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About Wiggo
- Birthday 08/07/1982
Personal Information
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Flight Simulators
DCS, MSFlightsim + more arcade like Warthunder and Project wingman.
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Location
Paimio, Finland
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Interests
Marines/Rangers, Sailing, Frogs, Space, Airplanes, Fighter jets, Human Spaceflight
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Occupation
CLSSFD
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F-22A Raptor mod enhancement mod
Wiggo replied to Nightstorm's topic in Flyable/Drivable Mods for DCS World
Yeah, I bet its about version part in luas or something. If and when it works with ai, it cant be far out To be honest i am not coder, just applied automation engineer, but ofc can understand and learn those things pretty fast. Have only used computer since 3 yo My first computer was Oric Actually times of c64 i did some coding, but ofc thats pretty well - basic. Applied systemes / machinery coding ofc has some c in em today also, but mainly systemes start to be graphical with doing settings only. The hardest part for me here is , as you mentioned in some way, getting the whole "package " work correctly together. But half win = no error codes. Hope EFM would see (or if not the mod itself) TWS systems of ed, somekind of update. That is pretty much only "gamebraker" with mod right now, but it is not about the mod - that is the case if undrstood correctly. (ED holds some parts of TWS locking of missiles (atleast many of em). Atleast i heard this is not he only mod has same problem ATM (ofc f-15c etc works no prob, but for example gripen had same problem when i last tried.) -
F-22A Raptor mod enhancement mod
Wiggo replied to Nightstorm's topic in Flyable/Drivable Mods for DCS World
From github grinelli main. If you dont know how to use git bash -> do not even bother. And afterall, did not see anything new, as I cant fly with it. I think it doesnt take superlong that there will be update anyways... Hope ED released that TWS multilaunching / locking from its shakles. -
F-22A Raptor mod enhancement mod
Wiggo replied to Nightstorm's topic in Flyable/Drivable Mods for DCS World
I just ment: I wanted to try if EFM 2.1.0 can be turned (locally in my computer) to efm 2.1.0 + Hotfixes. And it did actually work, only the player did not go right. I think it is just about some criss cross in the files itself, but yes. I will just wait for next release (yes i know 2.1.0 works fine (outcluding TWS multilaunch, but that is on every more or less samekind of efm mod atm) no problem:) There were also new sidewinders -
F-22A Raptor mod enhancement mod
Wiggo replied to Nightstorm's topic in Flyable/Drivable Mods for DCS World
buuhuu. I couldnt fly it, any ideas? (my original idea was to test how and if that efm + latest hotfixes would work as it is (merged etc with git bash) and then possibly try that version with this ench version and see what happens then. But no. I could not fly it (though mod itself loaded nicely for ai / f10 map style without me on cockpit. (efm + hotfixes from main of grinelli f-22) ("hotfixes"). But yeah, maby theres a good reason why they havent compiled to a full release .zip -
F-22A Raptor mod enhancement mod
Wiggo replied to Nightstorm's topic in Flyable/Drivable Mods for DCS World
Has somebody lately tried efm 2.1.0 + latest hotfixes from github. Just compiled/ merged it into my computer. lets see what happens -
F-22A Raptor mod enhancement mod
Wiggo replied to Nightstorm's topic in Flyable/Drivable Mods for DCS World
Yup. I truly recommend to load oldies campaing for f-15c -> translates nicely more or less straight into f-22 I have now played Bear Trap, Prisoner of Caucasus and Salty wonds campaings Same thing actually with JF39Gripen (that jeff made gripen). TARCAP missions are fun as usually I have destroyed most important things before the sead group is even on its IP -
F-22A Raptor mod enhancement mod
Wiggo replied to Nightstorm's topic in Flyable/Drivable Mods for DCS World
