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Wostg

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Everything posted by Wostg

  1. @Lekaa I was going to just send you a quick and dirty version to use but then realised that the * and also the GV really messes things up for Comms. I'll have another play when the update comes through. The Options should be able to display S2A or S2-A etc. @prestonflying Fast as always I saw the hornet can do letters of a sort on the scratchpad e.g. ERROR. Is there any way we can get in on that, even if the awkward letters (W,M,X,V etc) need some really ugly approximations, like this?
  2. Good to hear - once the patch comes through with the mark points fixed I might try and add them too. I know its just a nice-to-have during early access but I really really really wish that exports were on that list.
  3. Exports.lua in the scripts folder has the required text? -- load the DCS ExportScript for DAC and Ikarus dofile(lfs.writedir()..[[Scripts\DCS-ExportScript\ExportScript.lua]])
  4. Good spotting - try this out and let me know how it works. There's probably still a conflict about which seat gets to display, but as long as you don't leave numbers hanging when switching I think its ok - that's most likely to happen if you have the previous radio channel switched in. ufcPatchF15e.lua ufcPatch.lua
  5. Ok here ya go. Steerpoints on the far left, which should work as long as one (1) of your five pilot displays is showing current info. I was hoping single players could just leave a wiso screen active but of course its current-view only. Neat use of the buttons but seemed like a waste of digits to use an option slot?? Flares and chaff both represented in com1, master mode in comm2.
  6. Enjoy! I'm just getting the hang of it now, its great. Thanks again to you and the profile guys!
  7. Yeah the 2 scratchpadnumber digits could probably be that eg '2A'. I'll move the mastermode and snares about to suit. Actually @Lekaa might be tricky- there's no consistent display of the steerpoint on a gauge, and it won't be on the HUD, UFC or MFD at all times so it's probabyl going to disappear at awkward moments. Will see if its easy to get it to look at both HUDS, UFC, 7xMFDs and if it appears on any then display.
  8. I've been dropping laser guided bombs. Here's a modified F-15e script which has the preset comms in option1, but changes to time-to-release/impact/target until you go back to Nav mode etc.
  9. Have you gone into Set MFD display in simapppro and cleared all the monitor profiles (select the 4th 'blank' option for each screen)
  10. This looks great - may I ask if you'd like to do a 5x3 version. Or to just kludge everything together in 5x3 blocks and I'll have a go setting it out right. %£%£$ing elgato, I can't believe there's still no staging/buffer area for shifting extra icons around outside the grid. Anyone know 3rd party apps that will do that?
  11. I think this is where people get arty and make custom icons that sit behind the moving stuff
  12. Here's mine, the only thing I can see is that the gazelle file shows 2.1 whereas everything else is 1.2.1. Try going into line 4 of the 3 lua files and changing them to e.g: ExportScript.Version.SA342Minigun = "1.2.1" Export-gazelle.txt
  13. Same ports as me. If others work I can't imagine what's going on... Export.lua has at the top: -- load the DCS ExportScript for DAC and Ikarus dofile(lfs.writedir()..[[Scripts\DCS-ExportScript\ExportScript.lua]]) Folder has all the files... Its going to something really dumb, try re-adding the lot?null
  14. 6.2.1.18825 same as yours, latest 5x3 firmware. All the the default files dated around 2020 except for the newly added choppers in the \Scripts\DCS-ExportScript\ExportsModules folder. Did you save yours there? Try mucking about with teh conflg.lua ports but that shouldn't be necessary if your other mods are working? Good luck!
  15. With thanks to those in the DCS Exports thread sorting out steamdeck profiles, and Android for his bits, here's a first go at the F15e. Scratchpad displays nav target distance, or reflects data entry as you type. This module is weird as all the gauges are hidden away from mainpanel_init somewhere. ufcPatch.lua ufcPatchF15e.lua
  16. ah thanks, must try and get luaconsole running
  17. How do you identify list numbers, I found the HUD, UFC and the MFDs but surely there must be a few more.
  18. I can't think of anything clever, but maybe whatever would be good to have 2/3 in one icon - all the bottom right HUD nav items in one grouping, RALT/BALT, stuff like that? When you were first looking into the script, did you find where all the gauges were hiding - usually they're in mainpanel_init.lua but that's empty and I want to find the fuel and engine monitor displays.
  19. The push will be a separate button command. For dials you can only use the 'allow cyle to beginning' so it resets to the first value. If you want it to go backwards you need to make a separate dial with negative increments.
  20. Yeah, there's typos in that section @Trigati, needs replacing with: -- RIGHT SIDE DESCENDING FROM THE TOP if UFC_Data.UFC_SC_12 ~= nil then ExportScript.Tools.SendData(82021,UFC_Data.UFC_SC_12) else ExportScript.Tools.SendData(82021," ") end if UFC_Data.UFC_SC_11 ~= nil then ExportScript.Tools.SendData(82022,UFC_Data.UFC_SC_11) else ExportScript.Tools.SendData(82022," ") end if UFC_Data.UFC_SC_10 ~= nil then ExportScript.Tools.SendData(82023,UFC_Data.UFC_SC_10) else ExportScript.Tools.SendData(82023," ") end if UFC_Data.UFC_SC_09 ~= nil then ExportScript.Tools.SendData(82024,UFC_Data.UFC_SC_09) else ExportScript.Tools.SendData(82024," ") end if UFC_Data.UFC_SC_08 ~= nil then ExportScript.Tools.SendData(82025,UFC_Data.UFC_SC_08) else ExportScript.Tools.SendData(82025," ") end -- THIS IS THE RADIO LINE 1 if UFC_Data.UFC_SC_07 ~= nil then ExportScript.Tools.SendData(82026,UFC_Data.UFC_SC_07) else ExportScript.Tools.SendData(82026," ") end
  21. If I tell you can I ask you to squeeze the lot into a 5x3 profile? Its from line 868 of the 0.3 file, 82021 is the top line righthand e.g. 'STR 1A': if UFC_Data.UFC_SC_12 ~= nil then ExportScript.Tools.SendData(82021,UFC_Data.UFC_SC_12) else ExportScript.Tools.SendData(82021," ") end
  22. Nice! Tested the UFC, all good except the right side in the script needs correcting for UFC_Data.UFC_SC_12-07
  23. That's odd, just launched and working here as pasted here, will say if I can think of anything
  24. My apologies, I forgot entirely that the new gazelle scripts and updated SD profile were kindly supplied here: SA342 Gazelle - Stream Deck Profile v1.2.1 (Updated 26-12-2022) (digitalcombatsimulator.com) Editing the above to match.
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