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Sparviero1978

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Everything posted by Sparviero1978

  1. No overclock here (MT) and no zip folder for this crash. The VR freeze/crash happen in other situations, I add a different log. Thanks dcs.log
  2. Hi, here open beta/no mods, VR quest2, 4080, 48GB. I've got many crash during aircraft startup, generally in corrispondece to clicking cockpit (eg. setup avioncs in F16). Here my log, thanks for help. dcs.log
  3. Since last update (openbeta) I've got several VR crash.... I upload the log, do you have any suggestion? dcs.log
  4. Thanks for tip, but not possible in paid-campaign
  5. I've got the same problem, I think is supercarrier related, here my post
  6. The log of 2 different mission in which the stuck happen (M5 and M10) reports "2023-12-03 13:02:45.932 ERROR WORLDGENERAL (Main): Error: Unit [CH-53E]: No property record for segment "Node701"."
  7. I read in other posts that it may related to static object on decks: my log reports message such as "2023-12-03 13:02:45.932 ERROR WORLDGENERAL (Main): Error: Unit [CH-53E]: No property record for segment "Node701"." ...but as you said, it is not possible to edit mission of paid-campaign...
  8. I run M6>M9p2 fine, than the same problem with M10 and M11. M12 is loaded correctly. Just open a thread in SC bugs
  9. I follow your instruction for renew of DCS saved games folder (win, ssd space and av are ok) and play another mission with the same problem (atm I got this problem with 3 mission of a campaign, others 9 missions runs fine; another pay-campaigns runs fine with all missions). Here I attached th log of this last test (different mission compared previous one log). dcs.log
  10. here the file, never installed DCS mods, steam verified a couple of time. Thanks for support! dcs.log
  11. Hi, I recently acquire Supercarrier and I noticed a very annoying problem: some missions (and unfortunatly even in pay-campaign) are stucked during loading at sim poststart. Strangely, sometime and after tens of tentative, they may be loaded. I found some other threads in the past but no solutions... hope it will be fixed because it limit the user experience not only of SC, but of campaign based on it.
  12. Update, what I've done: 1) skipped the mission 2) played M6 (works) 3) re-played M5 (not working) 4) edit with notepad++ the results of M5 (delete "skipped" string, mission become "success") 5) re-played M5... it works.... It is a very strange problems with Supercarrier module.
  13. Thanks for ther replay, but I skip the M5 and the M6 (as M1-M4) is correctly loaded. I noticed that the loading is stucked during sim poststart. On the net there are many report about this problem, such as: As I understand, it may be a sudden bug of the Supercarrier module, so I agree with you that is not a strictly campaign bug. However, there is something in the mission that "bring to the surface" this DCS bugs in some systems.
  14. Tried again today. I re-fly some previous missions of the campaign (eg. M1, M4) without problems. M5 simply don't stard (infinte loading)... I really don't understand what can be the problem
  15. Mission 5 is not loaded in my sistem (open beta, no mods, VR oculus). Just played M4 before (and after) try to play M5 without problems. Thanks.
  16. Please check the last mission for the same A2A easy refueling problem of mission 6 (just finished the campaign, it is great! And just begin the part II)
  17. Small update: A2A easy refuelling works fine in the next mandatory mission (mission 9). However, please check for another fuel related problem in mission 8 and 9. In both, there is no fuel consumption (the fuel gallons remain the same during the whole missions). BTW it is a very good campaign!
  18. Hi, no mods, I fly just behind the basket (just unable to catch it, but very near!). Open beta here (but I play a couple of days ago the previous missions of this campaign with A2A without problems).
  19. I've got the same problem with easy A2A refuel in this mission. In the other ones, I refuel without problems, whereas in this mission the "automatic refuel" don't start.
  20. I think it is a great campaign, very immersive, full of details.
  21. However with MT/VR hand controllers works without need to be deactivated/activated in game. So, ATM, ST show big problem with Q2: - missing hand controller at mission start - crash if headset is pull down MT works fine, but no laser for hand controller.
  22. The problem is just ST-related. With MT, the headset can be put down without problem... but with MT Quest users don't see the laser of hand controllers... I don't know which is worse..
  23. Yes, laser missing for Q2 hand controller in MT (laser works in ST, but DCS crash if you put down the headset)
  24. Unfortunatly the tape works for just few seconds after putting down the headset, if I wait some minutes it goes black
  25. Q2 here, same problem For me, it is a severe one, because you can't leave the session for any reason...
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