

Skypat
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ModMan 6.3.0.0 available (last stable version)
Skypat replied to Skypat's topic in Lock On: Flaming Cliffs 1 & 2
6.3.0.1 available (same URL as first post) 6.3.0.1 (Hotfix) ------- - FiXED: ModMan 6.3.0.0 freeze at start for some users (issue occurred for New ModMan user or for user moving from a very old ModMan version) -
ModMan 6.3.0.0 available (last stable version)
Skypat replied to Skypat's topic in Lock On: Flaming Cliffs 1 & 2
ModMan works perfectly on vista since 6.0.0.0 version but it seem you didn't read instructions provided during the install process. c:\program file.\.. and c:\windows\ are FORBIDDEN install folder if you want modman and FC working together during ModMan install setup, on the install screen, you can read: "Windows VISTA 32bits and 64bits users: Don't install ModMan and your game in "c:\program files\" folder due to UAC protect feature." your LOFC is in "c:\program files\" ... it's not good at all in example : install FC in c:\lofc install modman in c:\modman best regards Skypat -
ModMan 6.3.0.0 available (last stable version)
Skypat replied to Skypat's topic in Lock On: Flaming Cliffs 1 & 2
hello no, just install 6.3.0.0 over 6.2.0.0 DON'T uninstall mod/addon best regards Skypat -
hello 6.3.0.1 (Hotfix) ------- - FiXED: ModMan 6.3.0.0 freeze at start for some users (issue occurred for New ModMan user or for user moving from a very old ModMan version) 6.3.0.0 (LOG implemented) ------- - FIXED: in some case graphics.cfg files was corrupted after installing an addon. (it was occuring when graphics.cfg file contained some 'TAB' char) - CDDS registration engine has been improved - CDDS registration status is now displayed in package filelist(MOD MANAGER window) CFG means CDDS file is registered in graphic.cfg file N/A means CDDS file is installed but not registered in graphic.cfg file - a basic LOG engine has been implemented, now all basic operations are logged. you can find log file in ModMan main folder http://www.checksix-fr.com/bibliotheque/index.php?Fichier=5526 best regards Skypat
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Hello all first happy new year ! just a little world about people always using ModMan, 5.x version believe me, 5.x version won't work fine anymore with latest mods due to the fact that some latest mods required some features present ONLY in 6.x version. 5.x version always contains serious bugs which can completely corrupt your lockon installation. (specially with latest mods) your house will not explode ;) but you can avoid problem by stopping using it... i'am perfectly aware that some on you have no problem at all with 5.x and i agree because it just mean that you didn't install some addons which will corrupt your lockon installation ModMan is a free product, i have no interest to ask you to move on 6.x version. i just want to warn you. latest ModMan version is 6.3.0.0 (released 01.06.08 ) use it to avoid problem and enjoy latest features (used by some mods/addons) you are now perfectly aware mr president ! ;) Best regards Skypat
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ModMan 6.2.0.0 (Major version) last stable version
Skypat replied to Skypat's topic in Lock On: Flaming Cliffs 1 & 2
hello yes ModMan verify the integrity of the graphics.cfg file. so if an installed mod using cdds is not registered in graphics.cfg file, ModMan will register it :) your setup.exe utility is executed but it's doing nothing because CDDS lines are already present in i understand your problem it's due to your package. package must be 'safe' you need to add the files in the package in their inverted order within graphics.cfg files. if graphics.cfg file should look like that after installing your mod TEXTURE COLLECTION common = HIGHRESfile1 common = HIGHRESfile2 common = HIGHRESfile3 then your package file MUST look like that (in the MOD MAKER list) HIGHRESfile3 HIGHRESfile2 HIGHRESfile1 each 'common=xxxxxxxx' entries is registered just below the 'temptexture' entries highres package must use only it's OWN cdds filename default package must not use same cdds filename as highres package (actually this is the case) i talk only about CDDS filename (if all textures within the 2 CDDS catalog files have the same name, it's not a problem at all) then it will work and this is the 'safe' way ;) (just my mind) ************** *the good WAY is * *************** Ada default package NORMALfile6 NORMALfile5 NORMALfile4 Ada highres texture HIGHRESfile3 HIGHRESfile2 HIGHRESfile1 after installing the first default package (core package) graphics.cfg file will look like common = NORMALfile4 common = NORMALfile5 