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Gigafiga

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About Gigafiga

  • Birthday 10/25/1979

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  • Flight Simulators
    Dcs fs2020
  • Location
    Dubai

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  1. Loading is fair fast, it’s the freeze before…. people with lower ping, go into the same mission much faster than me.
  2. I’m experiencing a long time (1 to 2min) before dcs start to load the mission on multiplayer. tried with zero mod, same results the only difference i found is the ping, server with 30-40 ping will start to load the mission in few sec, on my server with 140ping I have 1 to 2 min of freezing between srs start and the mission loading. Is this ping difference so crucial in the loading?
  3. Hello, just found yesterday, on multiplayer server, tpod on and I got interference on carrier tacan, different tacan id and dme not reliable until under 35nm. I don’t think is a wanted behavior… tacan 73X, and 2 fa18
  4. Opposite question, which unit are not visible on the fa18 mfd ? I have same template sam that doesn’t show in the mfd by default
  5. After the coming datalink update, DTC should be near? Any timeline or news?
  6. It’s time to add it… and force ai to overhead like on carrier or straight in to the active rwy selected in the ME.
  7. Like x47b or xq58…. (Recon and refueling)
  8. Hello, i had a multiplayer mission with many fa18 client and 1 set as player with random failure. It’s end up that all clients got failure in flight, player airplane wasn’t even selected, only clients were flying. Is it coz any client when alive is recornised as player? failure set as random on the fa18 ME menu, no trigger or scripts.
  9. Mnve ssd, i912900 64gb ddr5. it’s just the time to access to the briefing in multiplayer that is really too long
  10. Hello, i’m taking like 5 times more to load a mission in a multiplayer server compared to other players, how come? how can i check the reasons? Could be port/router/inet provider issue? (In fact i can’t host anymore) Once connected, everything is fine, no lags. Ping 150, and 500mb inet speed
  11. Good discussion… so lazy mods creators, don’t buy external model, but create it from scratch! compensation for the existing free mods teams right now is zero, if ED decide to include your mods as officia AI model into the core game, it would be considered as award for the team, and an extra bonding to ED. In case that extra mod became a full fidelity mod, that team would be in a clear advantage. implementation and testing, are already done on all unofficial mods that exist from more than a year maintenance/update, im talink about an AI, it’s only the external model, i’m not talking about a full fedelity cockpit. The external model could be even simplified to start. fees/copyright, i’d like to hear from ED, it would be very helpful to all mods creator
  12. Judge pls calm down, i just made a comment and in fact…. You could take your f16, with a drag index of 100, and test it… i have to say that i was expecting a much lower speed from the charts, thanks to push me to look at that, considering that, the dcs over performance is very acceptable. What a beast.
  13. Load of this f16 is with no fuel tank, you can see 7100 lbs of fuel in the hud. i was at fl360, best altitude in found in dcs for f16.
  14. I was flying at m1.7 with 2 fuel tanks and few aim120, i think it’s far from reality , 1year ago was more accurate
  15. Hello, why all the unofficial Mods, with team behind and thousands of downloads, couldn’t be included in the core game as AI at least? it would be great, cost free and immediate. im talking about all mods already recognized in dcs mods forum. ED would keep even more control on the core game…and nothing will preclude future 3d party upgrade to became official mod. often i see discussion about problems to develop modern 4/5gen mods, but what if a B2/F22/F35 ect as an AI?
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