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Aircul

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Everything posted by Aircul

  1. DCS 2.8.6.41066 Open Beta 3D model and textures: Fixed the size of white dots in the Autopilot control panel.
  2. 3D model and textures: Fixed Mirage F1 EE AOA color band lights. Fixed Mirage F1 EE accelerometer reset animation. Fixed right wing pylon. It is identical to the left wing one, instead of being both symmetrical. Added missing SIL label to UHF radio unit. Fixed animation of the anemometer speed bug. Fixed several fuel and radar lights in the Mirage F1 EE. Not fixed
  3. SIL add but position of the switch not move and missing 2 screw and light to small.
  4. By Vibora August 21, 2022 in Aerges "WIP items of the Mirage F1 CE: Autopilot: o Implementation of R and G modes. o Fixing oscillations in some regimes. o Mode logic, failures and tests overhaul. Implementation of S530 F ‘supermatra’. o The S530 D used as a placeholder in some AI models will be replaced by the F variant. Full implementation of the intercom (will enable communication with JTAC). Adjust adverse yaw behaviour. Pedal toebrake and control stick animations will be added. Implementation of miscellaneous armament: o CC - 420 external cannons. o JL100. o Etc… Implementation of countermeasures and jamming pods: o BARAX. o PHIMAT. Radar: o BZ short range mode. o Different detection ranges and target visibility conditions in IC and HA modes. o Radar noise visual appearance in various modes. o Elevation control in V1 mode for 7 and 15 nm ranges. o Radar slaving of the IR missiles’ seekers. Optical Sight: o Radar related symbology logic - relative velocity, range, correct display sequence with the radar tracking a target. o Gun sight is not correctly fed by the radar measured target distance yet. RWR: o Addition of specific F1 RWR sounds. New pilot 3D model with new helmet, 3 variants. Improved external model textures. Cockpit panels texture overhaul (dark cockpit) due to game lighting. Option to adjust the speed of the fuel selection dial. The Flight Manual has to be completed. New missions will be added over time. Main known issues of the Mirage F1 CE: Wrong number of flares at mission start (14 instead of 15). Jettison of CLB4 bombs when infinite munitions are on does not stop bombs from respawning. R530 jettison should eject the pylon too. Clickable sounds for the shock-cones and high sensitivity nose wheel steering not audible. Control stick switches sounds not playing. First preset radio channel is tied in both radios in ME. Some liveries are inaccurate. AI flight model is underperforming. We are aware of other issues that we will solve over time." But I agree with you, it would be cool, to have a roadmap. Like Ed have done for their module. It would be, interesting for the customer, to see the evolution of the work of what have been done and will be done.
  5. My source from mostly from a mirage f1 CT, unfortunately I don't have pictures of mirage f1 ce, ee, m. So it is always needed to be checked. Thx for your answer.
  6. @LoukuinsFrom Fausete "Thanks for all the texture bug reports nevertheless, we are taking a look at all of them." The 19 april. I didn't no for the "they already said that they will not update it before a long time".
  7. In all the varients of mirage f1 I have see, the AP white dot is to big Mirage F1-M Mirage F1-CT Mirage F1-CR Mirage F1-EQ Mirage F1-EH Mirage F1-C
  8. Nice !
  9. @fausete The cockpit pictures are from a Mirage F1 CT. Thx for your answer.
  10. @fauseteThe pylon are the same there is not like left and a right pylon, look the " porte d'acces impulseur".
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  12. I find on a video were you can see the rocket go through the cap FOR the LR 68 mm F1. at 01:05 "The nose cone is coated with a plastic thermal protection cone through from which the rockets emerge when fired." Jaguar A doc
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  14. Find a correction needed pylon. Pylon on the left must be the same a the right. null
  15. Mirage F1 CT
  16. Optical Sight: o Radar related symbology logic - relative velocity, range, correct display sequence with the radar tracking a target.
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