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Sandman Simulations

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Everything posted by Sandman Simulations

  1. Hi, Great to hear you have finished the campaign.
  2. This time I was lucky and made it on first try. Still not perfectly as one of the SU-24s just dropped its bombs before got killed. It's not easy mission but not impossible either. I took heading to closing MiGs and shot 3 AMRAAMs. They shot two missiles at the same time and I had to break the radar lock and go defensive. Still two of my missiles hit which is quite rare. After evading missiles I shot one AMRAAM against fourth MiG. I thought it was killed by my flight lead and turned towards attack element. Shot rest of my AMRAAM and then noticed there was still one MiG alive. Fortunately the lead too it down and I went after the Su-24s. Killed one with AIM-9s and had only guns left. They were too fast for me but fortunately Cougar 1 flight came to help. Bit too late but all enemies got downed. Of course I f*ed up my approach but don't look at that. I checked your mission files and I don't think you are doing anything wrong. Maybe trying to shoot the enemy before it shoots forcing it to break the radar lock might be one way. Not working every time. You don't need to wait for shoot cue as I think it comes only when enemies are in no-escape range. They are closing fast and you can shoot earlier. There is no radar jamming or any other sorcery. Mountain Breeze M9.acmi
  3. Hi, I'll check if something has happened for this mission too. It's not easy one but shouldn't be impossible. Last time I tested it about month ago and we got all of the on second try.
  4. Hi, Thanks for reporting. The latest DCS update broke also this mission as discussed in the topic below. Ships started to shoot themself with missiles and so on. Patch to fix this has been submitted to ED.
  5. Thanks for reporting. The latest DCS update made some weird things. I have already submitted a patch to fix this problem with some others.
  6. I think I found the problem. At that point of the campaign even if you destroy all active enemy ground troops you need to send at least one front line CAP flight to maintain air superiority over your fighting ground troops to help them progress. That is a bit unrealistic feature as you have destroyed all enemy helicopter and attack aircraft bases so you should have the air superiority even without that CAP flight. I think I need to make some adjustments for ground war calculations so that in your situation it should be enough to kill enemy ground troops as there is no enemy air threat at all. Thank you very much for your report and the Tacview file. You have made quite a great job in the campaign
  7. Hi, Thank you for reporting. I'll take a look. That might be a bug,
  8. Yeah it seems that the latest DCS upadate wasn't a good one for this mission. Patch to fix these issues is already made but will take a while to get it out.
  9. I made some changes to prevent Russian helos to crash themself and also to stop the BMP killing enemy troops too early.
  10. Hi, Thank you for reporting. The Tacview file helped a lot. It must be that those Toyotas got killed too early. I'll make a patch to prevent that and a safe guard to make sure mission progress even if the lead fails to attack.
  11. Correcting myself. It can ruin the mission as Syrian ships sometimes kill themself in minutes. Need to find some fix for that.
  12. I tested this one and MiGs shot this time and got me down. I think they only had bad day before. Syrian ships seem to shoot each other once again but it doesn't ruin the mission.
  13. 28/10/2025 update All mission: CAP and escort flight behavior changed to prevent flights leaving the designated area of operations All missions: Wind speed changes to make sure flights use Ramat David runway 33
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  14. As the AI behavior changes time to time it might be better not to touch this one if the mission is othervice working.
  15. Thanks for reporting. Never before have those Russians crashed even if they sometimes fly like maniacs. I'll take a look but I'm now couple of days away from my rig so will take a while.
  16. Hi, Thank you for your message. In this video there is a walk through for mission planning and execution of a simple strike mission with strike, escort and sead elements.
  17. I tested this couple of times and the lead managed to avoid crashing during the dogfight. Hope it was just DCS one time thing. The stall during follow was reported by Reflected one month ago but I reported it again as the problem seems to be still there.
  18. I started the campaign again and skipped the first mission. No change. Devils are launching normally. I'm sorry I still can't tell why it isn't working for you this time.
  19. It shouldn't as they are separate missions and should have no interaction with each other. I'll test that too. Did you try to skip the mission where the problem excist and play the next one?
  20. The AI speed control problem when following other aircraft or approaching tanker is reported to ED while ago. I hope they will do something about it soon as there is no way campaign makers could fix that issue. Lead flying into terrain is in mission 3 is something new. At least she was able to stay alive couple of weeks ago when the updated mission was tested. I need to check it again.
  21. I also checked it and didn't work for me either. Don't know why as it seems to work in other missions. Anyway no need in this mission but if I'll find the cause I'll fix it of course.
  22. Yeah you are right. They have somehow lost their missiles. I'll fix that. At the moment I have no idea why the datalink is not working in this mission as settings are same as in all the other missions. Trying to find reason for that.
  23. 23/10/2025 update All missions: Flight lead flight behavior smoothened by restricting AB use All missions: Tuning correct frequency is recognized automatically Mission 12: Better SA image for player by better AWACS coverage
  24. Thank you for your feedback. I have submitted a patch to reduce ai AB use. Should be out in the next update. I'll take a look what's the problem with data link and AIM-9
  25. True. And that's because it's not originally ment to be used by the player as there is a great risk of missing some important radio calls as there are only two radios in Tomcat.
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