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DD_Friar

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Everything posted by DD_Friar

  1. @Diablo 1-1 Apologies, my bad. I am not aware of a discord channel for the Tool Box. I have always got my updates from here when they are posted / released. You will just have to come in here a bit more often, pull up a chair, grab a beer and share your ideas...
  2. You only have to do a bit of looking on YouTube and already there are a number of actual CH-47F pilots / crew saying how good it is to the actual thing.
  3. There are plenty here that are willing to help you @Diablo 1-1, just post what you are stuck with and I am sure someone will be able to assist. You have access the very good user guides that cfrag has put together, both a detailed version and a quick reference version. They are in the Docs folder of the download. A lot of what you need to know is in there. "Give a man a fish and he eats for day, teach him how to fish and eats for a lifetime" (Quote can be changed to "give a man a fish and eats for a day, teach him how to fish and he will sit in a boat and drink beer all day")
  4. Salute When using the DCS standard functionality for loading and transporting troops, under the "Airborne Troops" option next to Embark there is an option for "Mark" I have not been able to establish what this does. Is anyone able to give me a nudge as to its functionality please? (Apologies if this is in the wrong thread) regards Friar
  5. @Recluse - Was the little drop in a helicopter? That is a known issue and you have to have a script added to the system "hook" folder (nothing to do with with the Ch-47). It helps with the synchronization.
  6. That is the experience I had as well. I too assumed a system component (like .NET) was updated as part of the release.
  7. Salute @cfrag - Please may I ask where we are at with the DML Tool Box and the latest DCS update breaking some of the scripts. At the moment myself and other squad mates (who I have converted to DML) are a bit reluctant to use our missions with the scripts in for fear of them crashing. Have you been able to speak to ED about your Tool Box and its broken functions? Regards Friar
  8. I am sure as mission builders we are all aware of the impact on server / machine performance a mission could have, so as I am currently working on a new scenario for our squad I got to thinking "how big is a big mission"? I am talking in terms of lines of standard DCS triggers, without using scripts of any kind. From what I understand triggers are processed every second (please correct me if I am wrong on this) and I get that the machine that is running the mission will have an impact as well so my question may not even be able to be answered but if you have built a mission without using scripts, what is the most about of trigger lines you have used and found it to run without issue? Salute DD_Friar
  9. I have replaced my ownedZones with invisible farps and am using the standard DCS capture rules (which have a hierarchy in case you did not know, capture works if a controlling force has the zone, you do not have to kill ALL enemy units. For example a red zone occupied by troops and you roll blue armor into town you will take the zone without killing the troops.)
  10. @Sinclair_76 - Have you looked at "Counter" (see below rom the user guide) If you used something like Valet to track spawn-ins, that sends a signal to the counter perhaps. or use the trigger method attribute on the clone and set it < numberPlayersSpawned I suspect that cfrag is knee deep in code trying to sort out the mess that the last update did to the DML code. null
  11. I had that with a mod. (UH60L on Syria map) There was a zip file in the skins folder that was not being read. Tweaked it all and now good.
  12. Here, Here hey @Iceviper Perhaps we need to start a petition on cfrags behalf to get him recognized by ED If everyone who uses DML were to either post or message Bignewy(?) saying how important DML is to us and that his toolbox needs consideration. "power to the people"... I for one have had to completely rebuild a mission I was working on without any DML so as not to have any issues on our server.
  13. @Flappie - Ok, now I understand that. I thought the rules were ANY remaining units kept the site. Many thanks once again for the quick response. @[HOUNDS] CptTrips - Your link made a lot of sense. Thanks - Now to build an army of killer whales.....
  14. @Flappie please find below simple mission that replicates the issue for me. CaptureFARPIssue.miz
  15. @Flappie ok, does the video not help? I will knock up a quick mission with just the same elements. The mission it is in is quite large. but happy to post if it helps you.
