-
Posts
109 -
Joined
-
Last visited
Content Type
Profiles
Forums
Events
Everything posted by Aoi Kaze
-
Well, as you can imagine, it usually is the dumbest thing. As I said, it was an old mission and I was learning how to properly use the ME, so those messages were hiding in the dark between some triggers at the end of the mission. It seems I thought of them and placed them wherever, so in my desperation, yesterday I checked every single trigger until the end, and found them. So sorry, guys. This was all my fault (although I learnt how to get rid of the track files in a mission, so thanks! :D)
-
I achieved it, Rudel! I made them disappear. No need to take a second look. Thank you!
-
Easiest way is for you to upload the file. Do you have some advanced waypoints of ROE? In my experience, the number of bombs and so doesn't work very well. But if the same mission worked before and now it doesn't... it's difficult.
-
I appreciate it, man!
-
Unfortunately, even without the evil folder, it still shows the ghost messages...
-
Yes, I noticed that. I don't know why the mission had the track file, but, as I said before, it was an old mission that I'm remaking, but has a lot of effort put into, so I'm really glad you could find a way to solve it (and taught me how to do it in the future). Big thanks, people!
-
Man, you're like a perfectly oiled machine for helping people out! Thanks a million!!!
-
Oh, man, that's bad news...! Ok. I'll try and figure it out. Thanks, man!
-
Did I?? It wasn't supposed to be a TRK!! I'm pretty sure it was a MIZ. But if so... what can I do to solve it?
-
Here it is. It's at the very beginning after going out of the hangar. (it's a WIP mission) f-16_bombing_scramble_cold.miz
-
The wingmen usually follow the order "engage -->mission objectives and rejoin (or RTB). But it depends on the task they have, the advanced waypoints as in giving them priorities on what to attack and the plane (for example in the f-15E they cannot use certain weapons)... So I would need to have a little more info to try to help you more.
-
Hi all! I'm imrpoving an old mission with sounds, effects, things like that. In the old mission I had some text messages that now are replaced with radio transmissions and new messages with a transcription of the voices. But, somehow, those old messages remain. They don't appear in the triggers and they are not there anymore, but somehow, still appear on the screen. I even tried deleting the old triggers and re-writing them, but, nevertheless, those old screen messages remain. I also tried extending the screen time of the new transcription messages and marking them with the clear view check, so they "cover" the old ones, but it also doesn't work, they are interrupted by the old ghost messages. Does anyone have any idea of how to get rid of those residuary messages? Thanks in advance!
-
Wow, Tippis that's a darn long and complete answer! Lemme explain a few things: 1.- The "Escort" option sadly depends on the original task of the AI, so if (as this is the case) the task is "bombing runway" it doesn't let you choose "Escort" in the Advanced Waypoints by defect. Escort would be glorious for the purpose of the mission, alas, I had to conform with a simple "Follow". 2.- They have their regular AW options set, but when they arrive to their 1 waypoint, they have a "follow" TASK PUSH with a stop condition marked when we arrive to another waypoint way ahead. In that point, we split, they do their things, I do mine. 3.- After a lot of triggered actions and stuff, the three of them (a group of 2, and another group of 1) they go to another waypoint where they orbit until I arrive. In the meantime, if there is an air threat, the group of two go and engage the bandits, the other guy never does it (that is actually another problem I couldn't solve in the mission. I believe it is related with a ROE of weapons free and only designated, because that is the guy who has to bomb the runway and if I let him "weapons free" the f***r starts wasting the durandals bombing other targets instead of doing his jon. Of course there is a ROE change set in the orbit waypoint, but it seems he's pissed off because I gave him the order of attacking the runway, and he will never ever enter in conflict again during the mission) (bigh sigh!). 4.- When I arrive to the area, there is another TASK PUSH so they follow me again. They do, if new threats appear again, the group of two (the brave ones) go and fight them with me. The chicken one, only follows me. 5.- When approaching the destination airfield, there is a trigger so they stop following me (I had to do this because if not, they follow me until I land and they crash), and SUPPOSEDLY they should change their waypoint to their landing one and land and make me a happy man. The don't. They go to their first waypoint, next and so. After a lot of fight and using every trick I know, the bold ones start turning around the airport (infinite fuel) and the chicken moves its landing gear down, but then it seems it never finds the right angle to land, so it too turns and turns forever. And that is pretty much it. The mission is this one: https://www.digitalcombatsimulator.com/en/files/3336738/ if you download it, you can check in the mission editor all the trickery stuff I made so it doesn't work well. And yes, I am going to explode them in the air just out of pure rage. Thank, you,
-
Sorry, I didn't received your last messages. The problem is I don't even know how could I replicate the series of events that lead to that situation in a smaller scale, and to add the track of the actual mission I would have to fly (successfully) the whole game, which lasts about +1hour. I abandoned it as it is, since I couldn't find a solution, but maybe I'll try to do the mission again and upload it and you can speed things up... But again, I don't think it's something I do right or wrong during flight. It must be something in the ME section, and since I tried almost everything, I'm guessing LUA must be the only way, but I don't know how to even start. Anyways, TEMPEST.114, thanks for your help and for offering yourself. If you think of something, please, let me know.
-
Man, this is exactly what I said I've done already. As far as I know, the only difference between AI TASK PUSH y SET is that set adds a task to the line, and push puts it the first in the list. The mission is quite big and complex. It actually only fails at the very end, but if I made a simpler version, maybe I wouldn't have that problem. Thank you anyways...
