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Flasher

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Everything posted by Flasher

  1. Hi I have a question : When you use this command to display a drawing : mist.marker.drawShape('ellipse') Wich command to use to hide this drawing ? mist.marker.remove({elipse}) or mist.marker.remove(elipse) or mist.marker.remove('elipse') These commands does not work Any idea please ?
  2. Exactly and so far the plane release 2 bombs on the left center, 2 bombs on the right center and one bomb from the center pylon... And none from the selected outboard right or left pylon..
  3. It's an unusual way to do bombing, but in the game you can use it to drop 5 bombs with 5 JTACs illuminating 5 targets in one pass, it's not unimaginable at all to use it this way in RL ...
  4. Is was working well before the updates, is it going to be repaired ?
  5. Hi, I'd like to know if it's a bug or a misunderstanding, when you are in the case below (see picture), the plane launch 2 bombs on the same pylon where you have 4 bombs and the central bomb, instead of 1 bomb on each pylon ? "Ripple Multiple: works similarly to Ripple Single, but one bomb will drop from each selected station simultaneously"
  6. OK Here is the mission file ... 12-FALLEN ANGELS CAMPAIGN V1.0.miz
  7. DSC Dedicated server keeps crashing when trying to load mission files bigger than 18.5 MB, anyone else experienced this bug ?
  8. I corrected it but it's not working neither.
  9. Hi all, I'm driving crazy with ATIS moose script, sometimes it works sometimes not, who can help me ? Here si the mission script I use. Thanks Syria.miz
  10. This script is working if loaded at start, is it possible to make a script that erase only the ejected pilots when executed, and that could be executed several times during a mission. For example to simulate a rescue, when the rescue team is near the pilots, the unit is considered saved and removed from the map. Thank you.
  11. I'm looking for some help to do a script with the following function : The script will be able to send an AI helicopter where an ejected pilot landed ... I know how to add a script to a unit, but I don't how to get the coordinates the ejected pilot to a waypoint of the helicopter. Thanks for your help.
  12. Here is an example : working SP/MP localy, but not MP dedicated server ... test.miz
  13. Why the trigger " Unit outside moving zone " works locally on SP or MP, but does not work on dedicated server ?
  14. An angle mesured with units not degrees why not …. The real aircraft display AOA the same way ?
  15. Where this formula comes from ?
  16. AOA seems to be erroneous and a lot overestimated. For landing you have over 25º despite your re around 12/13º visually… it should not exceed 18ō more less.
  17. Is it the same in the real plane ?
  18. OK thanks
  19. Are you sure RN24 and 28 still available ?? I can't find them anymore ????
  20. Why the nuke bombs are no longer available in DCS ?
  21. This bug has been reported for 2 years,and is corrected yet !!! https://forum.dcs.world/topic/244588-spawning-on-cats-cant-remove-chocks/#comment-245468
  22. OK is it normal it only works in dedicated server ?
  23. Is this script still working ? For me nothing work on beta or official 2.8
  24. I'm looking for some help : How to make a train visible on the f10 map with its updated position ? Thanks for your help ...
  25. Why trains does not trigger the command UNIT IN ZONE or UNIT OUTSIDE ZONE as other units ?
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