

Forza42
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How to set up toggle switches (a tutorial)
Forza42 replied to Spy Guy's topic in PC Hardware and Related Software
hi guys, i tried many things without succes ... here is my setup : last version of DCS world (1.5 and 2.0) GPwiz40 Toggle switch plugged to my GPWiz40 what is the method to use ToggleSwitch (ON/OFF) to toggle some command like AC power ON/OFF? before 1.28 it was into the GPWiz40 lua: {combos = ["key"] = "JOY_BTN16", down = iCommandPowerGeneratorRight, up = iCommandPowerGeneratorRight, name = "AC generator power right", category = "Electrical power control panel"}, but now, it doesn't work anymore..... is someone can help ? thanks -
hello as you can see from the picture, i have a duplicate of my 3 rendered screen into the MFD section , at the right of the picture ... same thing with A10c and Mirage2C i m using the OpenAlpha 2 version Is someone have any idea ? thanks
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How to set up toggle switches (a tutorial)
Forza42 replied to Spy Guy's topic in PC Hardware and Related Software
hi guys, i have a similar issue. For example, i have the GPWiz40, with some switch ON|OFF. here, i want the switch turn on the APU GEN when the switch is UP, and turn off when the switch is DOWN. here is the defaut code when it set it into DCS, but it s a toggle in DCS, so i have to put the switch UP even for the APU Off : ["keyDiffs"] = { ["d1071pnilunilcdnilvdnilvpnilvunil"] = { ["added"] = { [1] = { ["key"] = "JOY_BTN28", }, }, ["name"] = "APU generator power", -
CA Binoculars askew with Multimonitor
Forza42 replied to dooom's topic in PC Hardware and Related Software
hi do you still have this issue ? if not, how did you fix it ? i have the same issue. thanks -
IRIS project forum ? Iris project forum is not displayed ? why this forum is no more accessible ? we can find the link to the forum from their website, but nothing into the Third Party forum. http://forums.eagle.ru/forumdisplay.php?f=203
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''Invalid Serial Number'' message when trying to connect
Forza42 replied to Forza42's topic in Multiplayer
OOOOHHHH I ve just see that my serial number into the Email received after order is different as the one into the DCS website O_O weird .... how it can be happend ? -
hello i've already buy DCS A10, FC3 and already play in MP session...a lot... I ve just buy DCS P51D tonight, install, enter my serial number, flying alone in Singe player .. no pbl When trying to go into MP session, i have ''Invalid Serial Number'' message when trying to connect :S any help will be very appreciated :D
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P51 vs World : version mismatch, how to install P51?
Forza42 replied to Forza42's topic in DCS: P-51D Mustang
forget it. didnt launch the updater of world. -
hello i just bought P51 and the download version is P-51D_en_1.2.3.10201_147 But , DCS World is at version 1.2.3.9871...., so the installer doesn t want to install. How to install it ? thanks
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hello I try to use a Rotary to adjust the light from the lighting panel. I d like to use de Axis command to do this. Is it possible to define the ''orientation'' of an axe when push/pull it ? exemple : Joy_X+ , Joy_X- with this i will can assign a command for increase or decrase the light : axisCommands = { {combos = {{key = "JOY_Y"}, }, action = iCommandPlaneAuxInstLightsIncrease, name = "Auxiliary Instruments Lights Increase", category = "Lighting Panel"}, {combos = {{key = "JOY_X"}, }, action = iCommandPlaneAuxInstLightsDecrease, name = "Auxiliary Instruments Lights Decrease", category = "Lighting Panel"}, }, with this code, wihtout a specific direction on the axis, when i push or pull the Y axis, the command will be Increase. When i push or pull the X axis, the Decrease. I d like something lihe this : Joy_Y+ = Increase Joy_Y- = Decrease is it possible ? if yes, what is the correct syntax ? thanks
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hello i m trying to use the warehouse resource manager, but i m having some issues with AGM65. Bombs works fine, aircraft works fine ... with maverick, even the airport is setup with 20 or more mavericks, all A10 doesnt have any maverick loaded. I can only see white pilones where missiles are attached. When i ask rearming with maverick (F6:anti-armor then the F9 loadout:AGM65, CBU97 etc ...), bombs appears, but no maverick :S is it a bug or i need something specific to load maverick ? thanks
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i have already test the Deactivate option, but it doesnt work
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oh yeah nice, i will use those feature. Feel more realistic ! thanks for response.
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hello is it possible to remove a plane from client menu in multiplayer if a plane has been killed or crashed ? for example, 3 A10 slots are available at the begining of a mission. I take 1, but i m killed. So, when I go back to the breifing menu, i d like to see only 2 slots now available. Like this, ''life'' are not infinite. thanks for help
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hi is it possible to export on another screen the MFD, or RWR etc for the F15C ? works fine with A10, but nothing for the F15 of FC3. thanks
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too many people wants to try this : http://files.digitalcombatsimulator.com/en/214325/ :D
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same issue here :(
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the F10 radio chat is not fiexed again for multiplayer... this bug still since 1 year, and it s very annoying. remember : if the server is dead, client can not have access to the F10 radio chat (Other), idem for JTAC
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hi i d like to use the samples alreadt exist in A10 to do some sound. There is a folder ''sound'' with many sub-categories like pilot, wingman, ATC etc etc. all sound are cut to be assembled realtime when someone is speaking, for instance ''Hawg, 1-1, passing waypoint 2 at 2000''. Each word are separated sound. Is it possible to generate some lua or text file that the engine will play it as a sound? Like that, we will be able to create some cool stuff without acting anything and having mission file less heavy :D thanks
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how to force a unit to be on hold ?
Forza42 replied to Forza42's topic in User Created Missions General
nice, it s working with the "deploy to template" -
how to force a unit to be on hold ?
Forza42 replied to Forza42's topic in User Created Missions General
nice, i will test it ! thanks All AI Task used into the unit panel can be applied into the trigger Action ? -
hi i d like to force a unit to stop moving. I don't want to use the ''Hold'' option inside a WP, because i want to stop unit when it detects enemies between WP. i've tried - deactivate : unit disapear.... - AI OFF : unit stop, but AI is off so it cannot shoot :D there is an option to RESUME, but there is no option to PAUSE .... like PAUSE then RESUME. is it possible to do that ? the scenario is simple : using the ''Unit inside moving zone'', i 've attached the unit to a trigger. Then, when the enemies is inside this trigger, i send a message ''unit detected ! smoke the unit done''. But, i d like to stop the unit to be sure A10 will clear the path before restart the route. thanks for help