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waterman

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  1. It makes Me LAUGH some of the workarounds Users have to do just get basic things to work Your work around has real credibility as you can see in the picture the real live cow even used a ladder to get up on a roof I used to create Trains and do lots of tricks with them but got " FLAMED I WAS WRONG AND I WAS JUST USING WORK AROUNDS " I learned my lesson so i do not share anything now Have the Cows got pet names like " Daisy, Doris, BigMewEee, NineLines" or just id numbers ? Do you put fences around the roof tops to stop the Cows from wandering off and getting hurt before you Vapourise them ?
  2. Duplicated for your viewing pleasure from the free world Australia !
  3. The Locomotive and Mk1 coaches picture is from an old 2022 picture. Looks Very Nice but was probebly Early Click Bait to buy the Map . Maybe its baked into the map as theres no smoke . An Hideous bake Example is on the DCS Marianas WW2 Map - "The Huge narrow gauge Locomotive" A baked in Monstrosity that is even taller than the German Class 86 ! Better to Build your own ""Private Collection"" of Locos and rolling stock like i have You can Scenery Remove the baked in ones on mission start luckily its not rocket Science.
  4. Maybe its a new trend if users let them get away with it. Generate More EA sales and even more unhappy users get burned. After all they break perfectly working Modules and then say they are low priority and they never get fixed and the threads get locked. Trains are a sad example. Its a big dissapointment.
  5. This update is a Very Nice Surprise thankyou for all the creative work. Winter textures will be like having a new Map to play with. " Harsh cold winter " textures create a great atmosphere for the Map. Another exciting thing is i can now create some nice winter textures for my Normandy and London Trains and of course the Krupp K5 Leopold. Great Work Thankyou !
  6. " Rethink what DCS is. I dare you! " O.K. - DCS the Train Simulator ! Yes DCS Trains have a few bugs and if they can get fixed it will be great. Its good fun using the ready made DCS Maps as Very Nice Full Size Railway Layouts for the 3d Model Trains i make in Blender. I sometimes use the M.E. Scenery Removal Zone and place my own Buildings Sheds and Stations. You would think the Very Complicated Shay Locomotive with sideways cylinders would make DCS Crash but no problems were encountered. check out the interesting videos - bones animation and running in DCS Its now looking great doing realistic smoky work hauling sugar trains on Narrow Gauge Marianas WW2 Map ! Its Rewarding flying a Spitfire around looking for my Trains. Shay in DCS.flv SHAY LOCOMOTIVE bones ANIMATION 2 (3).flv
  7. The Trains Deactivation has been broken by the Team about 2 years ago very sad situation. It is Reported so may get looked at or broken even more by the Team . However try the attached " Trains stop at station.miz " file it will be of some use for now . Also Do not use late activation with Trains that has also been broken by the Team So for now - 1 - Train initialises at start waypoint with advanced waypoint action Halt 5 seconds adjust times as needed. 2 - Train proceeds to next waypoint and halts for 5 seconds. 3 - Train proceeds to final waypoint and Halts forever. Trains stop at station.miz
  8. Hi BIGNEWY as requested here is also a Report for the Trains ( Late Activation Problem ) This may help programmers pin down the problem - If the Train is set to late activation or late activation visable before activation the results are the same problem. 1 - When a Train is set to late activation it should be invisable. ERROR - The Train is visable 2 - It should become visable when time more 10 sec trigger activates it. Error - The Train is already visable - The trigger does start the Train ok. 3 - The Train should halt and wait for 5 seconds at first waypoint. The Train does not halt or wait for 5 seconds. 4 - The Train should Halt at final waypoint for ever. ERROR - The Train does not halt and bounces back off the final waypoint and continues back and forth between first and last waypoints for ever. Result is that if a Train is set to late activation it cannot be invisable and it will not halt using the advanced waypoint actions. Compared to the road vehicle - 1 - When road Vehicle is set to late activation it is invisable. - ok 2 - It does become visable when time more 10 sec trigger activates it. - ok 3 - The Vehicle does halt and wait for 5 seconds at first waypoint. - ok 4 - The Vehicle does Halt at final waypoint for ever. - ok Result is that if a Vehicle is set to late activation it will be invisable before activation and it will halt using the advanced waypoint actions. NOTE - If late activation is not used the Train will halt as required. Late Activation not visable before activationTrains.miz Late Activation Trains.trk Late Activation Visable before activation Trains.miz No Late Activation Trains.miz No Late Activation Trains.trk
