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TenienteDan

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Everything posted by TenienteDan

  1. I tried QVFR very recently when I thought that I couln't do anyhting else to improve the experience with my Quest2 and my 3080ti. This little tool was a god send. Thanks to this gentleman who has made my DCS experience way better.
  2. As I said, I am no expert. Maybe DLSS applies DLAA, but as it renders a lower resolution, the performance cost is not as high as using DLAA only. I should also give it a try. Using DLAA only and Pixel Density 1.2-1.1. I might get better results. But give this combination a try when you can (DLSS and PD 1.3 -1.4) depending on your system
  3. I don't think it makes any difference. Your Reverb has also settings to increase Pixel Density. Regarding your question, I don't know the exact technical details but I know the DLSS and Supersampling or pixel density are different techniques. They don't cancel each other. DLSS smoothes the edges and reduces shimmering a lot, much better than MSAA at a fraction (huge smaller fraction) of performance cost. But DLSS introduces blurriness and goshting with can be alleviated with Supersampling. This was my finding after months of frustration with MS Flight Simulator. Using DLSS alone was very underwhelming, so I was using DLAA but with worse overall performance. Until I tried Pixel Density (supersampling) 1.5-1.4 and DLSS on quality. Exact same scenario applies to DCS and the combination of clarity, performance, soft edges and shimmering is the best I could get of all settings. Now I settled with 1.3 Supersampling, DLSS quality, smooth filter 0.3 but I even could put shadows on high and it's gorgeous.
  4. I think @Sile is right. I personally change supersampling in Oculus debug tool or oculus tray tool, but changing Pixel density in DCS VR options would achieve the same. I think is also possible to change it via Steam VR but I recommend not using steam VR and use OpenXR instead.
  5. I am 100% blown away by this update. I just tried today and this was the most enjoyable time I had in DCS. Finally is on par with MSFS and IL2 interns of VR performance and quality. For those struggling with goshting, after many hours of testing in MSFS (and this is 100% applicable to DCS 2.9) the trick for me is using DLSS in quality, which basically provides around 30fps extra on what I usually had before and then crank up SS (supersampling). I tried 1.3 and was super smooth and and very clear. Edit: Pixel Density in DCS options should have equivalent effect/performance as supersampling (which I personally change through Oculus Tray Tool or Oculus Debug Tool) This gives me the best combination of quality and performance than any other option (DLAA, MSAA, etc). This is with Quest2 + 3080 12Gb + 5800x3d.
  6. At this point I would wait to see what the Quest 3 offers. The annoucement must be right around the corner. In any case, thank you so much for this deep analysis of the QP, seems like it's a vey decent headset.
  7. Thanks for confirming. I don't even know what to say, the game works wonderfully in single player. So I guess it's not worth it until they fixed it...
  8. Hey team. I have the exact same issue as Falcko. I finally decided to give this server a try and while performance is normal on single player or if I'm on the backline of the server, once in reach the frontline and look to it the fps tank making it unplayable in VR. I have a 5800x3d +3080 + 32gb Ram. I have been hesitant to play MP DCS for a while, this server seems the best for somebody that comes from WW2 games... But with this performance I guess that I'll have to go back to play with the FINISH guys and the buddys in the BOX unfortunately. Any suggestions would be very appreciated.
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