

Temetre
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Everything posted by Temetre
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I imagine a lot of the F-4 tech will later also translate to the A-6. Reading up about the F-4E it seems like they put a bit of every bit of technology in there they had at hand at this point. Just more reason why Id expect the F-4 to first get done and finished. Theres also the F-4J, which might take priority. And who knows how difficult the EF is gonna be... Not to mention the F-14 and Viggen arent even done yet. Early and iran F-14A still coming.
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Feedback Thread F-14 Tomcat, Update 8th June 2023
Temetre replied to IronMike's topic in DCS: F-14A & B
The change Im feeling in the F-14B would be most likely coming with the big FM update coming to the B recently? The "F-14 Flight Model Tuning - Part I" text does mention that it affects BFM performance as well, that its gonna be more accurate now. Its just not really telling what changed. Maybe it just something like, theres an increase in drag at low speed/high AoA and that leads to flight surfaces becoming inefficient more quickly? Thats interesting, maybe we should look closer if theres some initial adverse yawing or so? That could explain some loss of control, but if there is, then its so soft its hard to notice. Otherwise the loss of pitch authority/stability at high AoA actually feels a bit as like the pitch SAS becomes less effective at keeping a pitch angle. Tbh im a still bad pilot, so im never quite sure if my observations are correct or affected by other factors. But it seems like theres something quite different at low speed. I wonder if its a follow on effect of the yaw SAS being less effective in a high AoA turn. -
I like Jester, because he actually is useful. Vocal RIO feedback is important. Btw you can tell him to stop talking, though that might remove important feedback as well.
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F-4E Schizoposting: NO SQUIDZ ALLOWDED!!!
Temetre replied to Aussie_Mantis's topic in DCS: F-4E Phantom
Tbf Warhammer is more like a setting. You can use it as well or as badly as you want. The humor is mostly limited to the orks tho. Eg the human Empire is comically dark, if anything^^ -
F-4E Schizoposting: NO SQUIDZ ALLOWDED!!!
Temetre replied to Aussie_Mantis's topic in DCS: F-4E Phantom
If you ever heard "red is faster" on the internet, thats a joke from that. Its not that red is faster, its that they believe red is faster, and thus painting their vehicles red is a legit upgrade... -
Feedback Thread F-14 Tomcat, Update 8th June 2023
Temetre replied to IronMike's topic in DCS: F-14A & B
Flying a bit more, it seems like the more difficult high AoA-handling is directly connected to speed. Maybe not a surprise, considering high AoA are a slow speed (or high altitude?) thing. The plane still seems to rate and control quite effectively, maybe between 400-250 knots or so. Before the F-14 at 250-150 knots felt a bit more like a Hornet; draggy, but you could keep control, even if it was very challenging to do so compared to the F-18. Now its a bit more like an F-16, where you more easily start to slip into a stall at slow speed/high AoAs. But while the F-16s FBW keeps it in a controlled stall of kinds, that seems less possible with the F-14 now. Would be very curious to have some input from more experienced pilots or devs on what changed and how to deal best with the changes now. -
Feedback Thread F-14 Tomcat, Update 8th June 2023
Temetre replied to IronMike's topic in DCS: F-14A & B
Yeah, ive noticed that as well, but wasnt sure about it because im not that experienced. Generally rudder seems to do very little at high AoA, didnt feel like it had much more effect than roll inputs. Above 20 AoA the pitch stability also seems to have suffered greatly, its much harder to keep the right pitch than before. Id be curious, can someone enlighten us what generally changed? I knew there were changes especially around the transonic behaviour, which I do feel as well, it doesnt feel quite as stuck anymore at the Mach 1.2 barrier. But there wasnt really mention of low speed behaviours, I think, and its a pretty substantial difference. -
Its true, the F-104s really werent the only aircraft with a bad safety/reliability record. Tho the Meteor is literally a first gen fighter, when Starfighter is Gen3. Compared it to a F-105; that thing had ~62 losses due to aicraft failues in the vietnam war, of 800 created. That was a plane considered unreliable. European F-104s were mostly lost in peacetime, not even in a conflict. Starfighter 100% is a terrible aircraft. Those losses should be unacceptable.
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Also im pretty sure if I win a fight spending 6 missiles against an even opponent, then thats a net positive. Its a lot easier to replace missiles than to replace aircraft and pilots. And missiles are there to shoot down enemies. Aircraft arent made to crash. Usually, the jury on the F-104 is still out there (somewhere deep in the ground). *sad USAF vietnam noises*
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Woulda been fun to get the IRST pod, even if it was very limited use apparently. Apparently theres a lack of doccumentation tho.
