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Wostg

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Everything posted by Wostg

  1. Check out the A4e panel - nav, weapons (master arm on), landing (gear down), refuel (probe light and/or tank refuel switch) modes. Its kind of a mile wide and maybe 2 inches deep but I like it. The scratchpad localizer(!) is a bit of a novelty but I'll try to make it more helpful, and there's a couple issues like Baro needs pressure adjustment but let me know what else I can do to spoil this analogue beauty.
  2. Lol for my part I got annoyed with the DED so took a small diversion which I'm gonna send to @prestonflying shortly... Might be good news (to someone)
  3. Ok, total fuel, flares, IAS, bearing, and 4 digits alt above sea level are showing in the 5 option boxes. I'd hoped to use the Comms boxes for chaff/flares but they get weird below 11 as they want to display 'Lo'. There's plenty of examples of DED being exported out there so should be possible, aiming to have the entered-box display on the scratchpad, active steerpoint in a comms box and something else useful on the other. Would still like to do dynamic things with the scratchpad but first things first. e: Now have working chaff, flares, steerpoint, fuel totaliser, velocity, alititude, bearing, distance to target, and time to target, however they're dependent on the active HUD and crash the UFC if you hit dogfight. Almost there...
  4. I'm playing with the F16 - what would actually be helpful to put on the UFC that's not already in front of you on the HUD and DED? I think it would be neat to have the missile (and bomb) launch envelopes shown somehow, and maybe the HARM scan or status boxes, depending on what can be shown in letters or just numbers
  5. I found some more at:
  6. Hey I was playing with them as well and think I stopped at about the same place - its not broken as such but nothing displays. No doubt you have these already but below are refs, with thanks to CaptZeen for his Helios work. There's also that high-fidelity-FC3-cockpits mod in development - I wondered if the UFC could piggyback on top of it, if it builds on any display outputs? -- FLAMING CLIFFS AIRCRAFT -- -- FC aircraft don't support GetDevice -- function ProcessFCExports () local myData = LoGetSelfData() if (myData) then local altBar = LoGetAltitudeAboveSeaLevel() local altRad = LoGetAltitudeAboveGroundLevel() local pitch, bank, yaw = LoGetADIPitchBankYaw() local engine = LoGetEngineInfo() local hsi = LoGetControlPanel_HSI() local vvi = LoGetVerticalVelocity() local ias = LoGetIndicatedAirSpeed() local route = LoGetRoute() local aoa = LoGetAngleOfAttack() local accelerometer = LoGetAccelerationUnits() local glide = LoGetGlideDeviation() local side = LoGetSideDeviation() local distanceToWay = 999 local navInfo = LoGetNavigationInfo()
  7. Hi thanks for these. Sorry if I missed this earlier but is there an M05?
  8. Same, worked direct from mission editor but the same saved mission crashed from the menu.
  9. Hi I just wanted to say thanks very much for making this, Its opened up parts of the blackshark I would never have gotten to otherwise. In time it's going to assist me to learn these functions the long way.
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