Theres screenshot couple of pages back in this thread, from me, where I hit s-300 with MAKO´s. Lately have used also AARGM´s. I have shot them in BVR mode with radar on BUT NOT LOCKED my radar into anything (otherwise seems to fail). Dunno if it needs BVR mode but thats where the msl is ofc found in atleast to be shot even in the first place I just aim with RWR where i want it to go, or by waypoint designator in hud compass"rose" (if the target is near waypoint or something). But yes it just locks into hardest signal (which usually, atleast for me has been usually the most sohpisticated system also (dunno if they just have strongest signal, maby in dcs atleast as they have more range). Dont actually remember have I hit moving targets, but surely to targets that have had atleast possibility in mission itself to evade, shutdown rdr etc whatever they do. -
F-22A Raptor mod enhancement mod
Wiggo replied to Nightstorm's topic in Flyable/Drivable Mods for DCS World
yeah. actually ... jf39c latest version has weapons config script where one can choose / force different main msls for jf17(39). But I think that was ok as had none same wpns in gripen <>f22A (f22´s had only makos and gripen had only meteors + "normal" sidewinders). More problems I had with Jeffs warning light systemoverwhelm BIT circus while holding to runway XD (which is common thingamob also from jeff sometimes) Atleast they flow nicely and even tracked meteor to its target from 39miles. But I would not be amazed if there was conflicts if I would put same wpns into em or something. Havent tried yet. But yeah, maby I wont go anymore offtopic. Still it worked as intented. -
F-22A Raptor mod enhancement mod
Wiggo replied to Nightstorm's topic in Flyable/Drivable Mods for DCS World
In theory shouldnt I be able to use f-22a ench mod with those older fc3 avionics, and still use at the same time JF39C Gripen mod? (It uses HF Jf-17 mod). In theory there should be no conflicts? Or do the AIMC´s that Gripen also uses conflict somehow? I am about to test today msn with those two, but thought i would ask before thumbling more ..as I have pretty much zero knowledge how those avionics things work. Those avionics files dont have effect to other that fc3 planes? -
Sry I am VERY new for github, and this might sound very stupid questuin - BUT how do I download that 1.2.2. How do I get to copy those folders into my computer? Dunno anything about github, though ~5 yago downloaded usually KSP mods from there.. EDIT: No worries! Got it! Thank you very much.
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F-22A Raptor mod enhancement mod
Wiggo replied to Nightstorm's topic in Flyable/Drivable Mods for DCS World
Yeah, that would be pretty much immediate buy, for me, if there wasnt those problems Sadly. -
F-22A Raptor mod enhancement mod
Wiggo replied to Nightstorm's topic in Flyable/Drivable Mods for DCS World
Yeah the sight is very good. Is there any information about that sight in internet? Havent tried f-15e (ccip +gun)(or the mod itself whatsoever). Does it have same crosshairs (ccip) a/g gun? -
F-22A Raptor mod enhancement mod
Wiggo replied to Nightstorm's topic in Flyable/Drivable Mods for DCS World
Wow! Accidentally found out that when I press FIRST "c" for cannon (which ofc is in my hotas) AND THEN (when cannon activated) i press "air to ground mode" -> There comes a ccip for gun A/G (With ccip crosshair itself and even a range meter. I didnt know this! And its damned accurate. Only works in that order, so took some time before accidentally pressed it. -
Thats true. I just wondered same yesterday when changing flanker to chinese that why isnt ed take, if not draw emselves, customized looks by default as there is easy choise even built in feature in settings.
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F-22A Raptor mod enhancement mod
Wiggo replied to Nightstorm's topic in Flyable/Drivable Mods for DCS World
Yeah same here (gear down pretty few times as shot msls like hell but now when done few times it seems to glide pretty nicely but gotta have to stay in pretty accurate "fork" with speed and nose. I have had superfun today with Makos and AARGM´s. As mentioned earlier antiradar msls seems pretty nice now. Have hit also to "smaller" targets lately. Though it might be ofc luck / timing / msn activations. But still - have surprised me many times..