles should be on idle power and you hadn't. It seems that you can make air restart even with both engines shut down just by cranking. I think it doesn't work like that in real world. Check also key bindings for Engine Fire Agent Discharge. But still it shouldn't shut down both simultaneously... Did you do anything else but just flying when that happened? -
Engine shut down suddenly
Sandman Simulations replied to Kiseki_Yu's topic in DCS: F-14B Operation Sandworm Campaign
Hi, Unfortunately sounds like AI problem. But not very common one. Usually LSO should wave you both off if deck is full or you both are coming down about the same time. I can't tell you why it didn't happen this time. Landing sequence is completely AI dependent and can't be controlled by campaign maker. -
Engine shut down suddenly
Sandman Simulations replied to Kiseki_Yu's topic in DCS: F-14B Operation Sandworm Campaign
Unfotrtunately I can't figure out what else could cause that. Please report if that tends to happen regularly in some certain situation in the campaign. -
Engine shut down suddenly
Sandman Simulations replied to Kiseki_Yu's topic in DCS: F-14B Operation Sandworm Campaign
Sounds weird. There is no engine failure implemented in the mission and I suppose you didn't run out of fuel. Is there any chance you would have engine shut down key command accidentally behind some stick key? -
Mission 6
Sandman Simulations replied to Lt_Jaeger's topic in DCS: F-14B Operation Sandworm Campaign
Thank you. Always much easier to find the problem with track file. It seems that "mission completed trigger" fires as it should and triggers RTB command. I think I found the problem why in a rare condition it was possible that even after that one trigger needed for completing the mission still was able to go false. But when you get the RTB command it means you have met all needed goals and you may count the mission completed. I will make a patch to fix this issue. -
Mission 6
Sandman Simulations replied to Lt_Jaeger's topic in DCS: F-14B Operation Sandworm Campaign
Thanks for report. I will check. Please attach the track file if possible. -
Thank you again for your feedback. That AI deck behavior sounds really annoying but fortunately I suppose it's quite rare that you need to change your loadout on the deck. Maybe it's easier to restart the mission. As you said unfortunately it sound like DCS AI problem and I don't think there is anything I could do about it. I have to admit that I wasn't very hopeful about this campaign when started to build it because there is so much depending on AI behavior. But it was actually surprise that it was possible to overcome most AI problems and make it work. I agree that it would be amazing to have even more dynamic campaign with possibility to fly different aircraft types and so on. However, it would require a completely different approach because with design used in this campaign it would be owerwhelming workload to design not to mention updating it. But maybe some other way it would be possible...