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Tom P

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About Tom P

  • Birthday July 4

Personal Information

  • Flight Simulators
    DCS, LCT
  • Location
    Opsec
  • Interests
    Aviation, women, steak
  • Website
    https://www.youtube.com/@TomP-148

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  1. +1. Guarantee a majority of players don't know there's manuals let along the process of accessing the manual.
  2. When using templates to place units it would be nice if the combined joint task force would compile the blue/red templates. Not game breaking but when using the templates we have to do it by individual countries. It would just be nice to have all of blue or red sides templates right in one spot. Unless the combined joint task force isn't using all the blue/red sides units and is it's own group but has all the vehicles and aircrafts?
  3. Ope, this thread is now past 30 posts. ED doesn't have time to look at this topic anymore.
  4. I'm sure people liked the hawk as well. Look how that turned out
  5. Correct fwd & aft. Made my correction
  6. At least give us the F/A-18D. More planes, and more for the carrier.
  7. Sounds like a lot of money and time to replace modules that we already have. I don't think any other developer can replicate the mirage let alone it's flight model. Razbam had constant feedback from active mirage pilots that were using the dcs for training before the C model was retired from France. It's the closest 1:1 aircraft in DCS.
  8. The right side(FWD & AFT PDL) has a red light that adjusts based on your position. At night it's very hard to see, unaided or under nods. In my image that I shared above, the arrow is pointing where the red light is. The real KC-135 also had white flood lights that light up the fuselage so you can see the airframe instead of just a dark void against a dark sky
  9. It's broken man.
  10. Because at night you can't even see the elevation light. It's been brought up numerous times. I even suggested this overlay idea as well. Tankers in general need a rework but only a small percent of users touch the tankers so it's barely even a priority to get fixed.
  11. That would be nice as a killbox is a thing
  12. I know it is a low priority, just mentioning it's still an issue
  13. I'm requesting that we can make the search zone with the current circle option but also with a quad point option. The same as what we can do for trigger zones. Currently the AI option for (start enroute task > Search then engage in zone.) Is only a radius set up by distance in feet. For example if we are making a dedicated red air zone we could adjust the zone with quad point to be more accurate to a known zone vs a giant radius. This would also able to any AI with the search then engage in zone option.
  14. July bump
  15. Still an issue for multiplayer servers with deck crew enabled
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