

Corsac
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Everything posted by Corsac
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Hi, I've started flying on CW:Germany with a date before GPS, so having to rely only on INS navigation. There's obviously some drift after a while and the advice from the manual is either to update position using a waypoint over a recognizable feature, or use the tacan database. It seems that the Tacan database is only populated on Caucasus and unpopulated on all the others I could test (Cold War Germany, Marianas, Persian Gulf, Sinai). Manually adding a TACAN at the beginning of each flight will rapidly become old, so is there a way to populate that database differently? I assume at some point there will be a DTC interface for that but it's not yet the case. I can see the maps have a Beacons.lua (or beacons.lua) file defining those so I'm unsure what would be needed. It'd be really useful for those CW scenarios.
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Ramp refueling doesn't refuel external tanks completely
Corsac replied to Corsac's topic in DCS Core Wish List
Thanks! -
Ramp refueling doesn't refuel external tanks completely
Corsac replied to Corsac's topic in DCS Core Wish List
Thanks, I'll give some more trying but I don't think it matters: looking at the fuel page the ext tanks do fill up (even without refueling probe extended), it just takes (too much) time. -
Ramp refueling doesn't refuel external tanks completely
Corsac replied to Corsac's topic in DCS Core Wish List
Thanks for the feedback. It's been bothering me for a while but wasn't sure. I guess in the meantime I'll just drop my tanks before landing or replace it when rearming. -
Hi, when refueling on the ramp with an empty centerline tank and nearly full internal tanks, the centerline tanks won't be full after refueling ends. It seems that the fuel transfer *to* centerline is slow and the internal tanks are full before, stopping the refueling process. I guess it's the same with wing tanks. And rearming wont replace the external tanks with "new" ones, unless I first remove it and then add it back. It looks like a bug to me but maybe I'm not doing the refueling process correctly (I didn't select anything wrt. transfert, xfeed etc.)
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Ground crew directors don't acknowledge static objects blocking cats
Corsac replied to Tom P's topic in DCS: Supercarrier
So we're back to my earlier message. That won't really work for MP servers, which in turn don't seem to enable it, so everybody loses. -
default.dtc that is loaded automatically when found by DCS
Corsac replied to darkman222's topic in DTC Wish List
Thanks for the tip. I'm using Open Mods Manager so I copied CoreMods/aircraft/FA-18C/DTC/ALR67/CMDS_defs.lua to my mods library (using the same relative path) and edited the file there to my liking and enabled that mod. Now after a cold start, if I go to MUMI and load the ALR67 I get that modified default configuration. No need to load a custom DTC for DCS UI after slotting in. Works just fine for me even if it's not entirely satisfying. I noticed that in CoreMods/aircraft/FA-18C/DTC/defaults there are multiple test.json files which might also be relevant but I have no idea how to use/tune them and anyway they're still in the main install path and not in Saved Games so it's not really more useful than tuning CMDS_defs.lua. It'd definitely be nice to be able to have a default configuration in saved games for users to tune. -
Ground crew directors don't acknowledge static objects blocking cats
Corsac replied to Tom P's topic in DCS: Supercarrier
What about all the other slots (5/9/11/14 for cat1)? -
default.dtc that is loaded automatically when found by DCS
Corsac replied to darkman222's topic in DTC Wish List
I found this topic because I was using exactly that trick (editing Mods\aircraft\FA-18C\Cockpit1\Scripts\TEWS\device\CMDS_ALE47.lua) to setup the CM the way I liked it, and it doesn't work anymore. As I read that thread it looks that if I load the "DEFAULT" DTC from the MUMI page by boxing the ALE47, I should get what it's in that file? But apparently it doesn't, not on my install at least. Any clue on what to do? Or maybe the new path is aircraft\FA-18C\DTC\ALR67\CMDS_defs.lua ? That file doesn't exist here but maybe I should create it? -
Ground crew directors don't acknowledge static objects blocking cats
Corsac replied to Tom P's topic in DCS: Supercarrier
Sorry I might not have been very clearnull. If there are statics on cat 1 you might want to put stuff on slot 1/5/9/11/14 so noone can be spawned there. Unfortunately that means that at landing you might have to collide with the statics on slot 1 when taxiing. -
Ground crew directors don't acknowledge static objects blocking cats
Corsac replied to Tom P's topic in DCS: Supercarrier
That doesn't seem to work. You can't really block all the spawn points for a CAT because it'll also block path at landing -
Welp...can't say you can't do a super hornet anymore...
Corsac replied to CallsignPunch's topic in DCS Core Wish List
We certainly are As a way to distinguish the two plane, i'd definitely be really interested in having a Growler with modelling of electronic warfare or a Foxtrot with SHARP reconnaissance pod. -
Welp...can't say you can't do a super hornet anymore...
