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Posts
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can not reproduce F-15E RADAR MESSED UP AGAIN?
Flapjacks replied to Katalan's topic in Bugs and Problems
Works for me. What instant action mission? -
Alright, thanks.
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Flapjacks started following How to set up base capture , Deleting old stable version and Weapon release aborted/Hung stores
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Hey, so I still have I guess what use to be the stable version of DCS on my main SSD (C: drive) and I need to free up space on that drive. The old Openbeta version is on a different SSD. I'm wanting to know, will the game will still be playable if I uninstall the C drive version? I'm just concerned with the remaining version being on the other drive that the OS isn't on. Thanks.
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Server list is empty or doesnt show all the servers
Flapjacks replied to Stasgysk's topic in Multiplayer Bugs
I've been noticing this as well and I've seen it happen before. Sometimes all servers I've favorited show, sometimes only a few and sometimes none with the refresh button circling non-stop. -
Not sure that I understand. I don't have the Emergency Wingseep axis bound to anything.Also, the handle moves fine back and forth as long as it doesn't reach the most forward position.
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Hey, so I bound the Emergency Wing Sweep Handle Move Aft/Fwd and once the handle has been moved all the way forward, it won't move aft with the Emergency wing aft keybind. It tries but does a stuttering motion in place. If I hit Master Reset, I can get it to move aft with Wing Sweep Aft keybind after which neither aft or fwd Emergency wing sweep keybinds work (both do the stutter thing I mentioned), regardless of master reset being pushed or handle being in up or down position. It's not a huge deal as I can move it aft with Wing Sweep Aft keybind or the mouse, but thought I'd post anyways.
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correct as-is Weapon release aborted/Hung stores
Flapjacks replied to Flapjacks's topic in Bugs and Problems
Yeah, they were CBU-105's, so come to think of it, I get why they wouldn't work either. -
correct as-is Weapon release aborted/Hung stores
Flapjacks replied to Flapjacks's topic in Bugs and Problems
Could've sworn we could clear it by reloading in the inventory page though. I tried with a cbu as well and it still didn't work. Ah well, thanks! -
Hey, so when I get a weapon release aborted message (I know why I get them, I mess up pickling from time to time), I use to be able to go into the inventory page and reload the type of bomb to clear the abort message in the DSMS page. I just tried that though and it's not working. Anyone know if this is a bug?
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It works now this way
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Trying a different trigger, but the blue unit (ground 30, now a tank instead of Humvee) doesn't activate when the enemy unit is killed.
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Maybe I got my understanding of it wrong, I'm new to triggers and whatnot. I set the blue unit to late activation and the 2nd trigger to make it active once the red unit is destroyed, thinking it would cause the base capture. The blue unit is just a Humvee. Maybe I need a tank or something else instead? Just to be clear. I'm wanting the base to be captured once I destroy all the enemy units, not having a friendly ground unit attack and capture.
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Hey, I've been trying to set up a base capture mission. I've watched some videos showing how to get the base to change coalition once all the enemy units at the base have been destroyed but it's not working for some reason. Can anyone tell me what I'm doing wrong? I only have two units set up for now, one enemy and one friendly (set to late activation). Two triggers, one for the base capture and the other to activate the friendly ground unit.