

Cheese16
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I do own the WW2 assets pack
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I was able to get the Bismark and other mission working after running a repair. Still getting the same error with Tora tora tora
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Look at your pedals while breaking. It sounds like maybe they're bound to the opposite breaks? Are you using key binds or axis? The breaks seem to work as expected on my end. I'm using the axis, maybe the keybinds are flip flopped? They wouldn't be the only ones
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Tora Tora Tora will not start, it gives an error stating I don't have the 'Magnitude 3 Essex Class carrier AI" installed Sink the Tirpitz, engine will not start, even with Auto Start, Starter runs and acts as if it isn't primed or magnetos are off despite a full fuel tank and magnetos set to both. Doesn't matter if Fuel cock is set to reserve or main tank, it just doesn't fire. And Semper Fi, same as Tirpitz
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Not only are half of the bindings missing, half of the ones that are there flat out just don't work. And the ones that are there feel like they were hastily tossed in there in a couple minutes. Half of the stuff that should have a bindable axis has something like a single word +/-. It feels like this was barely tested honestly. After a couple hours I found these bindings that are included but are non functional Rocket fire/release All pylon release/pylon arming binds Gunsight, regardless of how its bound Cock Pit light on/off There are no bindings for circuit breakers, no bindings for the rocket control panel, half of the switches there are also not clickable or non functional. Some of the cockpit lighting dials don't have any bindings that I could find, but considering how a lot of them are labeled anyway, I'm honestly not confident about that. For all I know everything is there and half of is just labeled incorrectly.
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Kola Development Report | Bat Bomb Progress | F4U-1D on Finals
Cheese16 replied to Graphics's topic in Official Newsletters
Lol, timer has already added an extra day. I guess we are looking at a Thursday update. 1 day 16 hours and counting -
I believe the mosquito suffers from this as well. I know it did work in the huey when i first played Paradise lost a few years ago. Not sure when it broke but it is pretty terrible
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I feel like this was mostly existing modules and dynamic campaign marketing concepts that definitely didn't look like gameplay footage. Also no Razbam, speaks volumes. It also feels like a seriously reduced focus on third party modules on the whole aside from Heatblur. Fulda Gap/Berlin looks pretty sick though. Ugra just keeps hitting. After all the focus on F6F and WW2 Marianas last year, it feels a bit like ED are sort of hiding from it now. This is the thing I'm really excited for and after this I feel like we're going to be waiting a long time unfortunately. After the swath of half baked launches this year, I would have thought ED would want to inspire a bit of confidence in their customers rather than making more lofty promises. Also starting dev in 2025 releasing in 2026 for 2 FF modules? Does anyone seriously buy this? That is so unrealistic for ED I'm kind of shocked they're saying it. If we can do an F-35 how can we not do a UH-60 or any number of other things that have been shot down because of "lack of documentation?" If pilot testimony is all it takes now, it seems like we could do just about anything. Also why the F-35 and not an F-22? Or more Redfor aircraft. Obviously I'm not the only one saying this but the community has been begging for more redfor for years, but nah let's just remake FC3 at full fidelity and turn Full fidelity modules into FC3 for some quick cash.
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A month and a half and still proofreading. Hmm.
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@BIGNEWY @NineLine this has been as issue for so long. Still a problem im the current build. I hate to be that guy and tag you guys but people have been reporting this forever. A bit frustrating that it hasn't been fixed yet.
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I know this hasn't been updated in a while but to anyone wondering, it does still work. I just started using it last week and it is an absolute godsend. This really should be stickied somewhere. It is basically a necessity for using 3-position toggles.
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As others have stated, it really depends on the equipment. I used a Valve index up till around Feb. And thought the new dots were awful. They were way too big and disappeared way too early, so objects in the middle ground would effectively dissappear. It made anything between 3-10 miles completely invisible and anything over 10 miles impossible to miss. I could lock up a su27 at 20miles, watch it close in and just disappear but keep the lock until it was on top of me. Now after switching to a Quest 3 everything is almost invisible until they're under 3 miles. The spotting dot almost doesn't exist. Ground targets are also much harder to see. It would be really nice to just have a slider for this
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This was fixed for me a long time ago and seems to have returned with the most recent update. It seems to be cause by Axis not being centered while in the controls menu. Using collapsed view doesn't seem to change anything on my end.