common = NORMALfile6 then you install the high res texture package and graphics.cfg file will look like common = HIGHRESfile1 common = HIGHRESfile2 common = HIGHRESfile3 common = NORMALfile4 common = NORMALfile5 common = NORMALfile6 then you Uninstall the high res package and graphics.cfg file will look like again common = NORMALfile4 common = NORMALfile5 common = NORMALfile6 hope you understand what i mean with my poor english ;) this is the way to go BTW you don't need anymore to include your external graphics.cfg updater . supporting ModMan 5.x is not the good way to go because with latest addon, ModMan 5.x may corrupt your FC installation folder Lots of very IMPORTANT bug have been fixed in 6.x series. (specially about CDDS files) believe me. but if you want support modman 5, it's not a problem to include your graphics.cfg updater . just create your both package in the way i described if you have any other question, i will help you. just my 2 cents ;) best regards Skypat -
hello all ADA mod pointed out some obvious ModMan bug now it's totally fixed ! and sorry for that ADA mod was useful to detect these bugs :) (BTW great mod) 6.2.0.0 (Major version) ------- 6.2.0.0 is the more stable version (USE IT !!!) - DEBUG CODE removed - FIXED: (important Hotfix) some wrong values was added to graphics.cfg files in texturecollections section when removing and addon - FIXED: now when a serious error occur during install (ie: bad texture file) ModMan continues to install others files. - FIXED: (important hotfix) CDDS index file was not recalculated right when a mod removed several CDDS files - During install process, when installing a CDDS file, ModMan will add the entries automatically in graphics.cfg file you don't need to code anything. - During uninstall process, when uninstalling a CDDS file, ModMan will remove the entries in graphics.cfg file you don't need to code anything. ******************************************************************************* *IMPORTANT: Instructions for modders guys (specially landscape texture artist)* ******************************************************************************* a) if it's a winter CDDS file, use 'Win' word somewhere in your CDDS filename (respect upper and lower case) --> "winter = ..." entries will be added in graphics.cfg file b) if it's an autumn CDDS file, use 'Aut' word somewhere in your CDDS filename (respect upper and lower case) --> "autumn = ..." entries will be added in graphics.cfg file c) if it's a spring CDDS file, use 'Spr' word somewhere in your CDDS filename (respect upper and lower case) --> "spring = ..." entries will be added in graphics.cfg file d) in default case --> "common = ..." entrie will be added in graphics.cfg file - There is now an icon to launch CDDS explorer as a standalone application - in CDDS EXPLORER window, now you can extract several texture at once (by checking checkbox front of each line then click on 'EXTRACT') - In CDDS EXPLORER window, user extract folder is now saved for the session - Turkish lanquage added (thanks to Torwak for translation) (Note that like in others language, lots of things are not translated at this time, sorry for that) Will try to do my best in future to update all translations don't use any OLDER version. only 6.2.0.0 support last features used by several mod http://www.checksix-fr.com/bibliotheque/index.php?Fichier=5486
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for sure... unbelievable and fantastic... Oo best regards Skypat
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thx Teka ;) btw the install process from older version than 6.x is described at the beginning of the install process @Majesco did you find time to test your f/a18 addon with 6.1.0.2 ? i looked seriously several hours at my code yesterday, it's impossible that modman delete any file, this part of 'backup' managing code is as securized as the world bank :D and has not changed from 4.0 version ie: if i dont' find the backup file, i don't uninstall the target file if i find the backup file, i do a filecopy from backup file to target file. anyway tell me ;) if you reproduce another time the 'bug', please send me the 2 addons URL best regards Skypat
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6.x.x.x version fixes a huge list of thing and add a huge list of enhancement about mod detection engine too. take a look at the readme ;) BTW 5.x.x.x version don't support .cfg changes and have a .cdds insertion engine bugged Best regards Skypat