  16. @Flappie Hope I have done this correctly. I have also made a video. The issue is the same also if I am driving via CA. Many thanks for your time. CaptureFARPIssue.trk
  17. Salute I am working on building a mission using the standard DCS triggers and tools (no scripts) I have a Red FARP with 3 insurgent troops right by it. I drive a Blue Humvee towards the zone and as soon as I get inside the 6500 zone using the standard test (see below) I get a message to say that Blue have captured the FARP Am I misunderstanding the principle of this or is this a bug please? I thought that it only changes hands when all enemy units have been killed. Regards DD_Friar nullnull
  18. @Romandv I think the opposite. It looks great for helicopters! perhaps you have not tried the right areas? I think this map will serve both types well. From a post I made earlier in the thread... Myself and a squad mate DD_Fruitbat flew a couple of quick recon missions I knocked up last night and I have to say flying from Tarinkot and Chaghcharan we both found the scenery stunning with fantastic detail. We first flew north from Tarinkot escorting a small convoy until it was spotted an insurgent mortar team waiting to ambush them. The compound I could put them in seemed exactly like those described in the book "Apache Dawn". Then as we continued on our patrol the mountain ranges rose and fell with great detail in the towns and villages. We found ourselves at one point pushing 11,000 feet, defiantly not a happy place for the Kiowa and Apache! We were enjoying our flight so much the Kiowa ran out of fuel on the way home and the Apache got just got to the landing area before both engines died with no fuel. Its a big thumbs up from us.
  19. @Recluse Apologies if you already know this... TIP: When building a mission using stopgap you have to place the planes as single units for it to work. For example do not add a plane and make it 1 of 4 for example. You need to place each of the 4 units as separate planes (1 of 1)
  20. DML TOP TIP (well I think so ) Module: Messenger When using the messenger module to display complex messages using the format wildcards I have found that you can build the message text in notepad and then paste it in to the field rather than using things like <n> for new lines. See screen shots as examples
  21. @cfrag If there is some way I could contribute back with path finding on maps that would help you I would be happy to discuss this further.
  22. Solution found - I just use a convoy with a condition on the hold. This way if the town is captured the convoy must have been killed to complete the capture condition. If the town is still red the convoy will still be intact so can run.
  23. @cfrag - No worries I completely understand. I have been thinking more about it anyway and may have a solution.
  24. @Ghostmaker - It was not intended for public consumption I am afraid. It was thrown together in about 10 minutes.
  25. @cfrag, Sir, I come to sip from the fountain of knowledge, I seek enlightenment and guidance I am currently working on a mission that will eventually be equipped with persistence. The scenario I am stuck on is this. I have a sequence of towns lets call them A. B, C and D. They all start off being assigned Red ownership. I am using ownedZones for this. The plan is for blue forces to capture the towns. If blue capture town A I have planned for a cloner convoy to be brought in at town B and head to town A in an attempt to take it back. My conundrum is that the 'B' convoy can only be triggered if town 'B' is still owned by red. (Blue may have leapfrogged 'A' for example and taken 'B' first before 'A' ) I am looking at xFlags but am not sure the way to proceed with blueCAP! and redCAP! or blueLost! and redLost! When an ownedZone changes hands I assume redLost! is banged but is redCAP! still true, I would assume it still is (after being assigned at mission start?) Mission start - set a,b,c,d to red - blue capture a - is b red - YES - send convoy / NO - no relief convoy Mission start - set a,b,c,d to red - blue capture b - is c red - YES - send convoy / NO - no relief convoy : blue capture a - is b red - YES - send convoy NO - no relief convoy Or should I bail and just have the relief convoys starting out of town in the woods somewhere so they can just be triggered as and when a town is lost Salute Friar P.s welcome to take advice from anyone else who has successfully achieved such a scenario using DML EDIT - 20 minutes later thinking time.... What about using RaiseFlag at mission start to set ARed = 1, BRed = 1, CRed = 1 DRed = 1 owned zone then has flag change method to flip redLost! = BRed (flips to 0, red no longer own) should red take it back redLost! gets flipped back to 1 Then xflags can say in order to send the convoy ARed and BRed must both be true. Does that sound like a plan?
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