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Bjarned

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  1. https://www.youtube.com/watch?v=_0BFgjkzaxY
  2. Please disregard TobiasA. He has no clue of what he is talking about.
  3. Ok Tobias i got some minutes so ill try to argue with you. 1. Do you have the F-16 module? 2. If so, do you think the pitch ladder is readable when doing tight turns? 3. Do you understand what you are seeing in the video I posted?
  4. Why?
  5. Yeah it has always been 20 fps. I think they only changed the update frequency on the numerical readouts for speed and height.
  6. Video recorded at 145 fps (same as sim-fps). You see 7 frames of video for each HUD update. That gives about 20 fps for the HUD. This is way too low and makes the pitch ladder unreadable when maneuvering. In rl it must be smooth and readable of course. If it is impossible to reprogram this without rewriting the whole module i understand why you don't do anything about it https://rumble.com/v63q8g7-dcs-f-16-hud-refresh-rate.html
  7. I had the same problem. DCS.exe would terminate during loading. The solution for me was to disable 1 core in windows: msconfig -> boot -> advanced options -> number of processors 15 (was 16).
  8. My record is 40 knots crosswind
  9. Just wanted to say that the varjo foveated 0.2.0 by mbucchia has much better performance than the solution provided by Varjo. Thanks mbucchia!
  10. https://streamable.com/ihpz8e
  11. I locked a friendly and he showed as yellow square. Is this a bug?
  12. I think the lighting effects are broken on the left channel. Some lights move together with head movement. See video: https://rumble.com/v2f0ynk-dcs-lighting-test.html DCS mt 2.8.2.38090 Nvidia 4090 HTC Vive Pro Steam VR
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