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So do we actually got some convincing data about the F-16 underperforming or being weird, compared to reality (rather than other planes)? Consídering how much this is descending into paddle-discussions, it doesnt seem so. G-discussion is also giong in circles. Feels like either F-16 is wrong, or any other plane and sim is wrong. Wanna see what ED says. This game is a fantasy. Youre not actually flying the real plane, youre living out a fantasy.
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NP! Im also looking forward when/if the rework comes, latest then im gonna get the Mig-21 myself (only trialed it for now).
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Even in reality, the M-2000 will have suffered from lack of missiles. Its funny oure blaming that idea on "Quake Air Servers", when in reality SARH missiles had extremely low PK rates, mainly due to the difficulty of use. And mind that in the 80s, theres a growing number of longer range IR and active radar missiles out there, which compromise usability of semi active missiles. In fact, the trend since vietnam has been to stick very large amount of missiles onto aircraft, but even in the 80s only two SARH missiles for a dedicated air superiority aircraft/interceptor would be very low. Isnt it telling that the Mirage 2000-5 went from 2 SARH to up to 6 ARH missiles, depending on loadout? With 4x it can also take three fuel pods, another important improvement for smaller planes like the Mirage 2k. Thats not to say there is anything wrong wiht the module itself, or that it cant be fun. In contrary, its actually a great plane+module, and its a bit of a shame that the use is so limited by missile loadout. If massively increased versatility doesnt bring much in term of gameplay, then you must be doing something wrong. It was a big upgrade for the plane.
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To better understand the issue, do you know if that is also true for the R-27R/ER and S530F/D? Or Aim-120/R-77 as well if oyu know. Theres just a completel lack of information in the documentation, as far as I can tell. The Aim-54 apparently switches automatically back and forth between SARH/ARH and ECM.
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I wasnt talking about you, I thought the convo had shifted to people who are a bit more rabid about this stuff. Evidently that was a misunderstanding. Your post imo was just weird because you said theres "radio silence" or that theyre mustve been some deeper issue.
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Oh my bad, I thought we were talking about blaming HB for the delay? Otherwise my posts make no sense. Of course its stupid to blame people for their feelings itself. Feelings arent always logical. Im excited for the F4 as well!
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No, I dont think its just when they attack a developer because they cant keep their expectations/feelings under control? I mean its not like HB did a massive hype wave, or did a preorder, or made clear promises.
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Thats what people that get impatient are doing towards heatblur tho. Theyre blaming HB for their own feelings.
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But isnt it peoples own fault if theyre getting impatient? Like the F-4 has been in development for two years apparently, which really isnt that much.
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Or maybe everything is going fine and it just takes longer than anticipated? And its not like we got radio silence from the devs, theyre posting little tidbits or talking indiscord or forum sometimes. Its not like they made some giant announcement (or started preorders) and then suddenly got silenced. Maybe you should just not get excited about a certain release date expectation when none was communicated?
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Studio starts pre-order, hype cycle, and then delays. Dont got a horse in the race, but imo thats the reason why HB gets very little heat for delays, but RB does. You add money into the equation, the fun stops.
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F-15E couldnt deal with the CBT test
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Thx, I wasnt aware when they actually did that. Hope the plane is moved to that standard then
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F-4E Air to Air Weapons/Capabilities Discussion
Temetre replied to Aussie_Mantis's topic in DCS: F-4E Phantom
But in the end A2A duels is like 190 downed migs and 80 downed US planes. And the US losses were mostly from the beginnig, when they made a ton of mistakes. From what Ive read, one of the important moments where the tides turned was with Operation Bolo, when a bunch of migs got lured into combat with F-4s. But that was actually with F-4Ds, so without even upgraded versions. From, what ive read, the kill percentage of Aim7s was 9/13% for USAF/USN or so? But thats including all misses, including ones that arent fault of the missile at all. Mind im not saying the Sparrow was a perfect weapon, far from it. But people saying its "no threat" just seems a bit hyperbolic if you look up how air duels actually played out. IIRC there was actually something like 50 losses to migs without a single shotdown? Crazy stuff. But the main issues seems to be training, the USAF had trained for a very different kind of combat. -
F-4E Air to Air Weapons/Capabilities Discussion
Temetre replied to Aussie_Mantis's topic in DCS: F-4E Phantom
Thx, so pretty similar to F-18 I think. Thats neat, way better than Mig-21BIS