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Wiggo

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About Wiggo

  • Birthday 08/07/1982

Personal Information

  • Flight Simulators
    DCS, MSFlightsim + more arcade like Warthunder and Project wingman.
  • Location
    Paimio, Finland
  • Interests
    Marines/Rangers, Sailing, Frogs, Space, Airplanes, Fighter jets, Human Spaceflight
  • Occupation
    CLSSFD

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  1. Yeah I wondered that too - how it can affect into it. THOUGH noticed that also in EFM 2.1.0 rotate is pretty darn fast. Update log says something about low speeds+ landig + pitch problems, wonder did they change it somehow, and with ench mod the speed is faster and does something weird? Maby it thinks its in the air? dunno. BTW, sidenote - Is there any way to use ench wpns only + efm mod? Have wondered that before. (just for my own server thingamobs)
  2. Hmm. Does somebody else has problems with autotakeoff? Everything goes fine though plane doesnt pull, ofc It works with hands but anyways it doesnt make pull up when gettin into right speed, as it used to. Also noticed suddenly pitch trim works also (should it?) Plane seems to fly straight still in the air itself whatsoever, and even msls seems suddenly now work again - more or less. Also had great difficulties to land the plane (THOUGH same landing difficulties were also in clean EFM so that might be just them altering landing stuff (as there was in the change log). Anyways autorotate works with clean EFM, but not with enchancement mod. Can somebody reply this "problem"?
  3. LoL. There really seems to be a new EFM mod (v.2.1.0) Have you tried it? Is it very different? (I mean with clean EFM install)
  4. yeah. seems that its more or less luck to hit with tws to multiple targets. They clearly leave in different directions and with jatm i could hit two targets with TWS from close range (after the second phase) And when msl from long range goes to pitbull mode coming in su can ofc put ECM on at that point or something. I sometimes hit, sometimes not. But yeah with stt everything is fine. Even "shoot" release -> new stt to another target -> shoot seems to work fine as it should. Python does something very weird sometimes. It goes to target usually, but sometimes when it should trigger it goes like 90 left or right and goes on XD But thats just fun weirdobug. But yeah, thats the only problem, and thats not on you. Thanks for great mod!
  5. Did you get TWS + msls working?
  6. Weirdly I cant get even yestrdays version to track with TWS anymore. What did I do yesterday different Damned. Then it clearly worked. (I have the yesterdays mod also, but how doesnt it work anymore with TWS + BVR on many targets at the same time. Was it luck, or then I accidentally did something "wrong" to make em work. Hmm..) STT lock still works flawlessly. That tws is pretty weird as it seems not to make the msl itself active or something. (it never starts tracking by its own. Though now when I think of it, could it be just that yestrday I released the lock before the pitbull mode. Maby I will try that also. Very weird indeed - yesterday I have _none problems_ whatsovever, so seems weird if I just "accidentally" got hit with every msl. OFC I can just TWS -> choose targets of choise and STT -S shoot -> TWS -> STT shoot etc. Buut annoying as hell Cant get my head around what did I do diffeently yestreday. Has those avionics files altered from yesterday? BUUHUU ME WANT TWS MULTITARGET
  7. Hmm. Has something changed concretly in missiles? (outcluding that new nuke). Just tested the mod, with that very same mission vs. yestersday (beartrap msn 3, msn itself works fine and is actually very good for using different mods.. ) Again JATMB´s and pretty much everything do their own "tracking" (they dont if not lucky). The old behaviour that was gone yesterday I now did suddenly repeat on two flights. Very weird (yesterday I posted pics msls (pretty much everyone of em) shot with TWS on many (two in this case) targets. All of em hit. But now again, in the very same way I described earlier the msls just go off the target. DCS hasnt updated. Luckyly I do have yesterdays f-22a folder still on my pc, and just about to test if theres a difference with that If not it has to be something in the f-22 update itself? Yesterday I did repeat many times BVR + TWS + different kind of msls (mostly aimd´s e´s and JATM´s each one to separate target with tws by "multilaunch")
  8. yup noticed also that usually when I have tried to take a shortucut I have ended up in f10 map situation - mod hasnt worked. So was 5mins ago also (I dont use ovgme though, as I usually have only 1 mod at a time in use at time (what comes to aircrafts atleast..) so I do everything by hands). Again just deleted f-22 folders from saved games and installed into repaired dcs every .zip / .rar and now its fine again. Seems clearer to just do it all by hands (if not using ovgme) from beginning. Afterall its only 4-5 files into 2 diff directory so ~2mins. Just about to start msl testing with same SEAD msn (Bear trap msn 3) I played trough yesterday...
