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Everything posted by Dkha
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For me it went like this: with the settings I mentioned, keeping it in Auto Rich, I reached 275 KIAS. When I used water injection, I got up to 286 KIAS, but it took a while to reach that speed.
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So the F4U we have is the version without water injection? hahaha I went looking through other manuals and found one for the FG-1D for FSX made by MILVIZ. In it (the manual) it has the same information as the original manual, of course, but it's listed as a -8 (without the W). And look how funny: This really makes me think the engine we have is actually wrong hahahaha. It seems like they literally took the FG-1D’s FM of FSX, dropped it into DCS, and called it the F4U-1D. Considering both were supposed to have the Pratt & Whitney R-2800-8W, but in FSX it came with the Pratt & Whitney R-2800-8 To me it’s literally like they just took the FM from FSX (which should have had water injection), brought it over to DCS, and just changed the name and the skins… Because in both games the engine is the same… The wrong one.
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Funny enough, I ran some tests at 6,000 feet with the exact same configuration and I was actually FASTER with the mixture set to Auto Rich hahahaha. I reached 275 KIAS (according to the DCS gauge). I went looking for an explanation and saw people commenting that: MIXTURE CONTROL. - Auto Lean is used for cruising power settings below approximately 35 inches of manifold pressure. Auto Rich is required for all other power settings including take-off, climb, and combat. I know it’s not listed that way in the manual. It just says to keep it in Auto Lean for pretty much the entire flight, but I honestly felt a real difference in speed when set to Auto Rich under my conditions. =P
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Let’s recap what I said: I mentioned that in level flight, following the instructions from both the DCS manual and YouTube tutorials, the aircraft wouldn’t go past 250 knots IAS. Right? Then I said that by repeating the exact same parameters but switching to Auto Rich, I was able to reach 275 knots — without using water injection. In fact, when I did use it, I only gained about 10 knots So from that, I understood the following: for climbing and high-power operation, you should use Auto Rich; for normal cruising, Auto Lean. Could I be wrong? Of course. As I mentioned at the end, MAG3 still hasn’t made any official statement so far.
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So, I want to share a few things after doing a lot of testing. I followed the rules based on the F4U’s own kneeboard in DCS and other tutorials on YouTube, and I really noticed some things that were “limiting” my speed in the game. Well, on my first try I followed the rules from the DCS manuals + video, and both of them say: Above 5000 ft, set the supercharger to low, and the mixture should ALWAYS stay on auto lean. I kept that setup with 2700 RPM and 55 manifold pressure, and I was reaching 250 to 260 knots. Then I created an AI to analyze data, and I fed it with F4U manuals—both the official ones available online and the one that comes with the aircraft itself. Next, I asked it to analyze my data alongside the manuals and cross-reference the information to see if the DCS engine model was accurate. And well… it is =). But the AI told me that the kneeboard in-game is wrong, and some info in the YouTube tutorials is wrong too. It suggested I do the same flight but set the mixture to auto rich instead. I tried that setup and managed to get 275 knots. That was over 10 knots faster than usual. I thought that was interesting. Why am I sharing this? Because I see a lot of people saying the engine is bad or wrong. I don’t think that’s exactly the case. These results actually match up with the information in the manuals.
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Alright, here we go. The F4U-1D has the R-2800-8W engine, with the "W" meaning the engine has water injection. HOWEVER, I’ve seen people say it doesn’t seem to be fully functional in DCS. I tested it and didn’t notice any difference, but the “3 minutes remaining” warning light did come on. Also, inside the aircraft, there’s a side auxiliary table on the left, which is for the R-2800-8 engine — which only made people more confused hahaha. I’d like Mag3 to give an official statement about the engine, but so far, we haven’t had that information.
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Exactly, F4U-1D pilots had to manually calculate and monitor fuel consumption. There were no specific gauges for the auxiliary wing tanks or the external (droppable) tanks. So, they mainly used two methods: Flight time and estimated consumption: Pilots knew the average fuel consumption rate (gallons per hour) at different power settings. By tracking flight time with fuel selected from a certain tank, they calculated how much fuel had been used and how much remained. Pre-flight planning and records: Before the flight, they noted the total fuel quantity in each tank and planned the expected duration and consumption for each phase (takeoff, cruise, combat, landing). During the flight, they adjusted tank usage to ensure enough fuel for the mission and return. Therefore, fuel management in planes like the F4U required a lot of attention and discipline from pilots to avoid running out of fuel unexpectedly.
