-
Posts
76 -
Joined
-
Last visited
Content Type
Profiles
Forums
Events
Everything posted by beynesairforce
-
Addon Tents, Watchtower, UH-1-Cargo
beynesairforce replied to upuaut's topic in Static/AI Mods for DCS World
It only impact Helipad_Cargo or there also have modification on the complet_upuaut? (at work i can't acces to dropbox) -
Addon Tents, Watchtower, UH-1-Cargo
beynesairforce replied to upuaut's topic in Static/AI Mods for DCS World
Thank upunaut. can you tell me what are the modification you've made ? i've made a big package for my squad (including a lot of mods) to get a unified configuration and i really prefer to make a customized .exe who include only the modified files than sending a complete modified mod of 1.5Gb.... -
Addon Tents, Watchtower, UH-1-Cargo
beynesairforce replied to upuaut's topic in Static/AI Mods for DCS World
yeahhhhhhh thank you very much !!!! a lot of MB but very good -
Addon Tents, Watchtower, UH-1-Cargo
beynesairforce replied to upuaut's topic in Static/AI Mods for DCS World
Hi Upuaut, really great add to the world of DCS (like Ranger's mod). I've installed your complete pack but i can't find all of your tent & towers ..... where could i finc them ? really need a MASH texture ;) -
Thanks for the tips .... never see this before .
-
I didn't notice such kind of trouble with "part of group" for AI units...
-
Hy, That's the second time we noticed that game are automatically unpausing. someone else have notice that ?
-
thanks for the tips ... very confused to see that old trigger condition are broken now
-
Nice mission but i think you can hide ennemy on F10 view and add audio trigger saying "ennemy convoys approching at <location>".
-
Ranger79 Base Objects Pack (Hesco's + others)
beynesairforce replied to Ranger79's topic in Static/AI Mods for DCS World
Hi Ranger, what u think about creating "taliban infantry with ak47" and pickup car without weapon for tansport ? -
Hi, Is it possible to delete the OpenBeta HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\AriesWings\ entry ?
-
fixed UN Pilot Campaign - Mission #6 "Patrols"
beynesairforce replied to Trainzak's topic in UN Pilot Included Campaign
use the mission available on page 2 of this topic, it work (tested and succes last night), same thing with mission 7 but i didn't test it for the moment. -
It seems that the pb is solved with the "units" rotary but didn't fixed with "tens" rotary ... to be confirmed but we found an other pb with the steering bars last night...
-
Found a bug last night with 2 other pilot after the update. We are making adjustment on the TACAN to put in place the correct channel (ILS training). Left rotary is working very well with mouse scroll. We found a "bug" with the right rotary: - Mouse Right clic switch form X to Y or Y to X (OK no pb) - Mouse scroll change the unit digit (OK no pb) But if we make a mistake by doing a mouse left clic, the rotary become crazy, and after we are not able to made a mouse scroll (rotary is moving but unit digit are not changing)..... Someone else can confirm ?
-
In the 1.2.4 changelog, it's mentioned that : - Fixed HUD Air speed indicator will TAS in GS mode. I've tried this afternoon to put the HUD in Ground Speed mode (IFFCC menu) but it's not working. Can someone confirm this point ?
-
after a lot of search and remembering how C language work i finally got something working. Able to print on screen the name of plane who finish the route, getting his score ..... everything to get a valid exam to our squadron. Race is a big word, much close to an air rally. I will apply this to Dragon Air race but with A-10C (no P51D in our squad): a really good challenges to our "cadets" After learning more about lua, i think i will be able to optimize this code (in 2 or 3 month). Thank's for your help Speed. MIST i a really powerfull tool (and you are a good "explainer")
-
wouaaa .... have to check and remember how to use a table now ..... (8 years i didn't touch C, and it's my first try with lua). yes, i just want to get the "ingame" unit name and not the "multiplayer" name Many thanks :thumbup:
-
I try to find a way, in lua, to get the unit name who just enter in a trigger zone (no need to activatea flag) and put it in a "variable" who's call playername. It's my try for a Air race top get only 1 lua script file instead of 1 per player for the scoring. I know that the code inside the scoremission function is working because i test it in an other lua script file (no function and fixed value instead of #playername Thank's for the guy who understand my problem (English is not my motherlanguage) and i continue my search in the lua mystic world.
-
Alors à l'EVAC (ma crèmerie) tu trouveras un cursus de formation A-10c, une bande de fou furieux évoluant sur A-10C, KA-50 et FC3 (certain maitrisant plusieurs appareils). Entre des vols A-10 only et les vol incluant les SU-25T cela fait du monde. On intègre également des slot Combined Arm, la dernière étape sera d'inclure les chasseurs (F15 et SU27). La bonne humeur est de mise et les vols en fonction des membres (et aussi des créateurs de missions). A titre d'information, le dernier vol en date comportait 12 pilotes (6 A-10C et 6 SU-25T) ......
-
Same pb after a fresh re-install of my computer...... where can we find the FC3 last version compatible with 1.2.2.7204 ????
-
Wow that could be very immersive (by i can't understand why it has not been implemented before). i tried to understand the structur of the scripting code to implement. I have to learn about the language (have study C 10year ago and didn't practice for a long time). Someting like that should be good ?
-
Interresting post, i've to learn more about le lua language :music_whistling: With scripting, is it possible to send warning when a player (from blue coallition) shoot a unit of his coalition (friendly fire) ?
-
Adding multiple messages for single trigger
beynesairforce replied to Razor5-1's topic in Mission Editor
oups i forget to activate the new group Using group activate, don't foget to check the box "activate latter" in the unit properties. i also use visible before start to get the unit loaded on mission statup (preventing for freeze). -
Adding multiple messages for single trigger
beynesairforce replied to Razor5-1's topic in Mission Editor
For my point of view it's the only way to get it: Printing a message is for one trigger and work with a duration. You need to play with time since flag to get it work properly. PS: i have a doubt, i don't think you need to put flag_off(1), timesinceflag put the flag off by default.