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Hello strange, because the uninstall process occurs ONLY if backup file exists (otherwise, it's aborting and let file in folder) if you have vista OS, you must no install modman or fc in folders managed by UAC what is your windows OS ? if it's VISTA, where did you installed ModMan and FC ? please try with 6.1.0.2 and tell me should work fine. best regards Skypat
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it's the same utility LoMan was renamed to ModMan in end september 2005 best regards Skypat
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yes no problem ;D send it to skypat.checksixAROBASEorange.fr replace 'AROBASE' by '@' BTW at this time, some english word are not listed in the .txt translation file best regards Skypat
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translated by me for http://www.checksix-fr.com. THE FIGHTER COLLECTION TO RELEASE “DIGITAL COMBAT SIMULATOR: BLACK SHARK” DUXFORD, Royaume Uni, le 15 octobre 2007 – Fighter Collection et l'йquipe de dйveloppement de Eagle prйsentent la nouvelle rйfйrence dans la simulation aйrienne de combat PC avec la sortie en 2008 de “Digital Combat Simulator: Black Shark”. “DCS: Black Shark” est une simulation de l'helicoptere de combat russe Ka-50 et sera l'etendard de la nouvelle suite "DCS". Suite aux succиs des sйries Flanker et "Lock On: Modern Air Combat", TFC/Eagle Dynamic’s “DCS” concentrera ses efforts а sortir un avion/helicoptйre а la fois avec un niveau incroyable de dйtail inйgalй а ce jour par tout autre simulateur de vol PC. Apres le Ka-50 “Black Shark”, TFC/Eagle Dynamics introduira de nouveaux avions/helicopteres tels le A-10A “Warthog”, AH-64A “Apache”, et d'autres encore avec le mкme soucis du dйtail. Chacun de ses ajouts sera accessible en boite ou online et pourra кtre achetй soit comme simulateur autonome ou soit intйgrй comme module supplйmentaire. Il sera aussi possible d'acheter chaque module (avion/helicoptere) а un prix rйduit pour les clients qui ont dйjа un module DCS. Les spйcifications de "DCS" incluent • Troupes au sol AI et helicoptиres AI qui crйent un environnementr de combat rйaliste • Modйles dйtaillйs de 330 000 km2 de la rйgion west dui Caucase • Deux fois le niveau de dйtail des prйcendentes simulations de TFC/Eagle Dynamics • Joueur contre joueur and coopйration en multijoueur • Editeur de mission puissant avec des fonctions de script avancй • Systeme de campagne avec une ligne de front qui evolue au grй des resultats de vos missions L'helicoptere d'attaque Ka-50 sera le premier а кtre inclus dans le monde "DCS". Le Ka-50 comme les prochains addons "DCS" proposera: • Cockpit hyper dйtaillй avec libertй de mouvement sur 6 axes • Modele de vol inйgalй • Modele de dommage rйaliste avec gestion des system en cascade • Cockpit clickable а la souris • Gestion dйtaillй des systemes propulseur, carburant, hydrauliques, electriques, de navigation, d'extinction incendie, ses sondes, des systemes d'armes (Un mode de jeu sipmplisye est aussi disponible) • Gestion physique avancй pour les missiles, roquettes, canons incluants les ricochets Dйveloppй en interne par The Fighter Collection et Eagle Dynamics, “DCS: Black Shark” est prйvu de sortir sur WIndows PC en 2008. De plus amples informations sont disponibles sur http://www.digitalcombatsimulator.com/ A propos de The Fighter Collection: The Fighter Collection, bien que dйveloppement des logiciels ludiques, des logiciels pour le marchй militaire font aussi la rйnovation et l'entretien de la plus large collection europйenne d'avions de la seconde guerre mondiale et sont basйs а la base Duxford, aux Royaumes Unis. Pour de plus amples information, visitez notre site web: ww.fighter-collection.com and http://www.thebattlesim.com. Contact: dcs@fighter-collection.com DCS FAQ: Q: Tout le monde pensait que Black Shark allait кtre un addon pour Lock On, pourquoi cela n'est-il pas arrivй ? A: Quand nous avons йtudiй le concept d'une simulation d'helicoptere de combat avec un cockpit clickable 6 axes, un nouveau terrain, une avionique tres dйtaillйe et une nouvelle structure de missions et de campagnes, il est devenu clair que nous ne pouvions pas utiliser le code Lock On et que nous devions donc dйvelopper une version hyper modifiй de notre moteur de simulation 'The Fighter Collection Simulation Engine' (TFCSE). De plus Lock On simulait plusieurs avions а un niveau moyen de fidelitй, nous voulons commencer une nouvelle ligne de produit avec une fidelitй optimale. Q: Pourquoi publiez vous Black Shark vous-mкme ? A: Le monde de la simulation de vol PC est un marchй de niche qui n'a rien а voir avec le marchй des consoles. A travers notre experience d'avoir publiй nous-mкme Flaming Cliffs, nous avons acquis la connaissance et l'expertise pour vendre nos productions