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LorenLuke

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  1. To be honest, I'd like to hear a peep about the terrain profiling mode they mentioned four months ago. null
  2. My understanding is that if you perform a fix on a Bx point, it moves every single point in the nav system by a corresponding amount. If you perform a fix on an Mx point, it only moves the Mx point to the fix, and not the rest of the navigation points in the jet.
  3. Is this still the case or is there INU functionality without using the GPS?
  4. Are flechettes and/or MPSM planned? What about just a rocket zone interface for the loadout menu? My recollection is that they were announced initially (both in the roadmap thread and the initial early access guide), but I see no mention of them presently. Nobody officially has commented that they HAVE been removed or 'We're having a hard time getting literature on them' or anything like... Is there anything you can say about these? EDIT: Or for that matter, the smoke marker rockets (to be clear: smoke rockets used for actually marking targets for other forces, rather than just training rockets with a little 'hit indicator' smoke warhead)
  5. F-16 only has a GPS-corrected INS, not a full Enhanced GPS-INS (EGI) navigation system. So when you make a mark point, it's an offset based on the INS present position. As you turn, especially for sharp maneuvers, the INS will drift, and with it, your markpoints (and really every waypoint, coordinate, and such in the jet) will drift as well, moving them off-target.
  6. I believe it's not unheard of to hit on a PGM 3, and I think that's the lowest threshold which a HARM launch is considered 'feasible' to hit the target, but obviously if you can a higher precision value, go with that, and PGM 2 will be more on the money than PGM 3, but my recollection is that PGM 3 represents sort of the 'maximum sized basket' in which you could sling the missile and have no expectation to just straight up miss.
  7. PGM 5 is the least accurate precision factor, PGM 1 is the most accurate.
  8. Just as a work around, could you set your home pit ejection seat control to have functionality similar to a 'turbo' button, which just presses is input rapidly when actuated, instead of holding it?
  9. That may by my confusion. I didn't realise this had changed, I don't often punch in target points manually, and just remember this being the case when I had, before. Good to know!
  10. Just a quick addendum to note that if one saves targets via a mix of methods (both keypad entry and via shkval), any targets saved using the shkval and laser rangefinder will have their altitudes shifted as well, so if you go to engage those targets, be sure that your altitude is set to the same value when you stored the targets before caging the sensor to engage.
  11. Make sure the binding for the front seat actually uses the WAS switch on the TEDAC and not on the cyclic grip. COOP rockets will not select if the gunner uses the cyclic grip. I'm no 64 pilot, but I've been lead to believe this is also the case on the real aircraft.
  12. I believe the monocle is calibrated to the right eye, so you need to boresight with the right eye for it to work.
  13. User error. I can tell immediately from the IHADSS that your acquisition source is set to a Cursor Acquisition/Terrain Point (TRN). Whenever you CAQ on the map, where you drop that point becomes the Acquisition Source (ACQ). The reason the dotted cross is pointing to an open field is because the dotted cross points out your Acquisition Source, and your Acquisition Source is a TRN point in an open field. You need to set your Acquisition Source back to TADS to see where George is pointing the TADS in your helmet (I recommend through the weapons page).
  14. Exactly what the title says: Add an area search mode to George's current 5 area search modes, where he engages the Laser Spot Tracker to 'Automatic' for the duration of the search. Stopping the scan can be commanded with any other search, or repeating the area search, or when George finds a valid laser point, and all with appropriate dialogue to match.
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