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Wostg

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Everything posted by Wostg

  1. Wostg

    MFD Exports

    MFD Exports are in!
  2. STOP THE PRESSES SCREEN EXPORTS ARE FUNCTIONAL. This rules. Especially recommend the F-15E MPCDs and Grayscale FLIR v1.4 mod @Lekaa That was easy enough - see file attached, hopefully nothign else changed / needs fixing ufcPatchF15e.lua
  3. @Lekaa That's weird. As per the DCS Exports thread the whole UFC is kaput. Ok looking now. So much for practising my refueling, any excuse lol Ok found the change, the UFC used to be device '8' now its '7' probably all the othes mfds etc changed as well. On it...
  4. 0 - I think the Nav Flir 1 - remains the HUD 3 - Left pilot MFD, used to be (2) 5 - pilot mfcd, used to be (4) 7 - right mfd (6) 9 - pilot UFC (8) 10 - WSO#1 (12) 12 - WSO#2 (14) 14 - WSO#3 - (16) 16 - WSO#4 - (18) 18 - WSO UFC (20) Ok so they moved all the list indicators around. I hope this helps somewhat?
  5. CPG bounces me off the ground daily. AT first I thought it must have been a known bug and they'd made George-induced-landings damage-proof to compensate but it definitely pulverises the cannon.
  6. @prestonflying Hey, not urgent but tidied up the ka50 a bit, no changes to functions but put the crash prevention in etcufcPatchKA50.lua
  7. Oh yeah I remember that post, from when I understood even less than I do now - figured it was all part of the current patch, lol. Oh well how annoying, thanks for clarifying
  8. @Lekaa I was going to just send you a quick and dirty version to use but then realised that the * and also the GV really messes things up for Comms. I'll have another play when the update comes through. The Options should be able to display S2A or S2-A etc. @prestonflying Fast as always I saw the hornet can do letters of a sort on the scratchpad e.g. ERROR. Is there any way we can get in on that, even if the awkward letters (W,M,X,V etc) need some really ugly approximations, like this?
  9. Good to hear - once the patch comes through with the mark points fixed I might try and add them too. I know its just a nice-to-have during early access but I really really really wish that exports were on that list.
  10. Exports.lua in the scripts folder has the required text? -- load the DCS ExportScript for DAC and Ikarus dofile(lfs.writedir()..[[Scripts\DCS-ExportScript\ExportScript.lua]])
  11. Good spotting - try this out and let me know how it works. There's probably still a conflict about which seat gets to display, but as long as you don't leave numbers hanging when switching I think its ok - that's most likely to happen if you have the previous radio channel switched in. ufcPatchF15e.lua ufcPatch.lua
  12. Ok here ya go. Steerpoints on the far left, which should work as long as one (1) of your five pilot displays is showing current info. I was hoping single players could just leave a wiso screen active but of course its current-view only. Neat use of the buttons but seemed like a waste of digits to use an option slot?? Flares and chaff both represented in com1, master mode in comm2.
  13. Enjoy! I'm just getting the hang of it now, its great. Thanks again to you and the profile guys!
  14. Yeah the 2 scratchpadnumber digits could probably be that eg '2A'. I'll move the mastermode and snares about to suit. Actually @Lekaa might be tricky- there's no consistent display of the steerpoint on a gauge, and it won't be on the HUD, UFC or MFD at all times so it's probabyl going to disappear at awkward moments. Will see if its easy to get it to look at both HUDS, UFC, 7xMFDs and if it appears on any then display.
  15. I've been dropping laser guided bombs. Here's a modified F-15e script which has the preset comms in option1, but changes to time-to-release/impact/target until you go back to Nav mode etc.
  16. Have you gone into Set MFD display in simapppro and cleared all the monitor profiles (select the 4th 'blank' option for each screen)
  17. This looks great - may I ask if you'd like to do a 5x3 version. Or to just kludge everything together in 5x3 blocks and I'll have a go setting it out right. %£%£$ing elgato, I can't believe there's still no staging/buffer area for shifting extra icons around outside the grid. Anyone know 3rd party apps that will do that?
  18. I think this is where people get arty and make custom icons that sit behind the moving stuff
  19. Here's mine, the only thing I can see is that the gazelle file shows 2.1 whereas everything else is 1.2.1. Try going into line 4 of the 3 lua files and changing them to e.g: ExportScript.Version.SA342Minigun = "1.2.1" Export-gazelle.txt
  20. Same ports as me. If others work I can't imagine what's going on... Export.lua has at the top: -- load the DCS ExportScript for DAC and Ikarus dofile(lfs.writedir()..[[Scripts\DCS-ExportScript\ExportScript.lua]]) Folder has all the files... Its going to something really dumb, try re-adding the lot?null
  21. 6.2.1.18825 same as yours, latest 5x3 firmware. All the the default files dated around 2020 except for the newly added choppers in the \Scripts\DCS-ExportScript\ExportsModules folder. Did you save yours there? Try mucking about with teh conflg.lua ports but that shouldn't be necessary if your other mods are working? Good luck!
  22. With thanks to those in the DCS Exports thread sorting out steamdeck profiles, and Android for his bits, here's a first go at the F15e. Scratchpad displays nav target distance, or reflects data entry as you type. This module is weird as all the gauges are hidden away from mainpanel_init somewhere. ufcPatch.lua ufcPatchF15e.lua
  23. ah thanks, must try and get luaconsole running
  24. How do you identify list numbers, I found the HUD, UFC and the MFDs but surely there must be a few more.
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