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About plott1964
- Birthday 08/17/1964
Personal Information
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Flight Simulators
DCS
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Location
Texas
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Interests
simulators, guns and guitars
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Occupation
Training Programmer
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F-22A Raptor mod enhancement mod
plott1964 replied to Nightstorm's topic in Flyable/Drivable Mods for DCS World
Look for "load_immediately = true," in this thread - read, follow, learn. -
I believe I fixed it based on the info you provided and by limiting the max FPS to 60. So far so good. Thanks!
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It doesn't matter. That just means it's post pre-release LOL ....bugs and all.
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@BIGNEWY.... Can you respond to this? Many of us have had to hang up the VR headset. I have read all the forums (very time consuming) very little has improved after utilizing all the advise. Has anyone done anything regarding this specific issue?
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Awesome Mr_sukebe! Thanks.
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So, if you find that VRAM usage is too high, what can you do about it?
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OH-6A by Tobsen and Eightball
plott1964 replied to tobi's topic in Flyable/Drivable Mods for DCS World
Has anyone noticed an issue with the throttle not working correctly since the last (back in April) DCS (2.9.15.9599) update? -
There is a section in every mission file that states what modules are required. The data in the section can be deleted and the mission will run for everyone. I believe default ED mods (like the A-10C or Flanker) will be substituted. The line of code looks like this: ["requiredModules"] = { THE UNOFFICIAL MOD GOES HERE },
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OH-6A by Tobsen and Eightball
plott1964 replied to tobi's topic in Flyable/Drivable Mods for DCS World
look for "dirty birds" and "into the jungle" servers -
Closed "unofficial" Mod Maker Beta Test Option
plott1964 replied to plott1964's topic in DCS Core Wish List
I will also add to the suggestion that I do not propose such an opportunity (for the mod developer) to be a type of collaboration situation. "Hey ED fix your code to make my mod work." would not be the type of interaction afforded a Mod Maker Beta Testing Group member. The only basic interaction opportunity provided should be one of a "fly on the wall" type of testing. Again, the goal would be (as stated by @Joey45) "help with damage control after patches". -
In the F-4E Phantom, a level, coordinated turn is primarily achieved using aileron and differential stabilator input. Rudder is generally unnecessary at high speeds but is needed at low speeds or high AoA to prevent sideslip. Back pressure on the stick maintains altitude. Overuse of rudder at high speeds can induce Dutch roll. The aircraft’s design minimizes adverse yaw, making turns mostly bank-and-pull maneuvers with selective rudder use when required. Try using slight rudder pressure in the desired direction in coordination with slight stick movement in the opposite direction to prevent dipping.
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The VSN F-4 has been fixed (find the update on Discord). But, it is not used on the official ITJ mission/server anyway. All other mods are working as Devil505 states. Thanks!
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As discussed here: ...I think it would be a great idea for ED offer the possibility of a Closed "unofficial" Mod Maker Beta Testing Group that would allow a mod maker to test out their mods just prior to ED's update. I am not suggesting that ED stop the posting of an update to ensure a mod maker is ready, just to provide them with a leg up in the development process so they can either fix or be made aware of bugs causing their mods to not work correctly. I would propose a special user account (closed) that ED vets to make sure the mod maker is legitimate and has a history with ED or making mods. ED would make an announcement to the special user group a week or so before the actual deployment to allow a little time for adjustments. There are several mod makers who would benefit from some a situation and the community would be better served.