online ou par diffиrents canaux. Q: Les dйmonstrations en public de Black Shark montrent qu'il semble fini; pourquoi attendez vous 2008 ? A: Black Shark peut etre jouй comme une simulation sйrieuse ou comme un jeu occassionel. Pour ceux qui souhaitent avoir la complexitй d'une simulation assidue, nous avons besoin de crйer des missions d'entrainement avec voix qui vous guideront dans les meandres des systemes complexes modelisйs avioniques, armement, moteur. C'est un process intensif. Nous avons aussi besoin de temps pour le manuel et pour crйer des missions et des campagnes excitantes et de tracker les bugs et aussi que notre produit arrive sur le marche avec un bon marketting. Q: Quel sera le prix de Black Shark en boite. A: Nous etudions actuellement la stratйgie de prix Boite et online et l'annoncerons avant la sortie Q: Votre communiquй de presse indique que la Black Shark sera le premier des modules DCS, avec d'autres avions/helicopteres qui suivront. Dans combien de temps seront-ils disponibles ? A: Nous sommes dйjа entrain de dйvelopper le A-10A “Warthog" et le AH-64A “Apache” (avec gestion du siege avant et arriere en multijoueur) et d'autres avions de l'Ouest ou de L'Ests suivront avec une intervalle approximative de 9 mois. Les annoncer dйs maintenant serait prйmaturй car les plans changent souvent en raison de multiples facteurs comme notre implication dans le monde de la simulation militaire. Q: Est-ce que la sortie de la sйrie "DCS" signifie la fin de Lock on ?? A: Absolumment non. La sйrie DCS and Lock on vont continuer а vivre en parallиle durant les prochaines annйes. La communautй Lock On est extremement active, avec plusieurs websites, et des nouveaux utilisateurs achetents Lock On et Flamming Cliffs chaque jour. Des modifications de la communautй sortent constamment et amйliorent l'expйrience Lock On. Cependant nous le lancerons plus d'addon, mais n ous etudions la possibilitй d'un patch 1.13 pour rйpondre aux demandes de la communautй. Q: Quel systeme de protection contre le piratage sera utilisй ? A: Nous etudions actuellemnt plusieurs modes de protection qui solutionneront la proctection de nos investissement tout en prйservant l'acheteur. Q: Comment fonctionnera la compatibilitй multiplayer avec diffиrents modules DCS ? A: L'environnement de base DCS sera continuellement mise а jour et amйliorй avec de nouveaux modules. A chaque fois qu'un module de base DCS est disponible, tous les utilisateurs DCS peuvent mettre а jour vers la mкme base pour assurer la compatibilitй. La seule diffиrence entre les joueurs sera la liste des avions/helicopteres controllables en fonction des modules qu'ils ont achetй. Q: Il y a eu une discussion а propos du “Speed Trees” dans Black Shark. Est-ce que DCS utilisera “Speed Trees”? A: Pour la premiere version, la rйponse est non. Nous avons expйrimentй “Speed Trees” dans les premiers builds et trouvons que notres systeme propriйtaire de gйnйration des arbres donne de meilleurs rйsultats а moyenne et haute altitude et donnent une meilleure fuilditй. Nous verrons plus tard. Q: J'ai “Lock On” qui a йtй aussi dйvelopй par Eagle Dynamics, et je voudrais savoir si les avions/helicopteres de “Lock On” feront partie de DCS A: DCS est une nouvelle ligne de produit et n'est pas compatible avec “Lock On”. Vous ne pourrez piloter que le Ka-50 lors de la premiere sortie de DCS. DCS et Lock On ne seront pas compatible multijoueur. Q: DCS va t'il inclure un serveur dйdiй ? A: pas lors de la premiere version, mais cette fonctionnalitй que nous prйvoyons pour une prochaine version. Q: Est ce que l'infanterie sera inclue dans DCS? A: Nous avons expйrimйntй l'infanterie animйe mais la technologie est incomplиte et il est certainement improbable que ce sera disponible dans la premiere version de DCS. Q: Est-ce qu'il y aura une dйmo de DCS: Black Shark ? A: Pour le moment nous nous concentrons а terminer DCS: Black Shark. une fois cette tвche complйtйe, nous etudierons la question d'une dйmo jouable. Aucune dйcision n'est prise pour le moment. Q: Comment DCS sera t'il modifiable ?? A: Nous voulons avant toute chose garantir la compatibilitй multijoueur et neutraliser toute triche online, nous proposerons un large panel d'options comme utiliser le code LUA pour modifier certains system, rempalcer des modeles et des textures, et modifier l'interface. Q: Quelles sont les specifications minimumes requises pour DCS: Black Shark? A: Mкme si ce n'est pas dйfinitif, les specifications minimumes sont CPU: 2 GHz; RAM: 1 GB; Carte graphique: Nvidia GeForce FX avec 256 MB de RAM / ATI Radeon X1300 avec 256 MB de RAM ou йquivalent; 3 GB libre d'expace HD; Systeme d'exploitaion: Windows XP SP2 et Vista avec DirectX 9 ou 10. Q: Est-ce que DCS: Black Shark sera compatible Vista et tirera avantage des processeurs multi-core ? A: La premiиre version de DCS utilisera une version lourdement modifiйe de notre moteur actuel de simulation TFCSE qui fonctionnera sur Windows XP SP2 et Vista en utilisant respectivement DirectX 9 et DirectX 10. Toutefois, les versions de DCS basйes sur le moteur TFCSE ne tireront pas avantage des fonctionnalitйs spйcifiques de DirectX 10 ou des processeurs multi core. Nous avons planifiй ces fonctionnalitйs dans notre moteur de simulation qui est actuellement en dйvloppement pour des prochaines versions de DCS.
