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bal2o

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  1. Hi, thanks for you return and help.
  2. you need to make a SPI before release with tms fwd long : switch target, tms, release, switch etc.
  3. @EvilKipper I finally finish my own dcs lua framework and i'm starting to convert him in rust by using your dcso3 crate. And i have a question about perf : i see in your bflib that all update information are make in same 1s schedule function. In dcs there are many information that can be update via DCS Event (unit that are kill, born etc, ofc you know about it), so do you check what solution has better performance ? a large update every second or many update on each dcs event ? or it's because some information can't be update with event (like EWR situation) and it's easier to use a unique function ? I'm just curious about why you choose this solution thanks for your time, best
  4. for information, it's possible to spawn with script, but not in ME
  5. Hi, don't kown if it's a real bug, but for me these 2 airport has enough place for big plane like E3 or KC,but spawn is not possible.
  6. no problem
  7. for now var export is ok, compilation too, but nothing in game and CTD when a go back in mission editor. need time to learn rust and rust in dcs ^^. may be i will first try with simple mlua code.
  8. ok. problem with windows security for ps1 script, but find how to change that. may be if you have a short code using dcso3 (like just print message with outText, without hook part) it could be help to be sure i have set all env correctly ^^
  9. yes i use this to learn about it. For now i can compil but see nothing in game (i just replace init_miz in lib.rs by simple out_text call) and my game crash when i stop mission. but i will find why and how use it (i'm a dev but not in rust...), just need time. I think my problem is in lua link when i compile bflib, not sure to export env var correctly. btw dcso3 look very good, just impressive work. very nice.
  10. oh found it, thanks. i only unsanitize os/io/lfs but not require/loadlib and package .... thanks. let's start learning dcso3 (and rust).
  11. ya i do it (all the time for my code). but may be repair and ovgme do something bad. i will check. thanks
  12. hi, i'm trying to use your crate, but i'm block with a very simple think .... : i can't extend package path to load dll in my miz file. => "attempt to index global 'package' (a nil value)" i just copy/paste your mizint example : package.cpath = package.cpath .. ";" .. lfs.writedir() .. "\\Scripts\\?.dll" Thanks for helping. best
  13. oh thanks, now i understand what 'multiple target means", it's more like "multiple laser return" thanks man.
  14. Hi, i check in manual and on internet, but find nothing : what "MT" does mean in laser distance ? it's not print all the time, and i was unable to find how reproduce it... Thanks
  15. Other think, we need to be able to control coalition stock. There is no way to limit airfield to blue helicopter ansmd in oher hand keeping all plane for IA red =>player will be able to Spawn in red plane in blue coalition..
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