

waterman
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That more like it !
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These are a bit clearer and may be some help - Translated - Welcome to North Korean Air Space Prepare to Die !
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Train Deactivation was working Perfectly in the DCS ST Version. I gave very detailed information about the problems of Deactivation not working way back in the trial MT Version. Its great that some other problems were fixed - the wobbling catapiller train movements are fixed and the wheels not turning are fixed. Then they just removed the ST version. So any Train you add to a mission in the MT Version cannot be removed. Trains of many wagons or coaches eat up resources if not able to be removed when their journey is over. This means you could end up with 10 trains all sitting on top of each other at the busy London Terminus Stations. If you deactivate them they do dissapear from the F10 Map. However they sail off over the City in the game view to a never ending destination. Just needs the MT coding looked at im sure its a small glitch.
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There was but Not any more. The Shay Locomotive see 2 videos attached note the bones details if anyone wants to build one - Krupp K5 Leopold Railway Gun Pack - Marianas WW2 Narrow Gauge Trains Pack - Normandy (British Trains Pack) - Cold War Germany Trains Pack. I have deleted them all. SHAY LOCOMOTIVE bones ANIMATION 2.flv Shay in DCS.flv
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I feel your disappointment - Users spend Thousands of Dollars on computer equipment and modules after watching one of the carefully staged and Edited DCS Beyond Video. Some Users who shield DCS and pretend to be in authority here will be quick to dissmiss your complaint as your expecting too much and the Devs are too busy hey you can still get some great screen shots. Just make sure there are no tanks stuck on top of plants - inverted taxiing aircraft spinning on their cockpit roofs - Dead Aircraft flying in endless loops - Trains going backwards or up in the sky out to sea - Trains passing through each other and bouncing back and forth between waypoints. Some comical videoes showing the issues should be placed on YouTube. Hard to believe but no one Listens or is interested or fixes these problems. Also its sad for the serious users who sit waiting minutes in an expensive home made cockpit for the pretend things to happen - oil temp - battery charging etc. Then only to spin onto the Aircraft Cockpit roof taxiing ! Maybe Devs are too busy creating a white knuckle ride " scary hand cam " from the 1960`s so you can watch your own joystick hand thunderbirds style on screen. Maybe 4k Pilot eyebrows with growth control that are also affected by the inside rain effects. Talented Mod Makers and Code Creators who used to give advice and feedback to Devs have pulled up stumps so will only get worse.
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How can I animate a static object using a script?
waterman replied to Misuta-T's topic in Scripting Tips, Tricks & Issues
こんにちは I use cfrag`s DML to animate my Railway signals up/down and open and close Level Crossing gates and activate Water Cranes over the locomotive water tanks . I also use it to raise and lower cargo using the baked in cranes at the London Docks on Normandy Map It is a very basic animation method but will do a simple job. You can do the same for your Hanger Doors - 1 - Create 5 door 3d models ( or how many you want ) for hanger doors 3d models are - closed (Full door ) - 1/4 open - half open - 3/4 open - and open. 2 - Use a DML Sequencer to spawn and despawn the door models one after the other. then use a reverse sequence to close the door. I think its limited to one sequence per second. 3. You can use the DML " lookfor " to trigger the sequencer. eg - " lookfor " a specific approaching aircraft outside hanger ) I use this method to control level crossings and signals as trains approach. Even activates which signal to use at junctions by the approaching Trains name. ED you need to fix the broken " TRAIN DEACTIVATION PLEASE " Trains are still going off track as Lawn Mowers. -
Maybe you all should learn to love the Mirrors after all it is a very important thing the TEAM has been working on for us ! Dont worry about the Deactivated Zombie Trains flying around over the Super Carrier and out to Sea just look in the Mirror smile and chill out. Selfie sticks and 3D printable Man in the Mirror Masks available soon in the store !
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Could be related to the Deactivated Zombie Trains problem as they are doing a similar thing - Trains just continue for ever up in the sky on grass or out to sea locked in a direction when deactivated.
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At present on Marianas WW2 vehicles seam to follow a path ok when set to onroad then switched to offroad when the route goes over a railway line then switched back onroad. The railway lines seam to cut the onroad path. Sadly I did create a Narrow Gauge Railway Steam Locomotive and 5 assorted wagons for the islands but have removed them pending a Train Deactivation fix.
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Nice to meet you Raptorattacker "Nobody thinks about you as much as you think about yourself" Thats true Thankyou for the kind words and advice . I have re-assessed the situation. Best advice i have recieved for a long time "People who use them mostly do it because they think it's a good mod/idea" My mod was to provide user created trains for the narrow gauge Marianas WW2 tracks. I thought that users would prefere usable trains as an alternative to looking at the baked in Oversized DCS Locomotives and wagons in the sidings. I will wait for a Train Deactivation update.
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Just in case anyone is interested - There is a "Problem" and i have had complaints from users who downloaded the Marianas WW2 Train Pack. The "Problem" is the Trains are not able to be Deactivated. This is a "DCS problem" - E.G - When a train arrives at a destination users cannot Deactivate and make the train Dissapear ( it works in old ST version but not in MT Version ) The trains just continue out over the ocean or over the grass for ever ! I have reported this issue several times but it still needs fixing. I even showed "Wags" DCS trains flying over a SuperCarrier. Also My "DML" Train Time Table Schedule Sequencer and Signalling System does not work anymore because the trains will not Deactivate and Clone. There is Marianas WW2 / Normandy British Train Pack and the Cold war Germany Train Packs i was working on. However because of this situation regretably the Marianas WW2 Train Pack is pulled from the DCS Files site untill the Deactivation Issue is fixed in an update. Wait and see i guess ?
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Also this was a link to download my Marianas Trains addon with simple install instructions - A Narrow gauge Steam Loco and 5 assorted wagons. https://www.digitalcombatsimulator.com/en/files/3345510/ Total waste of my time that was ! Theres been ZERO feedback so i guess the 223 users who downloaded the pack have not even bothered trying it out ! I suspect they are blissfully unaware and still using the Huge German Trains from the WW2 addon pack on the Marianas Narrow Gauge Track. There is an "unbeleivable negative Zero interest" in Me creating any Realistic Trains for DCS on this forum. I have pulled the Plug on My Marianas WW2 Trains Pack - My British Trains Pack and My Cold War Germany Trains Pack before i waste any more of my time uploading any more. Bye Bye !