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Hello Digital Combat Simulator series (so including BlackShark) will be supported by ModMan ;) it's NOT a breaking news...just a try in this new forum board :D Best regards Skypat
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hello 6.0.0.8 installer clean all old 5.0 modman files about CDDS option, yes you can use it, all bugs from 5.0 version are now 100% fixed best regards
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hello :) yes final version best regards Skypat
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yes you can check the box :D .CDDS files priority list for inserting textures work now fine. BTW 6.0.0.8 is available http://www.checksix-fr.com/bibliotheque/index.php?Fichier=5462 6.0.0.8 ------------ - FIXED: some old mod/addon may not been properly detected after installed - FIXED: For VISTA users, some mods adding entries in graphics.cfg files may not work properly in obvious case (some works fine)
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Hello Bugs found - some old mod/addon may not been properly detected after installed - some mods adding entries in graphics.cfg files may not work properly in obvious case (some works fine) i have already identified source code causing trouble. a fix will be available tonight (in 12hours) with 6.0.0.8 version best regards Skypat
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hello 6.0.0.8 is available http://www.checksix-fr.com/bibliotheque/index.php?Fichier=5462 available also with build-it checkupdate feature 6.0.0.8 ------------ - FIXED: some old mod/addon may not been properly detected after installed - FIXED: For VISTA users, some mods adding entries in graphics.cfg files may not work properly in obvious case (some works fine) 6.0.0.7 RC14 ------------ - VISTA 32bits & 64bits compliant ModMan don't use registry key anymore due to Vista UAC feature, You MUST NOT install ModMan or your game in "c:\program file" folder - fixed an obvious bug when previewing some graphics files. 6.0.0.6 RC13 (Public Release open beta) ------------------------ - added option to skip auto-update at startup in option window - CDDS engine enhanced - Added an option in the options window to disable 'check for update at startup' feature - Added a button in the option window to check for update manually - DDS decompress engine optimized - if a mod overwrite a catalog file, all files which was installed in the catalog overwritten are now displayed correctly (red state) - enhanced mod installation speed - now a messagebox will ask your clearance if a mod want to overwriting hot files (meinit.xml, graphics.cfg, *.cdds) - Added a "DELETE ALL" button in ADDOn MAKER window - now you can 'CANCEL' a mod install, and resume it later (see below for checkbox option) - in addon manager, added checkbox "Force re-installing all files even if some are already installed" this checkbox is checked by default, this is the NORMAL and RECOMMENDED and SAFE mode (to avoid mods mismatch from a same author) when a mod is in YELLOW state, if you click on "install" button, all files are re-installed if you UNCHECK this checkbox, ONLY files NOT installed will be installed (may be useful for resuming very big mod install) - obvious bug about readme.txt not displayed in addon maker is fixed - new ModMan icon - new setup installer - in file by file mode (checkbox checked), after each file install, modman is now checking each addon state - after an addon install/uninstall, you won't loose any more focus on the good line in the addon list. - now modman\build and modman\temp directory are now checked each time modman.exe start - now currentdirectory is saved after choosing a CDDS file in CDDS explorer - now CDDS compress and OGG compress are not checked by default in ADDON MAKER window - Aspect ratio has been fixed in CDDS explorer - 'Embedded' text changed to 'Embedded DDS' in CDDS explorer window - 'Signe' text changed to 'Single DDS' in CDDS explorer window - Added