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Everything posted by Wostg
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Universal UFC| Works with all modules | Simple Install
Wostg replied to prestonflying's topic in Winwing
@Lekaa I was going to just send you a quick and dirty version to use but then realised that the * and also the GV really messes things up for Comms. I'll have another play when the update comes through. The Options should be able to display S2A or S2-A etc. @prestonflying Fast as always I saw the hornet can do letters of a sort on the scratchpad e.g. ERROR. Is there any way we can get in on that, even if the awkward letters (W,M,X,V etc) need some really ugly approximations, like this? -
Universal UFC| Works with all modules | Simple Install
Wostg replied to prestonflying's topic in Winwing
Good to hear - once the patch comes through with the mark points fixed I might try and add them too. I know its just a nice-to-have during early access but I really really really wish that exports were on that list. -
Universal UFC| Works with all modules | Simple Install
Wostg replied to prestonflying's topic in Winwing
Good spotting - try this out and let me know how it works. There's probably still a conflict about which seat gets to display, but as long as you don't leave numbers hanging when switching I think its ok - that's most likely to happen if you have the previous radio channel switched in. ufcPatchF15e.lua ufcPatch.lua -
Universal UFC| Works with all modules | Simple Install
Wostg replied to prestonflying's topic in Winwing
Ok here ya go. Steerpoints on the far left, which should work as long as one (1) of your five pilot displays is showing current info. I was hoping single players could just leave a wiso screen active but of course its current-view only. Neat use of the buttons but seemed like a waste of digits to use an option slot?? Flares and chaff both represented in com1, master mode in comm2. -
Universal UFC| Works with all modules | Simple Install
Wostg replied to prestonflying's topic in Winwing
Yeah the 2 scratchpadnumber digits could probably be that eg '2A'. I'll move the mastermode and snares about to suit. Actually @Lekaa might be tricky- there's no consistent display of the steerpoint on a gauge, and it won't be on the HUD, UFC or MFD at all times so it's probabyl going to disappear at awkward moments. Will see if its easy to get it to look at both HUDS, UFC, 7xMFDs and if it appears on any then display. -
Universal UFC| Works with all modules | Simple Install
Wostg replied to prestonflying's topic in Winwing
I've been dropping laser guided bombs. Here's a modified F-15e script which has the preset comms in option1, but changes to time-to-release/impact/target until you go back to Nav mode etc. -
This looks great - may I ask if you'd like to do a 5x3 version. Or to just kludge everything together in 5x3 blocks and I'll have a go setting it out right. %£%£$ing elgato, I can't believe there's still no staging/buffer area for shifting extra icons around outside the grid. Anyone know 3rd party apps that will do that?
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Same ports as me. If others work I can't imagine what's going on... Export.lua has at the top: -- load the DCS ExportScript for DAC and Ikarus dofile(lfs.writedir()..[[Scripts\DCS-ExportScript\ExportScript.lua]]) Folder has all the files... Its going to something really dumb, try re-adding the lot?null
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6.2.1.18825 same as yours, latest 5x3 firmware. All the the default files dated around 2020 except for the newly added choppers in the \Scripts\DCS-ExportScript\ExportsModules folder. Did you save yours there? Try mucking about with teh conflg.lua ports but that shouldn't be necessary if your other mods are working? Good luck!
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Universal UFC| Works with all modules | Simple Install
Wostg replied to prestonflying's topic in Winwing
With thanks to those in the DCS Exports thread sorting out steamdeck profiles, and Android for his bits, here's a first go at the F15e. Scratchpad displays nav target distance, or reflects data entry as you type. This module is weird as all the gauges are hidden away from mainpanel_init somewhere. ufcPatch.lua ufcPatchF15e.lua -
I can't think of anything clever, but maybe whatever would be good to have 2/3 in one icon - all the bottom right HUD nav items in one grouping, RALT/BALT, stuff like that? When you were first looking into the script, did you find where all the gauges were hiding - usually they're in mainpanel_init.lua but that's empty and I want to find the fuel and engine monitor displays.
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Yeah, there's typos in that section @Trigati, needs replacing with: -- RIGHT SIDE DESCENDING FROM THE TOP if UFC_Data.UFC_SC_12 ~= nil then ExportScript.Tools.SendData(82021,UFC_Data.UFC_SC_12) else ExportScript.Tools.SendData(82021," ") end if UFC_Data.UFC_SC_11 ~= nil then ExportScript.Tools.SendData(82022,UFC_Data.UFC_SC_11) else ExportScript.Tools.SendData(82022," ") end if UFC_Data.UFC_SC_10 ~= nil then ExportScript.Tools.SendData(82023,UFC_Data.UFC_SC_10) else ExportScript.Tools.SendData(82023," ") end if UFC_Data.UFC_SC_09 ~= nil then ExportScript.Tools.SendData(82024,UFC_Data.UFC_SC_09) else ExportScript.Tools.SendData(82024," ") end if UFC_Data.UFC_SC_08 ~= nil then ExportScript.Tools.SendData(82025,UFC_Data.UFC_SC_08) else ExportScript.Tools.SendData(82025," ") end -- THIS IS THE RADIO LINE 1 if UFC_Data.UFC_SC_07 ~= nil then ExportScript.Tools.SendData(82026,UFC_Data.UFC_SC_07) else ExportScript.Tools.SendData(82026," ") end
