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Everything posted by Pyrocumulous
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Mission 11 Chemical Ally Mku 83 don't explode
Pyrocumulous replied to gonvise's topic in Bugs and Problems
I've been going in and changing the fusing every mission for this reason, and so far it's worked. I believe they have all, up to 11 anyway, had invalid fusing. -
nullAs of DCS 2.9.20.15384, there is no option to stop music. I also didn't see an F10 option for AWACS, but I was able to contact for bogey dope through the regular comms menu. Potentially the NVG Info option could be removed from the menu after refueling as there is no need for goggles past that point. I personally would have chosen high-drag bombs given the direction to come in low, but it given the low density of single-digit SAMs dropping from a reasonable altitude for low-drag bombs really wasn't a concern.
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Same. for some reason I only got 20 points (failed) after destroying all four convoys. getting the RTB message, destroying one of the Mig-29s, and returning to ramp and getting the mission complete message. Also of note, Jazzman's datalink isn't activating, the A/A loadout doesn't match the briefing, the timings programmed for the CBU99s is invalid, and the F10 command for stop music doesn't work. DCS 2.9.20.15384. edit: I was able to get a passing score (80), I believe by maximizing my kills. I suspect to get credited with 20 points, one has to kill every single vehicle in a caravan, which takes a lot of time given the lack of assistance. I definitely had a few trucks still remaining in the final caravan when I got the RTB message. Not sure if it gave me any extra points, but I also managed to get both Migs on this final attempt. As usual, I did lose Jazzman, although he did talk to be from beyond the grave when I told him to follow me back to Texaco for a drink.
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Mission 8: The Oil Business part 2 bugged
Pyrocumulous replied to Wolfy Yiffington's topic in DCS: F/A-18C Inherent Resolve
As of DCS 2.9.20.15384, all three attempts have resulted in me being the only jet that is able to taxi and depart H4. edit: I finally managed to get the wingman to launch, not sure if it's coincidental, but I tried taxiing immediately after starting mission (press spacebar) but before given the direction to taxi. You have to taxi quickly or else the Hummer to your right will collide with you. It worked once, and that was enough to move onto Part 3!- 9 replies
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- inherent resolve
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Mission 05 Chariot not briefing on correct frequency
Pyrocumulous replied to Polonsky's topic in Bugs and Problems
I can confirm that: Frequencies programmed into the radios don't match briefing. Chariot frequency in the briefing (278.000) does not match what is actually utilized in the mission (300.000). Easy Communications is enabled for the entire campaign, so I believe if the player doesn't override that, the radio it should work regardless. I think that's the solution to making the comms work in this campaign. That said, for the life of me, I can't get the red jets to launch in this mission, nor can I get my wingman to engage. In fact, it seems like the best method is to just go guns (or grab a set of mavericks at Minaq) for the jets that never respond. Otherwise, 70 is the highest score that I have been able to achieve. -
Mission 4... What the Frack?!
Pyrocumulous replied to LordOrion's topic in DCS: F/A-18C Inherent Resolve
I flew this mission twice to verify that these are not just random, but repeatable as of version DCS 2.9.20.15384 (September 2025). The loadout (x2 AGM-65F, x4 MK82) still does not match the briefing (4 AGM-65F). The Hummer turns off taxiway before leading Stryker to Runway 05 as ATC directions state. Wingman will never engage the dam targets, but claims credit when I hit them for him (your welcome!). I finally get the opportunity to F10 order everyone to hit the airport after I've already taken out all three helicopters. Lastly, when returning to base, wingman goes to a different parking spot than we started at. I just drove through our original parking area (parking spot 95) and then all the aprons trying to get some sort of message. Eventually I just parked next to my wingman (who is stopped in hanger 03, which is not where we started), and lost 10 points for not parking in the correct place. -
M02 - we're getting hammered here!
Pyrocumulous replied to Pyrocumulous's topic in Bugs and Problems
This may be resolved in DCS 2.9.20.15384; at least in one play through Zeus reports taking ground fire but no "getting hammered" message or mission failure. -
After clearing out all enemies at the target airbase, I circle at low altitude while Zeus approaches. No tracers or manpads observed. Just continuous flares at southwest side. ZEUS41, taking ground fire I show of force the airbase ready to drop a cluster on someone... nothing. Zeus lands. Zeus41 - we're getting hammered here! Still nothing to be seen around the airbase... ADVISE - GREEN SMOKE = FRIENDLIES Okay, that I see, but still no enemies... MISSION FAIL - REPEAT MISSION FAIL and them immediately after mission fail, a bunch of ground units spawn around the airbase. Not sure if I'm missing something, but upon closer inspection in TacView, it appears that two of the CH47s (Zeus 41 2 and 3) are colliding after they take off and are about 100' AGL. DCS 2.9.20.15010, no mods.
