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Everything posted by DD_Friar
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DML - Mission Creation Toolbox [no Lua required]
DD_Friar replied to cfrag's topic in Scripting Tips, Tricks & Issues
@cfrag Module LZ Is this module confirmed as working ok? I am just trying to build a mission where I need to detect take-off's for helicopters to trigger some other actions. I have a LZ zone over the airfields and have set a flag to bang on departed! being hit but nothing is happening? I am wondering if it is me or the module? Regards Friar -
Salute I am currently developing a mission for my squad. Our objective is to capture an airfield and then continue operations from it. I wanted to add an extra layer in that the airfield could not be operational once captured until it had been resupplied. At the moment, the best mechanic I can find for this is to have the enemy "set timed charges" which go off when the airfield changes hands, meaning that new supplies will have to be brought in (either by 'Hook or the excellent Hercules mod(side bar any news now on the "offical C-130?) on account of not currently being able to set resources values. My issue is that although the fuel when destroyed reduces the stocks to zero, equipment (eg missiles and bombs) stays at 100. Please see my pictures below. I have also attached my mission (no mods included this is a just a test bed / proof of concept mission.) The zone is captured by taking the Blue Tactical Commander slot and driving the Humvee over the road into the airfield zone. nullnullnullnullnullnullnull Resources Test.miz
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DML - Mission Creation Toolbox [no Lua required]
DD_Friar replied to cfrag's topic in Scripting Tips, Tricks & Issues
@dtruck260 I may be missing the point of your post but if you want a working JTAC you can do it with the JTAC module in DML. I have it successfully in the past. I use the "JTAC" amour unit and spawn / pickup / deploy by helicopter. I drop him within range (set in the config file, I usually go for about 3000m). It then starts lazing on targets he has line of sight on. It makes for a good multiplayer mission when I pick one up from base, try to insert him overlooking a target area (I did use the excellent Blackhawk mod, but now I am a 'Hooker) The jet jockies then lock onto his signal and start putting warheads on foreheads. -
@Rolds - It is supposed to give the artillery the ability to "fire and move" to prevent return bombardment.
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DML - Mission Creation Toolbox [no Lua required]
DD_Friar replied to cfrag's topic in Scripting Tips, Tricks & Issues
Ha Ha - Many thanks for a considered reply and thought process explanation. Much appreciated. regards Friar -
DML - Mission Creation Toolbox [no Lua required]
DD_Friar replied to cfrag's topic in Scripting Tips, Tricks & Issues
FEATURE REQUEST Salute @cfrag I am currently working on a mission where by airfields can be captured by players. I would like to use the dynamic warehouse and stock control. When an airfield changes hands is there a module that could re-set the airfield stock for all equipment and fuel to zero (or to a global/local value e.g equipment to 30 of each and liquids to 50 tons of each)? Although blue own the airfield it can not be operational until some supplies have been brought in? I tried setting the AI airfield to 0 hoping they might have ignored stock levels but my spawned planes came in unarmed. -
DML - Mission Creation Toolbox [no Lua required]
DD_Friar replied to cfrag's topic in Scripting Tips, Tricks & Issues
@Diablo 1-1 Salute I use the pick-up and drop-off of troops a lot in my missions that my squad use. I use the spawner which is triggered by the option in the Comms menu for airborne troops. Our helicopters land in a compound, we request either a section (x6) for Hueys or a Platoon (x24) for the 'Hook. They then drop them off near a point to be captured. I use the captureAndHold option so that they will advance into the ownedZone and take control, but will not advance on to the next location. We can then pick them up and either take them back to base or on to the next location. I trigger my enemy to attack the newly captured location based on the ownedZone changing hands blueCap! or redCap! Can I have a better understanding of what you mean by "threshold" and "reset back to 0" What are you tracking? -
user resolved Not Possible to Load Weapons into DSMS
DD_Friar replied to DD_Friar's topic in Bugs and Problems
It surprised me a bit as well when I went in to look. It may have had something to do with the F16. I had gone into an F16 when hoping about between planes to see if it made any difference. Inside the avionics folder were two other folders one for the A10 and one for the F16. -
user resolved Not Possible to Load Weapons into DSMS
DD_Friar replied to DD_Friar's topic in Bugs and Problems
RESOLVED I deleted the "avionics" folder within the .miz and all seems to be good. Many thanks for your suggestion. -
user resolved Not Possible to Load Weapons into DSMS
DD_Friar replied to DD_Friar's topic in Bugs and Problems
I was not criticizing , I was trying to understand the steps you took so I could replicate. And from what you said it was basically what I suggested. the game and mission was not open when you removed the DSMS folder. -
user resolved Not Possible to Load Weapons into DSMS
DD_Friar replied to DD_Friar's topic in Bugs and Problems
@Yurgon - I assume you closed the game down then went into the .miz to delete the folder, then re-started the game and re-launched the mission? Did you try loading a subsequent load-out? -
user resolved Not Possible to Load Weapons into DSMS
DD_Friar replied to DD_Friar's topic in Bugs and Problems
