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intruder11

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Everything posted by intruder11

  1. A new release has been published. The bot can now listen and speak on multiple radio frequencies, similar to a human using the Simultaneous Transmission feature in SRS. Download available at https://github.com/dharmab/skyeye/releases/tag/v0.3.0
  2. The Digital Foundry video on this software shows some really weird results on fast moving objects (look at how the swordman's sword flickers in and out of existence in this example) Has anyone taken a loot at how it handles, say, a fast-moving bandit in a dogfight?
  3. The September development newsletter is now available: https://www.8492sqdn.net/posts/newsletter-2024-09/
  4. Fixed the link to OpenKneeboard's FAQ, thanks!
  5. Yeah, you have to rerun Compactor after making changes to re-compress the files. (Game will still work fine if you forget, though.) The order of operations doesn't matter. You can compress, modify and compress again, or just compress ince at the end. The compression is transparent- other applications don't even realize they're working with compressed data. Windows just magically handles it
  6. A new release has been published. Check out the changelog at https://github.com/dharmab/skyeye/releases/tag/v0.2.1
  7. I was working on installation automation and it was easier if I had an official release on GitHub. So there's now an official, pre-1.0 release!
  8. I've started passing out a release candidate privately. Barring any show stoppers, expect the LA release next week.
  9. I completed all the features planned for the initial release over the weekend. Finishing up the automated builds and writing the documentation. There's also one annoying bug (the bot gets stuck when the DCS mission is changed/restarted). But if I don't figure that out in the next few days, I'll just include a workaround in the documentation.
  10. Where does it say Ugra was the third party? A third party could also be a GIS data provider (licensing issue), or some other organization or agency...
  11. Today brought a lot of good progress, including an enhanced callsign parser. It is adaptive and probabilistic- if it doesn't hear what you said perfectly, it's smart enough to look at context from the trackfile labels and figure out what you mean. e.g.: - You mispronounce the GCI's callsign slightly (e.g. BADGER instead of BANGER) - You mix up your own callsign (Viper 2-1 instead of Viper 1-2) and there isn't someone else using that callsign - Your callsign is a homonym (Jester 1 vs Gesture 1) and there isn't someone else with the homonymic callsign The incidence of "I could not find you on scope" is massively reduced.
  12. That is up to ED to provide a way for external software to receive and transmit on the in game radio.
  13. Hello everyone, Please check out the first monthly development newsletter for Skyeye! https://www.8492sqdn.net/posts/newsletter-2024-08/
  14. Sounds like https://paddles.contact/, maybe pitch the idea to them?
  15. Check out the player guide! It's a work in progress, but is a decent guide to what does and doesn't work so far. https://github.com/dharmab/skyeye/blob/main/docs/PLAYER.md
  16. Literally 99% of players don't care (per OverlordBot LOS usage statistics). If you do care, you can add the filters to the code, or try MOOSE Ops.AWACS which uses Lua to query the game's detection systems.
  17. It uses Tacview real time telemetry- anything you can see in the tacview, it can see. It'll be easy enough to make that a configurable option closer to release- it's just one line of code in the controller that sets that attribute, and the parts of the code that turn that into english language already know how to deal with that info being absent. For pragmatism purposes I'm expecting most people will expect similar information as they get out of tacview, lotatc and sneaker GCI today to be available through the bot.
  18. 74373456897__2AF063F0-4527-4BA6-B063-E8DA0282F46A.mov
  19. To provide a status update - things are going pretty well! The bot knows how to do some basic commands like RADIO CHECK, ALPHA CHECK, and BOGEY DOPE. I'm working on more commands like SPIKED, SNAPLOCK, DECLARE, and PICTURE. I usually test it by connecting the bot to a public server like Hoggit or Flashpoint Levant + my local SRS server and speaking commands to it while live-editing the code in my development environment. On track for a winter 2024-25 release
  20. Other games don't get detected because they're either 1) way more popular or 2) use an off-the-shelf anti-piracy/anti-cheat system like EAC, Steam, Battleye, Vanguard, Denuvo, EA's in house thing, etc. Every new DCS patch changes the files enough that any previous whitelisting doesn't apply. As posted above, this is a _very_ common issue, your anecdotal experience is not the whole community's.
  21. > If I trail a bit, a quick radar lock gives good results, but I think that radar locking a friendly is probably not ideal... Radar locking your wingman is a real world technique for SA and rejoining.
  22. This is really common with third party antivirus. DCS uses anti-piracy/anti-cheat measures which encrypt many of the game files until the game loads. The antivirus program sees an EXE it doesn't recognize that is doing encryption/decryption, and assumes it's malware rather than a new patch for a niche computer game.
  23. > They would never take out tanks or anything that I'm aware of. Please see my post from July 24 2023 at the top of page 2. There is a link to a public US Army document saying they piece the top armor of tanks circa 1990.
  24. Tacview-20240705-195656-DCS-Whiskey Corridor v1alpha3.zip.acmi Messing around with a co-op mission I'm making haha
  25. unknown_2024.07.05-20.18_H.264.mp4 Seems too easy to me.
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