meinit.xml backup service at first launch - Added an XML explorer utility to do easy change to lockon XML files. - (LockOn series) Now checking DDS format before inserting texture in CDDS, bad texture format will be installed in bazar\temptextures folder - Fixed an obvious bug, ModMan don't use any more local time(Daylight settings) for installing/removing/checking addons - Disabled the 'Warning beta stuff window' to be sure to not forget it for final release ;) - fixed a bug where graphics.cfg was not backup properly - Advanced mode for settings graphics is now always on (graphics settings widnow) - Advanced mode check box has been removed - fixed bug on 'Support service' button in main menu - fixed background logo size for basic windows - added small text at the bottom of main menu if user don't use latest version - Added GTR2 profile in modman.ini - recompiled with dev env 10.5 - Added install information in install setup - changed check update URL to http://www.checksix-fr.com domain - Now ModMan check for new version update - Full screen view is now scrollable - When an addon install or remove a catalog file (.CDDS, .GTR), catalog index file is regenerated just after. you don't need to exit and reenter modman anymore to regenerate index file. - Fixed an obvious bug where a debug windows was displayed erreur #122 - Modman 6.0 is 100% working with: all mods/addons made with older modman version all mods/addons made with loman utility all mods/addons made with GTRManager utility - Windows VISTA ©Microsoft is now supported - Main window has changed, only a basic 'look' is available in this beta - modman.ini structure has changed so don't use older modman.ini files - Drastically optimised addon checking engine - .CDDS insertion/extraction engine has been entirely recoded and replace old CDDSBrowser engine Modman built-in engine now support all DXT format from DXT1 to DXT5 used by .CDDS catalog files Performance for inserting/extracting has been drastically improved. - CDDS Browser has been replaced by CDDS Explorer which is a Modman component. CDSS Explorer allow to explore/extract/insert to/from .CDDS Files - Now .cdds index files are also regenerated when Modman version change - Now .gtr index files are also regenerated when Modman version change - Added ADDON MANAGER light window to install / uninstall addons with basic options You can easily switch between LIGHT and ADVANCED mode, your prefered mode is saved automatically. - Fixed CDDS catalog index management (Lockon specific) Now, CDDS (CID_xxx.txt) file index only list textures which can be installed in CDDS files others files not supported will be installed in temptexture folder now you can check always CDDS checkbox in ADDON MANAGER, it will work fine. - Optimized some code. - Fixed CDDS catalog index management Now CDDS index management is generated and sorted like specified in config\graphics.cfg file from ED it means that NOW latest textures from latest patch will go to the GOOD PLACE ! (ie: F-15 texture bug) now you can check always CDDS checkbox in ADDON MANAGER, it will work fine. - Fixed an obvious bug about texture Some FC textures were not installed correctly in temptextures folder (lockon series) - Added a 'CFG' flag in ADDON MANAGER WINDOW White mean: no CFG/LUA modifications included in ZIP file Green mean: CFG/LUA modifications installed Red mean: CFG/LUA modifications not installed Yellow mean: CFG/LUA modifications not installed entirely - Added in ADDON MAKER, a CFG/LUA management windows, ENJOY ! it allow to ADD/REPLACE/DELETE KEY from SECTION/SUBSECTION in .cfg or .lua files useful when you need to add a new CDDS entry in \config\graphics.cfg During Mod installation with ADDON MANAGER, these key will be added automatically (or removed) best regards Skypat
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ModMan 6.0 - i need help from a BlackShark beta tester
Skypat replied to Skypat's topic in Lock On: Flaming Cliffs 1 & 2
hello thx very much for your nice words ;) yes somebody helped me by PM for the registry keys. best regards Skypat -
hello for upcoming ModMan 6.0 i have only few question, i think it won't break your NDA 1- what is the exe name ? "BlackShark.exe" ? 2 - where can i find the game path in registry ? (should be a thing like: 'HKEY_LOCAL_MACHINE\SOFTWARE\Eagle Dynamics\Black Shark') 3 - and so what is the registry keyvalue to get game path ? (should be a thing like: 'path') thanks in advance you can send me PM on this forum Best regards Skypat
