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LazyLightning91

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Everything posted by LazyLightning91

  1. That's a great idea and I will add that to my list of tools next time I give it a shot. Knowing that information makes things make a lot more sense, thank you! I would say that at very least 8/10 times I'm getting the CSAR on the steep hill, SW of Bunker Hill.
  2. Hey now. ITJ may be a "multiplayer experience", but I'm flying solo, and for whatever reason I get literally the exact same experience every time I fly the mission. Same enemy spawns, same first CSAR generation that goes down in the same location, etc. Easy now. Not sure I really understand your "apples to basketballs" comment, and it may even kinda come off as slightly insulting to our experience lol. Reflected packs a ton of stuff into his campaigns. Plenty of AI flights going on in the background, plenty of custom liveries, assets, and scripts and he didn't go through the entirety of Guam and remove a bunch of static objects, and Anderson is equally heavily populated. Runs absolutely fine with the exception of Anderson still being a perf hog. I'd say the comparison is more like oranges and grapefruit, and unfortunately right now, ITJ is the grapefruit for me Now an "apples to basketballs" comparison would be ITJ compared to MiG Killers, which is surprisingly one of my smoothest running experiences in DCS. Totally different scenarios altogether; However, the randomness that is built into MiG Killers is incredibly extensive and in depth, so there could be a bit of comparison made just on the basis of scripts running in the background alone. NTTR is way friendlier than Marianas performance wise, that is for sure, and certainly lends to the performance difference. If I could choose an example to highlight that I don't think it has anything at all to do with it being a "multiplayer experience", I would also mention that I can run either of the three Pretense Dynamic Campaigns(Caucasus, Syria, and Syria Cold War) solo and not experience any of the issues that I do in ITJ. Pretense is entirely random/dynamic. Hell, I can even hop onto an actual multiplayer server and have a smoother experience than I can solo ITJ as it stands currently, and I do not spend any time at all tuning for a multiplayer experience as I mostly fly campaigns with the occasional dip into MP. That is to say, the settings I am working with for an exceptionally smooth single player experience is adequate for a heavily populated multiplayer experience. I really doubt that ITJ is heavier on performance than that. It just wouldn't make sense. I have never had any issues with concentration of troops or other ground units causing performance issues in the past, in any scenario. I suspect that maybe the splash damage script in ITJ is causing issues here in those scenarios, at least for a few of us. You made quite a few adjustments in that regard and it didn't change the fps drop upon engagement issue, so I don't think it's the units themselves. It could even be a conflict between the splash damage and one type of unit, or one of the Vietnam assets from Tobi/Eightball. It all but definitely appears to be something much deeper than just a high concentration of enemy units. The next time I hop on to try ITJ again I will remember to try disabling certain scripts and see how that affects things. I flew for a bit yesterday with my new cable setup and that absolutely helped everything DCS related to run smoother, and so by extension ITJ to run smoother, and I even managed to capture a bit of video on my headset. In the end, you guys made this for your group, on your own time, and decided to share for our benefit, so if you guys aren't having any of these issues that's really what matters. I'm never complaining about any issues I come across, and am only trying to provide info about my experience so that it might help improve others or your own. Nothing is meant to be taken as criticism or a slight here. Any comparisons are purely analytical and contextual.
  3. Just want to second this and mention that this is also my experience for the most part. Spent some time today adjusting graphics and what have you and managed to get a smoother run, but for some reason that FPS drop still takes place on that first engagement and sometimes persists throughout the mission requiring a restart altogether. Each time I'd test ITJ, I'd go and fly a mission on Paradise Lost, or a quick Phantom mission with heavy scenery, and those always run as expected(caveat to Anderson AFB though. For whatever reason Anderson is the most resource intensive, even in Paradise Lost). ITJ by comparison is really struggling. I think next I'll take out the new liveries and if that doesn't work, I'll put them back but disable the StopGaps script and see how that pans out. System is Q3 via link cable, 4070ti Super, 5800x3D 64GB RAM, DCS on its own 2TB SSD. Running at 72hz at normal resolution, capped in DCS between 50-60fps(whichever plays nice at the time). Using Quadviews FFV as well. I have a new connection setup coming tomorrow that will enable me to use Virtual Desktop over link/ethernet cable, which certainly could prove to be the best option if others results on Reddit are anything to go by.
  4. Just got all the new liveries downloaded and installed, hopefully correctly lol. Will definitely report with any framerate issues if I encounter any! I am SkyDawg on YouTube as well. Not a creator, just an enthusiast and a lurker LOL! Do I need to install the Sitting Ducks and Stop Gaps scripts as well, or are they baked into the mission? Thanks a lot! You guys rule.
  5. @Mistermann @Devil 505 I was more thinking about things like this. Sedlo would likely be able to help you with things like this and a lot more. He helped Reflected Simulations with some scripting magic in the past, and Sedlo is known for his free contributions to the community. Also, Lain Christie, aka, "Sidekick" on YouTube has made missions in the past involving AI CAS/FAC on your smoke placement. I would imagine he would be delighted to offer advice as well. Here is a video of him demonstrating the mission.
  6. Absolutely love what your group has done here. Great stuff all around. Maybe you could send a message over to Sedlo simulations for scripting tips. He's known for making free missions and campaigns and I have seen him referenced for assistance/tips&tricks by other mission/campaign makers, including the paid ones.
  7. Damn, this is a bummer. As fun as it sounds to fly, and as much as I want to shoot the M4 from the cockpit, I'm not buying this until it improves, especially for $70. Plenty of other helicopters in DCS that are a joy to fly, so I'll stick with those for now.
  8. Did they address the really bad night time lighting in the newest patch? It is mentioned in Reflected's DE thread how the night time/very early AM lighting is broken at the moment. Currently you have to max out gamma settings in order to fly 90% the first DE mission, which is insane. I ended up putting on the technicolor 2 filter as well to help highlight a few things, but it is still pretty unacceptable.
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