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DD_Friar

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Everything posted by DD_Friar

  1. Could you provide a simple screen shot of what charger needs just to act as a gate (open if Gaz=1, closed if anything else (0 or 2), I am afraid I am struggling with what would be required?
  2. @cfrag, Salute Ref my scenario of only cloning based on the owner of an airfield posted earlier. After many hours of staring into space thinking and scribbling copious notes of flag values on scraps of paper I have decided to ask for help. Just to remind you the scenario I am after: Blue player flys into zone, triggers flag; mission checks for ownership of airfield; if red owned, spawns random plane; if blue nothing happens. For my test I am using a vehicle driving into a zone. nullThe airfield is set to be owner red at mission start, giving the owner flag a value of 1. My thinking is that inZone get triggered and incremented. The changer applies a bool and converts whatever value the value of the flag has reached to 1 and applies to okToSpawn The rnd should then only trigger if okToSpawn (which should = 1) is equal to the value of ownerGaziantep (1=red). If blue capture the airfield this value will change to 2 and the trigger rule is then invalid okToSpawn will equal 1 and owner will equal 2 so no spawn. This workflow is ok the first time the car goes into the zone. The second and subsequent times nothing happens as I assume okToSpawn has not changed in value, it will always be 1. Any thoughts on how I get round this? Many thanks as always. Cheers Friarnull
  3. That warning message is not generated by the countdown script from what I can see? Are you using/referencing the same zone for another module perhaps?
  4. @Chad Vader, Salute Have you not tried the "menuVisible" attribute and give it a false paramter? null
  5. @cfrag - Thanks for the heads up on this module. This is one I had not looked at before. I understand logic gates boolean etc so ok there. I have had a quick look at the guide and the demo mission but feel it needs a fresher head in the morning to understand how to use it... I will report back..... Salute Friar
  6. Salute Guys, Advice/suggestions Please Does anyone have a mechanic I can use to prevent a cloner firing if the airfield is a different allegiance? My scenario is I have a number of airfields that start red and have for example Mig21's that are cloned in by various triggers. The airfield can be captured in which case the spawns should no longer fire. I feel I am faced with having multiple tests of some kind equivalent to if <airfield=red> then clone else do not clone (that's not code, just me putting it into words) I have just tried to see what happens if I have a blue airfield and a red helicopter triggered to spawn in, it spawned in with no issue. I read a bit about master owner but that seems to be for airfields with stock that can change hands when captured. In my scenario the Migs should no longer appear.
  7. Gazelle flying into Dubai at night showcasing the fantastic lighting effects
  8. Yep, all good thank you Sir. @Priest If you are talking about the order that items appear on the radio menu, I believe that is a dark art lost in the depths of ED wizardry I am afraid. Having menu options in a specific order has been a desire of mine for some time but have had to let it slide.
  9. Yes on both counts, item A and its 2.34 I will try and do some bug checking as best I can as well. I will try country as well.
  10. @cfrag Hmm....Just tried the same mission in single player (launching direct from the mission editor) and the sounds generated by the radioMenu do not work for me. I assume it would be heresy to suggest that you can not confirm that they are working for you?
  11. Ok, thanks. But everything else is correct? I include the filename and extension, its not that that is causing the error?
  12. @cfrag I am having an issue getting sounds to play. From the screen shots below, is there anything obvious that stands out that I may be doing incorrectly. I load all my sound files at mission start The example below is a sound file that should be generated from a radio menu. The mission is being run as a multiplayer via "Mission" and "Launch Multiplayer" null
  13. @cfrag Ref "Tickle" Funnily enough I did something similar but just using the radioMenu function but anyone could trigger it (found that option useful as server admin may not be on all the time due to time zone differences). Thank you for adding the heloTroops sounds so quickly as well. Much appreciated.
  14. @cfrag, Salute Sir. Feature Request Module: HeloTroops Would it be possible to split the actionsound parameter for loading and unloading. So have an "actionLoaded" and "actionUnloaded" I think it would be cool to transmit a message like "all troops on board - lets go" or "troops deployed" etc. Cheers Friar null
  15. @MAXsenna, Salute, I had not solved it but this post does. many thanks. Cheers Friar Note sure if people are aware but I believe there is a bug in this panel that when you jump into an AI slot to take over, when you leave it goes back to HOLD and loses what setting you may have added. Dont know if this is by design or on the to be fixed list. But I understand it is early days for this functionality.
  16. @jonsky7, what about the setting in the special menu where you select either LOS or controller? I thought that this would define the method, but perhaps it is still early days for player managed guns?
  17. Jam Tarts or I prefer a good Bakewell in difficult situations, or going nuclear an old Eccles cake
  18. Update / Update I think I still need advice on this please. LOS (trackIR) does not work for me. to fire down low my head is in too weird a position. I would like to be able to control the gun by either mouse or joy stick / hat?
  19. Whilst on a mission trying to get to some troops for extraction, down some deep dark valley with insurgents either side of the valley.....that option would not be available
  20. Salute Having expended all my ammo, I can not find a re-load option? Is anyone able to give me a nudge on this please, or this not available yet? and I just need to be patient
  21. Salute, I have brought up the Gunner Control Panel (Left Win + H) but how do I scroll through the options to change please. I have tried tabbing and have tried using mouse over but neither worked? Many thanks for the advice Regards Friar
  22. How do I silence the white noise I am receiving in the gunner positions please. I can stop it in the pilot seat by pulling up the N3 ADF Volume knob. Salute Friar
  23. Salute I do not seem to be able to move my gunners, I can fire but can not pan. I am using the device setting (not los) but do not see where to do the mapping? advice / guidance appreciated
  24. I have attached a very simple example that uses the random function. This could be extended in many many ways. DML Example.miz
  25. I will try today and post back here a simple mission to show how it can be achieved but feel (I am biased) the journey to understand DML is not that complicated and well worth it.
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