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Just flew Mission 01: Camp destroyed : 40 points? Convoy: wingman destroyed 1 vehicle with cluster bomb, and I destroyed 4 with rockets and was given RTB direction: 50 points? Return to hanger 19: 10 points? but score was 75, which isn't a possible total according to the briefing. From mission log: DCS 2.9.20.15010, no mods.
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M07 Devil 41 taxi north after landing
Pyrocumulous replied to Pyrocumulous's topic in Bugs and Problems
Thanks for the great campaign, only wish is for Viggen campaign to go with the pair! -
I believe this behavior isn't as intended: upon landing at Base runway 22, Devil 41 turns around at the southern end and taxis back north (runway 04) despite Devil 41 having been cleared for landing runway 22. Devil 41 proceeds to shut down at the northern parking area. However, back in briefing 01: "Unless told otherwise, we will taxi to the parking spot ahead, so southern for runway 22 and northern for runway 04." (DCS World v2.9.19.13478)
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None of this is mission breaking, so not a big deal. Just in light of the polish of the remainder of the campaign it stood out: Chinook Rotor 1-1 crashes in a ball of fire at the south end of the runway Sting 16 and 17 both run over the soldier blocking their jet on the ramp Panther 11 runs over soldier at Echo Sting 11 runs over the soldier at Echo I surely hope that flying at the back end of a tree formation IRL has less turbulence than is modeled in DCS; because that was not my prettiest flying!
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Not a big deal, but mickey time and take off time are missing from the briefing for Mission 4. Seems like these should be there since there is a precise time-on-target. DCS version 2.9.18.12722
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M08 target coordinates
Pyrocumulous replied to Pyrocumulous's topic in F/A-18C Raven One: Dominant Fury campaign
That's all this is: just an error in the briefing / kneeboard diagram. -
I am not experiencing any issue with F16C JDAM accuracy in 2.9.18.12722. For best accuracy, use targeting pod to refine actual target position and use laser ranging, adjust the impact angle to near vertical, release near the center of the launch window.
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Not a problem, it's just the SA-10 codes that are listed. Also of note in M14 in DCS 2.9.17.12034, sometimes Crew Chief 6 collides with Uzi 2-2 prior to taxi. Sometimes it goes under the nose, sometimes it goes boom. Similarly in M13 (also DCS 2.9.17.12034), but has no mission impact, NPC Heli-2 -3 lands on top of NPC Heli-2 -2 and also goes boom.
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HARM codes for SA11 in the briefing should be: 107: Snow Drift target acquisition radar 115: Fire Dome target tracking radar in the TELAR reference: APPENDIX B – ALIC CODES & RWR SYMBOLS of the DCS aircraft manual
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Radio traffic in mission 10 says: "1-2 -1-2 switch to Darkstar Chanel 3 on Uniform" and then "1-1 1-2 check on Channel 3 Uniform." However, channel 3 is 399.97 rather than 355.50.
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M02 instructing wingman to engage?
Pyrocumulous replied to Pyrocumulous's topic in F-16C Dragon's Fury Campaign
The exploding bombers? I think it was M03. -
M02 instructing wingman to engage?
Pyrocumulous replied to Pyrocumulous's topic in F-16C Dragon's Fury Campaign
It does work when using the Flight Engage Bandits command; thanks. There does seem to be an awful lot of exploding bombers at Anderson, presumably due to the bumpy terrain in the taxiways. Nothing you can do about that, though. Is kind of amusing to hear the regular chatter on the flight frequency meanwhile a C-17 just blew up in front of our eyes. -
Ski jumps in the taxi ways are normal DEM / topo lines and experience on Guam suggests this is erroneous; was hopeful it would get fixed with WW2 work. Best to just fly rotors at Anderson.
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M02 instructing wingman to engage?
Pyrocumulous replied to Pyrocumulous's topic in F-16C Dragon's Fury Campaign
I'll try again when I have a chance to fly again in a few weeks. Is that the intent, to issue that command to the entire flight? I wasn't sure, and I think I tried that. Same issue on the following mission. I believe that I'm on the right frequency, but I don't recall there being a channel plan in the briefing or kneeboard, so I just punched in frequencies as directed by radio traffic. I definitely hear traffic that makes me think all is working as intended. -
I didn't see a way to instruct the wingman to engage the bandits in mission 2; did I miss something? He just trails me around while I go Winchester.
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#3 only happened twice, so I'm not sure, but seems reasonable to assume that I missed a trigger near WP6 on RTB. Those might have been the times I was experimenting with taking out the SA11 and SA2 with an extra pair of HARMs and then boogying west to WP6 to skirt their engagement zone. I definitely didn't get any of the fence out or approach / tower queues when #3 occurred.