Hello,
 
	 
 
	I wanted to report an issue with the external cargo and event handler that I discovered while working on a game mode and some related lua code.
 
	This error occurs when a piece of external cargo is lifted and then destroyed, by either being dropped or damaged mid-air. When this situation occurs, and an instance of the event handler has been called in the mission, the following error is prompted: 
	 
 
	[string "..."]:10: attempt to call method 'getName' (a nil value) 
	stack traceback: 
	    [C]: in function 'getName' 
	    [string "..."]:10: in function 'onEvent' 
	    [string "Scripts/World/EventHandlers.lua"]:13: in function <[string "Scripts/World/EventHandlers.lua"]:11> 
	null 
	
 
	null
 
	I have also seen this error in the forementioned game mode be prompted with a getPosition or getPlayerName call; but always occurred when the external cargo was picked up and then destroyed.
 
	I have slimed the conditions of the error down to its most basic state, involving an external-cargo capable helicopter (in this case a CH-47), a piece of external cargo (in this case a small ISO container), and a 'Do Script' trigger calling the event handler, in the attached mission file.
 
	I have also attached my DCS log for the instance and a video of the error occurring with this mission: https://youtu.be/Jlano9twZQ0
 
	(Please excuse the delay in hooking the cargo, it's more stressful when recording )
 
	 
 
	Lastly, here is the event handler code I used in the mission. For simplicity's sake, it is a slightly modified version of the event handler code found on the DCS hoggitworld wiki here: DCS func addEventHandler - DCS World Wiki - Hoggitworld.com
 
	Code:
 
	local e = {} 
	function e:onEvent(event) 
	    local m = {} 
	    m[#m+1] = "Event ID: "  
	    m[#m+1] = event.id 
	    if event.initiator then  
	        m[#m+1] = "\nInitiator : " 
	        m[#m+1] = event.initiator:getName() 
	    end 
	    if event.weapon then  
	        m[#m+1] = "\nWeapon : " 
	        m[#m+1] = event.weapon :getTypeName() 
	    end  
	    if event.target then  
	        m[#m+1] = "\nTarget : " 
	        m[#m+1] = event.target :getName() 
	    end 
	    if event.id == 30 then 
	        m[#m+1] = "idx " 
	        m[#m+1] = event.idx 
	    end 
	    trigger.action.outText(table.concat(m), 10) 
	end 
	world.addEventHandler(e)
 
	 
 
	As a closing remark, I am quite new to Lua coding. As such, when this error began occurring, I did believe it to be a mistake from myself; especially given the complexity of my game modes code. However, after doing an extensive amount of testing, I became more confident in the idea this may be an actual bug. I look forward to learning more about the issue and hearing other's thoughts. 
	 
 
	Thanks!
 
	EventCrash.miz dcs.log