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whisky.actual

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About whisky.actual

  • Birthday 10/01/1981

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  1. v1.1.0 - March 2024 Release This release brings fixes and quality-of-life additions. Since 2.9 many weapons were causing issues with DCS World and other mods. This included assets that would not spawn or broken guidance systems on some of my weapons. These bugs are currently fixed and hopefully, ED will not break something with the next patch . I've refactored most of the weapons to use ED's default code, so I am confident that we will be ok. The exterior model was also adjusted to fit with the default JF-17 animations thanks to the help of Currenthill. He also helped me to add dynamic boards. The rest of the changes can be seen below. To install delete your old version and you can follow this video: Link Regards, Whisky Developer Whisky Actual Liveries 313_Paegas, 59th_Jack, Isak Khysing, Megalax, Whisky Actual Special Thanks Breadmaker91, Currenthill, FatSpacePanda, FrM|Shaft, Gripen Viking, Roughmaster, Ulvar40, VSN Team (Cdpkobra and Razor+) Added [Cockpit] Mapped missing JF-17 functions to the JAS-39 Cockpit. [Weapons] Option to select different types of weapons in the entry.lua (AI folder). [External] Dynamic boards to the "Base Paint" default livery. (Big thank you to Currenthill). [Exterior] New animations for TEF (flaps), airbrakes, canards elevons and slats. (Big thank you to Currenthill). Changed [Cockpit] Missing texture on the Eject Safety Pin. [Cockpit] Adjust cockpit animations for the new exterior model. [Exterior] Remove JF-17 liveries from drop-down. [Weapons] Many generic weapons (JSOWs, Mavericks, GBUs) directly reads ED's or Deka's code to avoid issues. [Configuration] File structure and dependencies reviewed and optimized. [Configuration] New icon for Drop tank 1700 litres + Internal. Fixed [Weapons] The 2x AIM-120s option is listed as LD-10s in the SMS page. [Weapons] Station 6 is able to load 2x AIM-120s, while station 2 is only to load 1x AAM #2. [Weapons] OB 2.9 breaks several weapons... fixed most of them, the rest will be pending ED's fixes for the next patch. [Weapons] Adjust the gun position on the new model. [Cockpit] The IND LT will not dim; currently, they only turn off. [Cockpit] The Navigation light switch & Light switch are coded in the wrong order. Removed [Weapons] Spear anti-radiation missiles always miss the target, will add back once ED fixes the code. [Weapons] Fixed the MAR-1 Pylon locations, but I removed MAR-1 until ED fixes anti-radiation missiles. [Configuration] Removed all unnecessary files.
  2. Without a log it's impossible to help, ED is also making some major changes to the weapon systems that is creating several conflicts with mods, thus we are waiting for the next patch before implementing a fix
  3. No, since the lights are part of the cockpit model and they can only be changed by Deka.
  4. Hi all, we are currently looking into fixing some of the issues of the mod @currenthill already provided a patch for the weapons. As you may know, 2.9 had several impacts on mods and we are still figuring out ways to fix them. Thank you all for your patience, on a brighter note, our new 3D exterior model is done and we are currently working on the textures.
  5. Should not, but anything can happen, what are you experiencing and when you remove the community mod does it fix it?
  6. Thank you for the clarifications, I guess Deka can pass along the bugs that we post here then.
  7. In my opinion, ED should take responsibility for the maintenance of all modules after they are released. The 3rd party developers are forever responsible for fixing things when ED updates their core program. Each update brings their load of bugs and keeping on top of this is quite difficult since 3rd party devs don't own the whole code base. This constant pressure to make the two pieces work and not being able to develop new products is just not sustainable. This is the exact reason why I don't wish to be a 3rd party dev after making mods for this game for the past three years. The transfer of maintenance to ED would definitely help 3rd party developers to focus their efforts on new products and alleviate some of these issues since ED would need to test all the products, not only the one with their name on it. I can understand why Deka gave that answer, but without raising this to the proper people this kind of issue will always happen. @BIGNEWY / @NineLine what do you guys think we can do to help out Deka?
  8. @uboats so why did you have it in 2.8? https://youtu.be/NQFlihUZCNg?si=QYrpHPlCvOBQ3t_c
  9. Will be very hard to say without a crash log, my bet is an issue with the custom weapons, the 2.9 update broke them
  10. Great work mate, if you need a hand on the code side, hit me up!
  11. ED changed the JSOW schema, anything that referred to the scheme = "AGM-154AB", scheme = "AGM-154C", Will not work anymore. These values need to be changed to "JSOW_AB" or "JSOW_C"
  12. Actually, the weapon scheme called AGM-154AB and AGM-154C was replaced by JSOW_AB and JSOW_C... I guess Deka called them a "fix" since ED broke their weapons (and mine) with 2.9, but I was not aware of it until user reports and testing on my side.
  13. They are there already but since there is only one clsid for the fox2 we can only have one at the time, I was going to make some code to have a configuration file, but the new OB broke some of the AG weapons so that's my top priority for now
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