  9. Hi BIGNEWY as requested heres the Report for Destroy Unit ( Train Deactivation Not Working ) Also the trigger Deactivate Group does the same thing if you try and Deactivate a train. Example - You cannot Deactivate a Train arrival at a London Terminus Station so you end up with a load of unwanted Trains on top of each other in a last waypoint hold. If you Deactivate them they dont dissapear they fly off over the city forever to an unknown destination. This needs fixing as cpu gpu and memory resources are being used up. ----------------------- Heres the details using the miz or trk files - Compare the ground vehicle and train unit destroy after 10 seconds. Ground Vehicle destroyed by unit destroy script at 10 seconds = Ground Vehicle Disapeared from Game view. O.K. Ground Vehicle Disapeared from F10 Map view. O.K. ----- Train destroyed by unit destroy script at 10 seconds = Train does not Disapear from Game view and continues forwards forever off track route. FAULTY Train Disapeared from F10 Map view. O.K. Thanks for the help Waterman Unit Destroy not working on Trains.miz Unit Destroy not working on Trains.trk Unit Destroy not working on Trains.rtf
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  10. Hi BIGNEWY as requested heres the Report for Destroy Group ( Train Deactivation Not Working ) Also the trigger Deactivate Group does the same thing if you try and Deactivate a train. Example - You cannot Deactivate a Train arrival at a London Terminus Station so you end up with a load of unwanted Trains on top of each other in a last waypoint hold. If you Deactivate them they dont dissapear they fly off over the city forever to an unknown destination. This needs fixing as cpu gpu and memory resources are being used up. ----------------------- Heres the details using the miz or trk files - Compare the ground vehicle and train group destroy after 10 seconds. Ground Vehicle destroyed by group destroy script at 10 seconds = Ground Vehicle Disapeared from Game view. O.K. Ground Vehicle Disapeared from F10 Map view. O.K. ----- Train destroyed by group destroy script at 10 seconds = Train does not Disapear from Game view and continues forwards forever off track route. FAULTY Train Disapeared from F10 Map view. O.K. Thanks for the help Waterman Group Destroy not working on Trains.miz Group Destroy not working on Trains.trk Group Destroy not working on Trains.rtf
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  11. These are a bit clearer and may be some help - Translated - Welcome to North Korean Air Space Prepare to Die !
  12. Train Deactivation was working Perfectly in the DCS ST Version. I gave very detailed information about the problems of Deactivation not working way back in the trial MT Version. Its great that some other problems were fixed - the wobbling catapiller train movements are fixed and the wheels not turning are fixed. Then they just removed the ST version. So any Train you add to a mission in the MT Version cannot be removed. Trains of many wagons or coaches eat up resources if not able to be removed when their journey is over. This means you could end up with 10 trains all sitting on top of each other at the busy London Terminus Stations. If you deactivate them they do dissapear from the F10 Map. However they sail off over the City in the game view to a never ending destination. Just needs the MT coding looked at im sure its a small glitch.
  13. There was but Not any more. The Shay Locomotive see 2 videos attached note the bones details if anyone wants to build one - Krupp K5 Leopold Railway Gun Pack - Marianas WW2 Narrow Gauge Trains Pack - Normandy (British Trains Pack) - Cold War Germany Trains Pack. I have deleted them all. SHAY LOCOMOTIVE bones ANIMATION 2.flv Shay in DCS.flv
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