Been trying some other attempts to resolve this but without luck. I started with no load-out by default on a fresh session for the mission. (see picture of unarmed A10 below) I next just put some bombs on stations 4 and 8 with a target pod. I next went through the process to Load DSMS process (see results below) The items in red are for a load-out from a previous test. From what I can see it is being carried over? -
DML - Mission Creation Toolbox [no Lua required]
DD_Friar replied to cfrag's topic in Scripting Tips, Tricks & Issues
@cfrag Enough said. I will move on from this request. Your revised heloTroops module works fine BTW. Thanks again. -
user resolved Not Possible to Load Weapons into DSMS
DD_Friar replied to DD_Friar's topic in Bugs and Problems
Just tried the mission after deleting the DSMS folder within the zip but still have the same issue. -
user resolved Not Possible to Load Weapons into DSMS
DD_Friar replied to DD_Friar's topic in Bugs and Problems
@Yurgon - many thanks for that I will take a look and see if I have that folder and if so will delete it from the mission and see what happens. I will post back the outcome. -
Salute, This is a really odd bug that has got myself and a keen A10 pilot really stumped. I built a mission using all stock aircraft and triggers except for the inclusion of the Hercules mod. When we try and fly the A10 it is not possible to load the selected weapon load-out into the DSMS. We know it will not work because of the configuration that shows in the left MFD (see attached with red highlight). When we click on STAT to get the LOAD option and then select LOAD followed by LOAD ALL we get the screen with all the red boxes. I wondered if it might be some sort of conflict in my mission (Syria map) so I started to delete elements then test again, same issue. So I removed more elements and tested again, same issue until there was nothing left but the A10 same issue. If I create another mission from fresh using same map, same spawn point it works fine (see below screen shot with yellow highlight) Has anyone had ANYTHING like this before? Any ideas on what might have caused it. I and my squad mate both get the same issue both in multiplayer and single player in the same mission. It has really got us scratching our heads. I do not really want to build my whole mission from scratch just to get the A10 working so any thoughts or ideas would be very much appreciated. DD_Friar Syria_Template_V3.0.miz
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DML - Mission Creation Toolbox [no Lua required]
DD_Friar replied to cfrag's topic in Scripting Tips, Tricks & Issues
@cfrag Ref: heloTroops module Is there anyway that this module could be "tweaked" so that it would be possible to load more than 1 group per flight like the default DCS troop transport can? Cheers Friar -
@John Galt Your friend has to own the Huey as well. You do not have to do anything extra in the editor. Are you running a multiplayer mission as well? (obvs) On the slot selection screen he then picks one of the other positions after you are in. You will receive a message asking for permission for him to join. You accept and then he will be placed in that slot. Hope that helps.
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DML - Mission Creation Toolbox [no Lua required]
DD_Friar replied to cfrag's topic in Scripting Tips, Tricks & Issues
@cfrag - Really sorry about this but I have received the below error with the new version. I am just in the process of re-implementing DML into one of my missions and am starting with troop transport. I get the below error when, after loading a group I deploy them to the same place. At the point of hitting "deploy" I get the script error. I clear the error and the troops do still deploy. null null null EDIT: I have found the issue. The parameter test has a spooling tistook - the parameter is captureAndHold, the original script has it as "captureandhold". I changed it to match and it now works. Cheers Friar null -
I would just like to recommend the below channel. He is a current serving 'Hook pilot and has put some very good videos together. Well worth a check out. https://www.youtube.com/@47Driver
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@Brickle Many thanks for your time and effort you have put into your videos. I am subscriber and have found them very informative and well done. I would urge anyone who is learning or wants to learn this bird check out his channel. Salute Sir and thanks again. regards DD_Friar
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A squad mate suggested it is possibly coming from a beacon? But I too get it and have change the FM frequency in my beloved Apache to stop the noise. Watching a video this morning from "47Driver" (He is an actual current Hook pilot and his videos are very good, he seems to have a lot of respect for the ED model) he mentioned the same issue that can be removed by pulling up the knobs (see below - its at about 6:06 in the video) null
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DML - Mission Creation Toolbox [no Lua required]
DD_Friar replied to cfrag's topic in Scripting Tips, Tricks & Issues
@cfrag I cannot overstate how much I and am sure the rest of your devotees appreciate all the hard work you have obviously put in to produce this release and not only correct the issues but have still found time to add new features. Salute Sir. -
Just worked out that to re-install my DCS via floppy disc I would probably need over 340,000 discs.
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@ebabil, I took your question to be why is the model we have released different from the one first shown? (seems to be the answer was that it was a based on a different variant/spec in that early trailer) so I sort of take your point, but my point is that the model released seems to be much much better than that early illustration, so I for one don't care that ED have improved it on the development journey and I am sure it will only get better as well. Salute Friar.