Jump to content

Archi

Members
  • Posts

    10
  • Joined

  • Last visited

About Archi

  • Birthday December 4

Personal Information

  • Flight Simulators
    DCS - War Thunder
  • Location
    Europe
  • Interests
    Gaming
  1. Tried everything from reslotting, to leaving the server, to restarting both the game and my computer but I sometimes it just doesn't work. No idea how to fix this or what causes it.
  2. On multiplayer servers when trying to join as a AH64 CPG, the ACCEPT button will straight up not work (the DENY will), and some other times it will work and I will be slotted in but the BREIFING button will not allow me to get in the cockpit. This only happens on the Apache as far as I know. Has this ever happened to you and how did you fix it?
  3. I'm in A2A HUD Mode with all weapons turned on and selected (not gun which doesn't show PAL). Whenever I select PAL mode or any of the vertical scan modes Jester will click something in the background and nothing will happen.
  4. This issue is still a thing btw. Please fix
  5. Question is in the title, where on the HUD can I see/visualize where my wingtip FOX 2s are looking? Do they randomly move around and seek a large area (like on the M2K where the magics have a vertical scan by default) or are they caged to a fix point? Do they automatically uncage when acquiring a heat source? Is there a way to recage them/cancel the lock? I assume the HUD isn't in it's final form yet so is what we have today permanent or will we get a visualization of the FOX 2 seeker head in the future? Picture linked is real footage taken over Lybia.
  6. Thanks for the answer. Looks like ED really needs to step up their game in terms of UI/UX and general QoL within DCS.
  7. Hello fellow mirage enthusiasts, A couple updates ago the ridiculous 100+ flares of the mirage were corrected into it's 16 internal (maximum amount of internal flares with an "inverted V" release pattern) and up to 48 using the pod. However, the counter in the rearming menu is still quite confusing by still being able to select more than 100 and even more for chaff (not sure if it really does anything?). At the moment my solution is to not touch the counters at all like requested by the devs in the kneeboard. Are there any plans to correct this to make it clearer as to how many flares and chaff I am taking?
  8. Whichever video is posted above shows exactly why random opinions with no numbers or actual data mean nothing. Nice clickbait title, give me some numbers. Not going to comment the poor dog fighting by the viper in this video.
  9. Yes, waypoints are stored as points W 01 to 50, control measures are stored as C 51 to 99 and target points as T 01 to 50 (but stored as points 101 to 150). Is there a total limit I have not heard of?
  10. Same issue in Multiplayer - it is impossible to create any point in any manner as the CPG. There is also buggy behavior/error when playing around IDENTS and CTRLMs
×
×
  • Create New...