Corsac replied to CallsignPunch's topic in DCS Core Wish List
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I watched the followup Q&A video from @Wags and I am very excited about the potentially upcoming SuperHornet as well as the dynamic campaigns update. I still had a few question about them so I thought about asking them here just in case I'm still a bit puzzled about why there would be more information on F-35A AN/APG-81 AESA radar than the F/A-18 E/F/G AN/APG-79 one. I didn't look for them and I know that there are more export customers for the F-35 than the F/A-18 E/F/G but still I'm not sure how much of that is really relevant What are the expected keypoints of dynamic campaigns for MP servers, especially with stuff like ECW and Grayflag implementing (semi-)dynamic campaigns with heavy scripting? With dynamic campaigns, will there be an emphasis on support roles like reconnaissance with pods like the existing F-14TARPS, and maybe aiframes like RF-4 or RF-5 (derived from current ones) and maybe Reccelight (for the EF-18) or ATARS (for F/A-18D) and SHARP (for F/A-18E/F) Same thing with EW with aiframes like the Prowler or maybe even a Growler. I know this is likely very hard to do properly (because it's heavily classified) but having a DCS-core implemented would be really nice for dynamic campaigns
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Aligning AB detent and Throttle Calibration (How to)
Corsac replied to MustangSally's topic in Winwing
I guess so. At least not the last time. -
Aligning AB detent and Throttle Calibration (How to)
Corsac replied to MustangSally's topic in Winwing
Followup: it was me messing up and because the instructions aren't all that clear. The problem was in the calibration steps indeed. What I needed to do is: calibrate RX (then RY) from IDLE (excluded) to MAX then "calibrate afterburner" from IDLE (excluded) to MIL And after that you can set the AB ratio. -
Aligning AB detent and Throttle Calibration (How to)
Corsac replied to MustangSally's topic in Winwing
Hey, I'm trying to follow that but something looks wrong on my end. I've calibrated the throttle, SimAppPro is running and I'm launched on a mission with the F/A-18C. I've enabled the controls indicator (RCtrl+Enter) so I can see the logical detent DCS is using. When pushing the throttle: the DCS logical detent is reached at ~73% (and burner is activated) the physical detent on the O2 throttle is reached at ~82% I've tried to "set the afterburner ratio" to 73% in SimAppPro but no dice, the logical detent in DCS is always reached before I get to the physical detent. I've also tried to set the AB ratio to 82% just in case but it doesn't change anything either. I've tried to restart DCS and SAP between attempts but it doesn't change anything either. I'm confused because it seems I'm doing things as OP intended but it doesn't work at all so I guess I'm doing something wrong but I have no idea what to check. I've also asked on Discord but no answer yet. -
By the way even if it's for the F/A-18D I'd love to see a skin with ATARS on the nose
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Hi, not sure it's really the right place but since the MP route tool is derived from the ME I think it might. Would it be possible to improve the import/export possibilities for the flight plans in the MP route tool? Examples of quality-of-life improvements: in the F10 map, beeing able to import another plane flight plan in the route tool: if you click on a plane you can see its current flight plan, it'd be nice to be able to directly import it from the UI (so only the package leader would create the flight plan) support for a `RouteToolPreset\Map` directories with one flight plan per file (so it's easier to share them) support for an "export to file" / "import from file" in the route tool (similar)
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not a bug No active radio indicator?
Corsac replied to Corsac's topic in Utility/Program Mods for DCS World
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not a bug No active radio indicator?
Corsac replied to Corsac's topic in Utility/Program Mods for DCS World
Easy comm's aren't enabled. I do use a mod: but I don't think it's really related. Totally unrelated to this though. Please check the CJS SH Discord pins. -
DCS Super Hercules mod by Anubis
Corsac replied to Eight Ball's topic in Flyable/Drivable Mods for DCS World
Thanks for the info. I'm not sure if the original mods author still read this forum but my request was to their intention. I can point my server admins to the hotfix but I guess they're unlikely to apply it since that would means all clients would then still need to apply it as well, and it's unlikely to happen unless there's a release to be made... -
Here's an example of a non working situation. The SRS window indicates COM2 is receiving, but in the cockpit it only shows M and not ^ null
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DCS Super Hercules mod by Anubis
Corsac replied to Eight Ball's topic in Flyable/Drivable Mods for DCS World
Thanks for the link. It'd be nice if that fix could be integrated in the source and a new release be made? I've made the change myself and it seems to fix loading the SuperBug but then apparently on other servers (like Grayflag) using the Anubis mod, the C130 is replaced by the Su-27 image (which I think is usually the sign of "you don't have the mod correctly installed") -
I think maybe since last update, there's no indicator on both radio when they're receiving (through SRS), only when they're emitting. Is that correct? Actually scratch that, it works at least some times