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Hey everyone, how’s it going? I have a question about the aircraft’s fuel selector. Here’s the thing: if I fly using only the selector on MAIN, will the plane draw fuel from the wing tanks to the main tank? Like, to avoid emptying the main tank, does it pull fuel from the wings to “refill” the main tank? Or not—are the tanks separate, so even if I run out of fuel in the main tank during flight, I’ll still have fuel in the wings? From the images, the wing fuel system goes straight to the selector and doesn’t seem to have a direct connection to the main tank. (That’s what I believe happens—if I run out of the main tank, I’ll still have fuel in the wings.) Caption
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I just flew level a little while ago and managed to reach 266 knots without water injection. Then I tried with injection and didn’t notice any difference at all (throttle at maximum + pressed the injection button). After a few minutes the green light came on, but the speed didn’t change at all. Screen_250630_184546.bmp Screen_250630_184550.bmp
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Got it.
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That’s exactly what I’ve been thinking. The F4U, even at 2700 RPM, can’t reach the speed it should. It only gets there with WEP or by using the RPM bug. I was discussing this with other people, but the topic creator (about a bug everyone knows) got upset and closed the discussion... anyway, thanks a lot.
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This only makes sense for the countries where you live. In other places, the cost is higher than just a few beers. The idea of keeping two vehicles very simple is extremely interesting for those who live in a different reality. Furthermore, having to create an account and go through all the steps to get a trial version of a package are unnecessary steps for someone who just wants to play with friends, creating an account and logging in. Remember that life is not just what you see.
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Look, I completely agree with everything said in this post. Recently, I tried the Combined Arms trial mode with my friends in missions involving tanks, helicopters, and ground-attack aircraft, and it was one of the best experiences I’ve ever had in DCS. I know many people might read this and think, ‘But DCS is a flight sim.’ Yeah, I used to think the same—until I played these missions with my friends. That’s when I realized how Combined Arms can add an entirely new layer of immersion and strategy to the game. The interaction between ground and air units completely transforms the experience, making every decision and action have a real impact on the battlefield. On top of that, the coordination between different types of units demands teamwork and planning, which makes everything even more exciting. For those who’ve never tried it, I highly recommend giving it a shot, especially in cooperative missions. You might start ‘just out of curiosity’ and end up completely immersed in this universe.
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I agree, doing missions with Combined Arms in DCS with this grass is really frustrating. They’ve already managed to implement grass movement based on the jet's speed, so why not increase the draw distance?
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Did you downgrade to version v62? If so, where did you find it? I searched on Reddit and couldn't find any information, I only found downgrades to older versions.
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I tried in all possible ways (Quest Link, SteamVR and Virtual Desktop) and nothing happened. Isn't it possible to release this patch for fixing things easier?
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Sorry my english, its not my mother language. Hello everyone, I'm a newcomer to the F/A-18 module and I'm still in the tutorial. Recently, I created a mission to test the aircraft and noticed a small issue. When I push the throttle to the maximum, the plane engages the afterburner, however, it takes a long time to gain speed. Additionally, I notice that it feels like the stick is being pulled downward (pushing the plane towards the ground), causing the plane to struggle with takeoff. I have to keep pulling the stick back to keep the plane aligned. When I play on an online server, I notice that I don't experience this issue. All of this started happening after I adjusted the aircraft settings within DCS (specifically, when I disabled static reflections and enabled constant afterburner). I've already reverted to the default settings and I still have the same problem. Another question I have is regarding the radar (RWS and TWS). I know I can move the antenna up and down, but I'd like to know if it's possible to move the radar cone horizontally, similar to the F-16 and F-15.
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Hey guys, I just want to know how many lights these jets have. When I play on a night server, I can't see my jet or identify the left or right wing.