  9. Yes. 2.9.16.10973.1
  10. SUM: Hit with every msl (JATMB + TWS, AIMD´s + TWS, AIME´s + TWS and killed s-300 with MAKO´s before f-16´s got into target area XD (and six fighters, EVERY msl hit!) So I can confirm this update REALLY works NOW with latest update. Make sure you make clean install to repaired dcs with repair seeking extra files on. Make sure you install with these new downloaded files to updatet dcs to latest version + repair dcs + seek extrafiles on - so basically install it to clean /savedgames/mods folders (delete the old f-22 whole directory) and then to repaired dcs with these new files on page 1. I did so about 1 hour ago, and now flown two missions with every single msl hitting I have shot I can truly confirm that this mod, and wpns I needed to heck out one sead TARCAP mission by multiroling it trough pretty much singlehandedly - i think everything works as much as I need. Thank you Nightstorm again for great work.
  11. With latest DCS update... EDIT: Second pick added TWS + JATMB Tracking, even though I defended after the launch so that radar got disconnected by accident. Still Jatms where able to find their separate targets and hit em from ~40nm´s. Which (Jatms + tws + really activly seek separate targets on "one launch" - that didnt work at last update). So far so good EDIT#2: AIM120D-3´s tracking correctly with TWS!
  12. yeah seems that every aim acts littlebit funny. and even an repaired version of dcs + mig29 + adder seemed to track weirdly / badly. Hope ED hasnt had some nerfnerftuning for msls Damn.
  13. Hmm. DCS Upgrade seemed to brakeup jatmb, just tested 5mins ago. they fly ok but just seems to go to point where target was calculated to be at the moment of launch authorization / launching the msl. (atleast they go near the enemy but doesnt seem to track em by themselves in anyways (nor with my lock on all the way to target) but d3´s seem to work more or less AND those MAKO AGM just hit S-300. Those JATMS worked umm was it thursday I tested previous update of ench. mod. (all these without that msl package which is optional). But yeah. Just wanted to note you theres something weird with JATM. Phasing works fine but it they just dont track enemy moves after the launch whatsoever And oh didnt test all the msls yet, nor JATMA nor LRAAM. Ill report more if I find more. Just playing as we speak. But nice that those AGM´s really seem to track and work as intented. (lock to "hardest" signal). Playing legendary bear trap campaing turned to f-22. I can share it if ppl want when I have played all em trough. Nice that I can TARCAP and still shoot AGM stuff to backup AI vipers. Very nice Indeed. And S-300 really has difficultiese to track me. Though got missile on my nose when flow too near. but still stealth works also more or less.
  14. Wow. Thats nice. HAH I jumped into f-15 just for kicks with alt+j when thumbled my f22 into the ground kaboom. F-15 avionics were pretty interesting.. it autorudders itself in very funny ways. Which is ofc understoodable (AI flies it, the f-15C during missions, no problemo!). Wpns in this mod are very nice. Have tried pretty much every (and hit) wpn. I havent seen any problems. OFC weird behaviour if not hit with msls but thats understoodable also (I have no comptense what so ever anyway to say how they should behave if not hit..) (msl lofts with almost no speed left..) But thats nothing as usually they hit, even with pretty far ranges. I even kaboomed everything with AGM antirdr msl to s-300 (and 3 of my flying nukes the first one blew the up so I assume it nukes pretty nicely Anyways just wanted to tell -> evey wpn tested and seen no problems. (not every combo but atleast every msl more or less) and they seem to work, actually confusingly nicely compared what it was before the update. And as a coder I tell to fellow coder: Remember to also to sleep and eat OK ? Played almost trough the whole bear trap campaing, and everything has gone fine. (few bugs in missions itself, but nothing that I wasnt aware of before, not because the f22). Even f-16´s seemed to sead fine even after my nuke the s-300 black op...
  15. Ok I was littlebit unclear maby. Sry my thumbly English as Finnish person. All I ment is - after that msl package version 1.2 there are two aimd3´s in mission editor wpn list of f22 (the one opening for every pylon where wpn is choosed). Other one is marked AIM120D3 and the other one marked AIM120D-3. Which one is the one coming with your mod? (I assume here: the otherone is from that msl package (optional) Ofc I can try starting the mod without that msl package also, but just thought I would ask instead of reverting my installement. (with "AIMB´s" graphics I just referred to marking shown in pylon "box" when you choose the wpn in msn editor Otherone has long fins in that pylon "box" showing the chosen wpn in mission editor.
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