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Flying Duqi

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Everything posted by Flying Duqi

  1. An F-15E can track a moving target in TPOD's PTRK mode for sure. That's what I have been doing when I bombed those moving convoys. You just have to work around the problem that the designation point not moving along with the track. May I suggest you drop an LGB without designating it instead? You can use a GBU-12 for this (as a GBU-12 can be released in CDIP). Make your approach head-on with the target. Use PTRK to steadily track a target. Make a dive of 20-30 degrees (minimize pre-release time to the best of your ability). Place your aiming point at that target (or with some lead if you expect the system may give you a release point rather than just drop the bomb. Keep tracking while your bomb is making its way to the target until it hits. It usually works for me.
  2. Seems there is a wired issue when I called the ground crews for rearming and refeuling, they stuck into some kinds of infinite refueling process, when I heard refueling sounds that never stops and they never made into rearming phase. Also I can see all countermeasures loaded onboard but there is no pre-setting program installed despite I've finished setting them in special settings before jump in the plane. Lastly seems I can't change cockpit voice-over, it stucked in english-1 no matter what I've chosen.
  3. Update. Installed the mod on a steam version. Working perfectly. Use the same file and try installing on ED version. The aircraft sink through the ground. Weird indeed.
  4. I think my George is more like your wingman than you. He can see Helos even Jets from afar(Yeah sure I want to hit that super-sonic J-11A with my hellfire or 30mm grenade launcher). My problem is the George tends to miss-align the laser when enemy(or myself) is trying to make a manuver or just changing course. Ussually I'll have George shoot 2-6 missiles to kill a straight flying M-24P depending it's evading or not. When in close range(I mean really close like 200 meters or less) the cannon is starting to work but usually enemy helo can have some pretty effective shots on to you before that. And a real personCPG is not really doing any better in respect of Helo dog fights So in all at current develop stage, Apache is better off stay away from other helos unless you have no other choice.
  5. Thanks forthe awsome maps you made here! One question though, say I want to change the red squadron spwanning from 2 ships flight into 4 ships flight. How may I do this? Also if I want to include the CTLD script, does it conflict with Helo operation? Thanks again!
  6. Yeah I downloaded the files dircetly from github site and other mods installed by ovgme is working just fine (like DCE and a Tomcat Cockpit texture). I dropped the mod folder into ovgme mod folder and activated it. the AI can take off and landing with the modded aircraft. It's just the player one can't really hit the deck.
  7. Don't know where went wrong but after instalation through ovgme (AND jsgme) the aircraft just sinked through deck. If it was game out midair then it can pass through ground. In addition it can roll pretty good but somehow the pitch is way too slow, like a Cessnar tbh. Anyone else has the same issue?
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