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plott1964

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About plott1964

  • Birthday 08/17/1964

Personal Information

  • Flight Simulators
    DCS
  • Location
    Texas
  • Interests
    simulators, guns and guitars
  • Occupation
    Training Programmer

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  1. ? ... Sorry, I don't understand.
  2. ...very brief - LOL. But okay. Do we have any idea of what is being updated and when we will see them?
  3. Has the Razbam situation (which is gone into the ether) affected the South Atlantic map updates?
  4. I am having trouble with Pitch. It doesn't seem to work on my keyboard or stick. I can adjust the pitch with trim, but not with the controller. Did I miss something?
  5. I guess the short answer is: "We are most likely not ever going to see a moving map for the AMPCD for all the terrains in the Hornet."
  6. Great idea! What hawkeye mods are required for this server?
  7. I'm curious (and nosey)... When a bug is reported, how does ED handle them? I would assume the standard process is: Bug Reporting and Documentation Prioritization and Triage Root Cause Analysis Testing and Validation Continuous Improvement and Feedback Loop But, my question is more specifically in reference to processes 2 and 3. How are these processes done? How are bugs prioritized? How much RCA is performed and to what detail?
  8. there is a script out there and helps out a lot: https://github.com/Chromium18/AIEN
  9. Feature F-4U Corsair P-47 Thunderbolt Role Carrier-based fighter Fighter and fighter-bomber Wingspan 40 ft 0 in (12.19 m) 40 ft 0 in (12.19 m) Length 33 ft 4 in (10.16 m) 36 ft 1 in (10.99 m) Top Speed Approximately 446 mph (718 km/h) Approximately 433 mph (697 km/h) Service Ceiling About 40,000 ft (12,192 m) About 40,000 ft (12,192 m) Armament 6 x .50 caliber M2 Browning MGs, bombs, and rockets 8 x .50 caliber M2 Browning MGs, bombs, and rockets Flight Characteristics Excellent speed and maneuverability, especially at low altitudes Ruggedness and ability to absorb damage, effective at high altitudes My thoughts: ED should communicate to Magnitude 3 that the P-47 seems to work just fine and share some code for Pete's sake.
  10. I don't call them "problems". I call them "features".
  11. ...share the mission when you do?
  12. Look for "load_immediately = true," in this thread - read, follow, learn.
  13. I believe I fixed it based on the info you provided and by limiting the max FPS to 60. So far so good. Thanks!
  14. It doesn't matter. That just means it's post pre-release LOL ....bugs and all.
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