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f14billy

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About f14billy

  • Birthday 06/29/1980

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  1. Looks like @BIGNEWY was able to recreate the issue. Hopefully it will be fixed soon. https://forum.dcs.world/topic/358815-supercarrier-landing-lights/page/2/#findComment-5564168
  2. The FLOLS is turned off in the model in both the Carrier and Supercarrier models after the latest update. The overlay works just fine. To reproduce just load a mission for carrier launch, hit F2 and position the camera to where the FLOLS is visible. In the Russian Carrier it turns on as expected. Here are a few screenshots: Supercarrier Carrier Russian Carrier
  3. Looks like the ball is off in the super carrier and the regular carrier too. Anyone else having this issue? The ball not turned on in the actual carrier models but the overlay works fine. In the russian carrier it works as expected. I created a bug report:
  4. I just preordered the 50PPD as well. I love the OG Crystal... I just want more FOV.
  5. I just finished building, setting up and testing the Monster Rhino Kit by Winger. I can honestly say it is exactly what I wanted. I own the original Rhino and I always wished it could sustain it's max torque longer. The monster Rhino can sustain the peak power of the original Rhino and more without overheating. The form factor is very similar to the original however the throw is a couple of degrees smaller so I had to use a 7.5 cm extension instead of the 5cm extension I was using to compensate. The total time from initial contact to the final product built and ready to use was a little less than a month with shipping to the USA. Here are a couple of pictures of the Monster Rhino side by side with the original one and my final setup. Thank you @Winger so much for your help. Your product is of the highest quality and totally worth the money.
  6. You may try reinstalling Quad Views 1.1.3 and see if that works. I have it installed and despite the DCS warning it works perfectly.
  7. Make sure quad views is checked in the DCS VR Settings, it was disabled after the update and needed to be checked again and make sure the new eye tracking option underneath is unchecked. After reinstalling Pimax Play make sure quad views is also enabled there and reinstall quad views 1.1.3 (QV 1.13 is not necessary but it gives me better performance and I can customize the box size).
  8. try installing it again, that should re-enable it and make sure quad views is enabled in DCS. Also I did not enable the eye tracking option in DCS VR under quad views, it was not needed for Quad Views and eye tracking to work. I don't know what it does so I am leaving it off.
  9. I uninstalled everything: Pimax Play, Pimax XR and Quad views. Rebooted. Then either uninstall the openxr toolkit or disable DCS in it. Installed the new Pimax Play, set up my headset, set OpenXR as the default and enabled quadviews in pimax play with the balanced setting. Lauched DCS and enabled quad views in the VR settings to test. It was giving me micro stutters. After all that I reinstalled Mbuccias Quad Views and retested and the stutters were gone and I get to use my QV settings.
  10. In my testing the Pimax native Quad Views was giving me micro stutters. I reinstalled mbuccia's quadviews and it works smoothly and it allows me to keep my old settings or use TallyMouse Companion. No need for Pimax XR, just reinstall mbuccia's quad views and it will use it instead.
  11. In my case I run hapticonnect and simshaker for aviators together. I wanted to feel not just the simshaker effects but also the lower frequencies of the DCS main audio through my buttkicker pro. For this to work I set the buttkicker input as the default audio device in windows. In DCS I have the Main audio out set to windows default and no headphones. Then I run hapticonnect in audio splitter mode with one output either regular speakers or VR headset (whichever I want to listen through) and the other is the buttkicker speakers. Lastly I have simshaker for aviators running. I had to set the high cuttoff frequency to 50 in the buttkicker amplier to avoid certain low frequency sounds to be felt through the buttkicker. For example in the F-14 everytime Jester would speak I could feel it though my buttkicker. That setting fixed that issue. I love the simshaker effects however I also wanted to feel the sound rumble without the need of a subwoofer so this allowed me to do it.
  12. I think they added the ultra option now officially. After the new update I didn't have to edit the optionsDb.lua to enable them.
  13. The steam update is live!
  14. thank you for the video! it clearly explains why roll SAS should be off when dogfighting around minute 28. It also explains why when recovering from a flat spin in DCS I noticed that pulling stick aft and into the needle it helps in the recovery in addition to full rudder opposite into to needle.
  15. The bigger motors would definitely allow you to keep the force in a dogfight pulling G's without it overheating for longer but like you said.. it would be very bulky and impractical in my setup. I'm very happy with the way it performs as it is in DCS. If it overheats it gradually drops the force to about half and it can handle that force indefinitely in my testing. Still useable and once it cools down full force is restored. In MSFS since I'm not pulling G's it performs flawlessly without any overheating. The configuration software and the extra telemFFB program are excellent.
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