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hello little screenshot ;) it show you Meinit.xml explorer window included in upcoming ModMan 6.0 utility actually you can already change value (not adding or removing) when my XML management engine will be totally finished, it will be integrated to ModMan (7.x) in order to manage MEinit.xml changes during mod installation process. ModMan 7.x release date is not planned but UPCOMING ModMan 6.0 will include this XML explorer window. ModMan 6.0 will be released very soon (read below) example of built-in feature included in ModMan 6.0 - Added in ADDON MAKER, a CFG/LUA management windows, ENJOY ! it allow to ADD/REPLACE/DELETE KEY from SECTION/SUBSECTION in .cfg or .lua files useful when you need to add a new CDDS entry in \config\graphics.cfg During Mod installation with ADDON MANAGER, these key will be added automatically (or removed) Black Shark will be totally supported by ModMan utility All changes are listed below ModMan 6.0.0.6 (Public Release) ------------------------ - Added an XML explorer utility to do easy change to lockon XML files. - (LockOn series) Now checking DDS format before inserting texture in CDDS, bad texture format will be installed in bazar\temptextures folder - Fixed an obvious bug, ModMan don't use any more local time(Daylight settings) for installing/removing/checking addons - Disabled the 'Warning beta stuff window' to be sure to not forget it for final release ;) - fixed a bug where graphics.cfg was not backup properly - Advanced mode for settings graphics is now always on (graphics settings widnow) - Advanced mode check box has been removed - fixed bug on 'Support service' button in main menu - fixed background logo size for basic windows - added small text at the bottom of main menu if user don't use latest version - Added GTR2 profile in modman.ini - recompiled with dev env 10.5 - Added install information in install setup - changed check update URL to http://www.checksix-fr.com domain - Now ModMan check for new version update - Full screen view is now scrollable - When an addon install or remove a catalog file (.CDDS, .GTR), catalog index file is regenerated just after. you don't need to exit and reenter modman anymore to regenerate index file. - Fixed an obvious bug where a debug windows was displayed erreur #122 - Modman 6.0 is 100% working with: all mods/addons made with older modman version all mods/addons made with loman utility all mods/addons made with GTRManager utility - Windows VISTA ©Microsoft is now supported - Main window has changed, only a basic 'look' is available in this beta - modman.ini structure has changed so don't use older modman.ini files - Drastically optimised addon checking engine - .CDDS insertion/extraction engine has been entirely recoded and replace old CDDSBrowser engine Modman built-in engine now support all DXT format from DXT1 to DXT5 used by .CDDS catalog files Performance for inserting/extracting has been drastically improved. - CDDS Browser has been replaced by CDDS Explorer which is a Modman component. CDSS Explorer allow to explore/extract/insert to/from .CDDS Files - Now .cdds index files are also regenerated when Modman version change - Now .gtr index files are also regenerated when Modman version change - Added ADDON MANAGER light window to install / uninstall addons with basic options You can easily switch between LIGHT and ADVANCED mode, your prefered mode is saved automatically. - Fixed CDDS catalog index management (Lockon specific) Now, CDDS (CID_xxx.txt) file index only list textures which can be installed in CDDS files others files not supported will be installed in temptexture folder now you can check always CDDS checkbox in ADDON MANAGER, it will work fine. - Optimized some code. - Fixed CDDS catalog index management Now CDDS index management is generated and sorted like specified in config\graphics.cfg file from ED it means that NOW latest textures from latest patch will go to the GOOD PLACE ! (ie: F-15 texture bug) now you can check always CDDS checkbox in ADDON MANAGER, it will work fine. - Fixed an obvious bug about texture Some FC textures were not installed correctly in temptextures folder (lockon series) - Added a 'CFG' flag in ADDON MANAGER WINDOW White mean: no CFG/LUA modifications included in ZIP file Green mean: CFG/LUA modifications installed Red mean: CFG/LUA modifications not installed Yellow mean: CFG/LUA modifications not installed entirely - Added in ADDON MAKER, a CFG/LUA management windows, ENJOY ! it allow to ADD/REPLACE/DELETE KEY from SECTION/SUBSECTION in .cfg or .lua files useful when you need to add a new CDDS entry in \config\graphics.cfg During Mod installation with ADDON MANAGER, these key will be added automatically (or removed) best regards Skypat
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