-
I do it in different waypoints, as an advanced waypoint action. Have you tried this?
-
Hi all. I know DCS doesn't like units doing stuff different from their task. Sadly I fiund this one of the most limiting factors when creating a mission. For example, a plane that has a ground attack mission, it is hard to make that later it escorts another plane. It can be done, but you have to work hard. In my case I have three planes that are not in my group (because they have different tasks to do) and I managed that they follow me to a certain point, orbit at a certain height when finished, and follow me again when I'm back. The problem is when we arrive at the destination airport, it's impossible for me to make them land (not even together; just land). Instead, they consider the last order of "following" me finished and they go directly to their waypoint 1 like starting the mission again. Of course I got a flag that activates an Ai task push to a special advanced waypoint action that forces them to change to their last waypoint (which is landing in the airport), but they ignore this ai task push, and go to their waypoint one, two... etc. There is no advanced action to RTB or land, the only thing I can do is change waypoint, but, as said, it doesn't work. I was thinking in creating a trigger zone in their waypoint one (which is close to the airport) so when there (and me already landed), they would not go to their waypoint 2 and, instead, turn back and land, but again, no trigger action related with landing. So I only can imagine it working with a Lua, but I don't know sh*t about lua... so I'm a little frustrated. Anyone can come up with an idea? Thanks in advance!
-
Hello again, SloppyDog, they finally put the mission you saw in active. Here you can find it: https://www.digitalcombatsimulator.com/en/files/3336738/ I hope you'll like it. It was a laborious one. Cheers!
-
Hola, Saca111!. I have it at 4 (I have 8 cores). Don't know if that's too many or too few. It seemed reasonable. Nevertheless, since I made it 32, it didn't crashed it again, although I couldn't test it that much. Thank you all, guys! Thank you, SloppyDog. Yes, they may be a little too high, my frame rate is not amazing. I usually don't care that much, since I play alone and have no problems. But again, the crashes were happening only with the F-15E, and mainly when I put the ground radar to work, so, I don't think that is the problem. When flying my other planes, it never crashes...
-
I'm just saying I disabled them before and it didn't change anything, and the other planes are not crashing dcs with those same mods. The logs I'm uploading are from a few days ago, it's not that I'm uploading new ones unhearing your advice... Yes, I changed that already. Still have to try DCS and see, but I hope this will be the solution. Thanks!
-
Hi, Draconus, thanks for your help. About the mods: been there, done that. I deleted them before and still crashed many times. It only crashes when I use the F-15E, not the other planes, so... About the memory: I did as you said. Still didn't try it properly, BUT I found another log (which I upload), and the same failure appears in the same dll --> 2024-03-20 12:26:36.285 INFO EDCORE (12248): C:\Juegos\DCS World\Mods\aircraft\F-15E\bin\ARF.dll What do you think? dcs-20240320.log
-
Yes, I know Notso, he is awesome (although still a little too advanced for me yet). I'll watch the video with time. It seems he's attacking some targets in a dock, and since you told me about the mission, I uploaded another like 10 days ago about a strike in a harbour. Maybe you feel like playing it. It's this one: https://www.digitalcombatsimulator.com/en/files/3336381/ About the SA-15 it was definitely a target to destroy, and it seems gbu 12s are too small for it to intercept, so I'll change the order, attacking it first and later the building. The height of 20k was precisely to be out of its range and a SA-19 nearby. Anyways, thanks again and I hope you'll enjoy the mission if you decide to give it a go!
-
Man! It makes perfect sense what you're saying!! It was driving me CRAZY!! Never thought about looking at the log. I was just sure that the bomb was going somewhere else. About the mission, I'm finishing the audios, kneeboards and so, it will be avaliable for downloading in a couple of days, i'll tag you here so you know. I really apreciate this. Thank you!
-
Well, first of all, thanks for the detailed answer. Yes, I probably didn't explain it well. -Yes, by "marking" I meant "dessignating", poor choice of words. -I know the process of launching gbu's. The problem seems to be in the dessignation when changing to a new waypoint. -Both targets are in different waypoints although very close to each other, that's why I said it is funny since am dropping bombs at 20k, and even though the dessignation failed, since the laser is marking the right target, the bomb should have enough energy to get to the right spot, but it doesn't, and I don't know why. - I don't think there's an step on the list you wrote that I don't do. I tried and create a track for you, just jumping into the bombing part. I've been trying re-dessignating the target, changing waypoints to be sure the tgp is pointing at the right place... nothing. So here it is, lemme know what you think, please. Thank you, pals. bomb_missed.trk
-
Hi all. Sometimes (frequently but not always) when I hit a target with my GBUs, when changing to the next one, I change the number on my TGP, dessignate the new target, follow plane's instructions, release the weapon, laser its way down and... the bomb never arrives (obviously hits someplace else out of my TGP). It's not a problem of the releasing process, distance, lasering... I know that for sure. I think (though I'm not sure) it goes to the older location, even when the TGP is looking at the right place, which I find quite absurd. So in order to be sure, I press Auto acq after short, to return the tgp to the cue, I mark some other waypoint at the tgp and go back to the correct one, just to "restart" the targeting process... I even change the steerpoint in my plane to the desired one, even when I know that's not necessary... and yet, it usually fails the second target (never the first). It's funny because 1st and second target they're close enough so the bomb actually should go to the second even if it was marking somehow the first, because it got energy and I'm freaking marking her way with the laser... but it doesn't. I was looking for an answer in the manual, but couldn't find anything that I don't do. Does it ring a bell to any of you? I thank you for your time!