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Vinc_Vega

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Everything posted by Vinc_Vega

  1. Somewhere in a Samsung forum I read, that it is impossible to use two USB picture frames at the same time for video output. Is that true? Has someone experiences with using two (ore more) picture frames as USB monitors?
  2. HungaroJET was right, the color of your DDR-883 looks like that of a 21MF. :thumbup: According to well known information the former East German 883 was not a 21bis but a 21PF: http://www.mig-21.de/ddruebersicht.htm http://www.flugzeugforum.de/forum/showthread.php?40338-LSK-Kennungen&p=711605&viewfull=1#post711605 By HungaroJET linked picture is one of the former East German 687, a MiG-21MF standing in a museum near Munich. For more details on that aircraft eduard's markings could be used: http://www.eduard.cz/info/photos/8231/8231_F.pdf Unfortunately they only have that kind of information for the MF available from eduard's page and not for the bis version: http://www.eduard.cz/info/photos/8231/
  3. +1 online activation is okay, forcing a Master Server Connection for Multiplayer modus is not okay
  4. Unfortunately my templates have a size of more than 40MB each, because all my skins are included in only two files. TOM made his MiG-29M, K and Su-33 models to be used mostly with standard Lockon skins. In principle the original MiG-29A template therefore can be used for the MiG-29K. But it has to be adjusted for some error correction. It's downloadable from here: http://lockon.co.uk/downloads/textures/the_template_of_skin_of_mig+29a/ After having a closer look at the drawings you know which panel lines and antennas have to be adapted in accordance with the respective a/c version. Good drawings for the MiG-29 series are available from that sources: http://www.airwar.ru/other/draw/mig29m.html http://www.airwar.ru/other/draw/mig29-2.html http://www.airwar.ru/other/draw/mig29.html
  5. It seems that some (main) textures are missing for the Suchoi. So these textures have to be copied too.
  6. Best way is to dis-assemble the mod and only install the KUZ files.
  7. The MiG-29K mod can be found here: http://remixshare.com/download/gdu8z TOM's Kuz and the Su-33 should be available @ that link: http://remixshare.com/download/iej9q All files are no final releases and considered to be wip versions of the mods!
  8. He says that this mod must not be installed with Modman because of corrupted input files. All files therefore should be unziped and manually copied into FC2 installaton folder, except that files from directory /Config/INPUT/Aircrafts. Afterwards the Su-33 folder from /Config/INPUT/Aircrafts directory has to be copied and renamed into "MiG-29K". That's it.
  9. As far as I can judge it, this mod is not to be installed with Modman, it has to be unpacked and copied to FC2 installation folder. It seems like somebody re-packed TOM's mod. You should send your questions to the author at LockOnFiles.
  10. I made some skins for the "K" but still waiting for TOM's response to officially release a Modman compatible archive. Here are some previews: http://www.lockonforum.de/thread.php?threadid=6475&threadview=0&hilight=&hilightuser=0&page=3 Scroll a little bit down.
  11. Only you know where the mod was downloaded from.
  12. I forgot to mention, that you have the chance to enable the "Boolean" box and "Union" in Utilities/Collapse panel. After that it is welded in your meaning without intersecting geometries.
  13. Select the objects to be welded and go to "Utilities" palette. Than select "Collapse", choose Output Type: Mesh; Collapse To: Single Object; and click on "Collapse Selected". Finally you can reduce polygons in the "Modify" palette with modifier "Optimize". Note that afterwards you will have to generate mappings (texturing) again.
  14. Tolle Sache, die Du da machst! -> Respekt!!! Hier mal ein paar Links zu Bastlern aus dem Nachbarland. Falls Du franzцsich kannst werden Dir die Jungs bei der Anbindung der Schalter wahrscheinlich weiterhelfen kцnnen: http://charles.contact.free.fr/download.php# http://www.checksix-forums.com/showthread.php?t=155723 http://www.3rd-wing.net/index.php?showtopic=6318&st=0&p=81955entry81955 http://www.3rd-wing.net/index.php?showforum=107 Ansonsten noch ein Hinweis auf entsprechende Lektьre: http://www.mikesflightdeck.com/upcoming_book.htm Hier noch eine Videoseite mit ganz verrьckten Ideen fьr Dich ... http://www.youtube.com/user/KA50Oakes
  15. Sorry, the Su-22 was not released because i haven't finished it. I stoped working more than two years ago for time reasons. But the swing-wing was functioning for AI planes. Here are some previews of the unfinished M4 and UM3K models. http://i476.photobucket.com/albums/rr126/Jensen01/temp/ScreenShot_638.jpg http://i476.photobucket.com/albums/rr126/Jensen01/temp/ScreenShot_639.jpg http://i476.photobucket.com/albums/rr126/Jensen01/temp/ScreenShot_640.jpg http://i476.photobucket.com/albums/rr126/Jensen01/temp/ScreenShot_622.jpg http://i476.photobucket.com/albums/rr126/Jensen01/temp/ScreenShot_623.jpg
  16. Some hint for the wing fold animation, maybe you have the same "problem": I tryed this some time ago while playing around with a self made Su-22 model. The argument is working fine and the animation could be seen in model viewer and in Lomac as an AI plane. But, when flying the model in Lomac by myself (human cockpit = yes) no animation was visible. No way to fold the wings without cheating (e.g. combined flaps animation) in a flyable model at this time.
  17. @ Gandi Wenn Du die beiden MFDs von TM und zwei USB-Monitore nutzen mцchtest, dann hast Du doch hoffentlich vor, einen stromversorgten USB-Hub zu verbauen, oder? Ansonsten kцnnte irgendwann nicht nur der Datendurchsatz zu wenig sein. Ansonsten noch'n Tipp: wir sind hier im deutschsprachigen Forenteil ...
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