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About TFS
- Currently Viewing Topic: PointCtrl v2
- Birthday October 24
Personal Information
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Flight Simulators
DCS, MSFS, X-PLANE 12, AEROFLY FS4, VTOL VR
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Location
Pale Blue Dot
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Interests
P*ssy and Gunpowder, live by one and die by the other. Love the smell of both.
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Website
https://www.youtube.com/channel/UCUzcUqZFQaLcAV7Zb4dgoHg
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Prevent incorrect/accidental activations when using hand tracking
TFS replied to actually_fred's topic in VR Bugs
This needs more attention by ED. The VR community has been growing, and with newer headsets added hand tracking feature this will SOON be the standard, that and pass through. So this isn't a major request, this will soon be a widely requested topic. It is already in discords and within the community. I made a video last year about using HTCC and it has had approx 20k views. The amount of people who have messaged me asking me for what Fred is asking has been astonishing. Frankly, what ends up happening is people trying hand tracking, and it's exactly missing this feature that they drop it and move on. A simple step forward now is the right idea, because the new headsets will feature hand tracking as standard. From two years ago to today, look at the releases of headsets and notice what's becoming industry standards. -
Understanding what a helicopter does and why it does it is the best start. Learning the Gaz is a blast, I think it's one of the most fun helos to fly. For lifting, start by repping having the helo still, and slowly increasing the collective until it starts to move. This is important, the rotation of the rotors torque you left heavily, so you then counter the rotation with the pedals, (anti torque). Rep that over and over again, get the muscle memory of when she wants to spin and how much pressure to apply to the pedal. Drop collective and balance pedals, rep that until you know when and how to equally apply pedal and collective so it doesn't spin. From here, begin to get it in the air doing the same process. Eventually you'll learn with some forward momentum, nosing down ever so slightly when to release the pedals to maintain the heading. Now this process is exactly the same in reverse, so for landing, remember that same transition getting up and into forward flight and leaving ground effect, only you now do it while returning to the ground through ground effect. Hoping this is making sense to you. You'll get faster and faster and faster with this. Thats the basic of getting off the ground, and back on it. Next learning forward momentum with ETL (effective translation lift) can be helpful, and so on and so forth. Take you time, no rush. I recommend a MP server called angels of levant. It's a non combative SAR server, it rotates between Syria and Caucasus on restarts like every few hours. Basically you fly around and pick up single patients and return them to hospitals. Syria is best for forcing you to learn to land and takeoff it areas you don't get to choose, confined spaced, hover pickups etc. I still to this day go on there and rep for hours getting in and out faster and faster and faster with each rotary airframe. Eventually it becomes natural. Also, if you have VR, or can stomach and afford it and your PC can run it well. It's basically a cheat code for helos, full depth perception and can get the sense of vertical reference.
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I use the Quest 3, with virtual desktop, this allows the passthrough mode to see my real world around me. The clarity is the capable of being the same as some other super expensive headsets, I've tested them. You have an option for opacity/ transparency of the passthrough in virtual desktop. I use it at around 45% and I can see my keyboard and type with certainty and my streamdeck and other buttons. I only use the hand cutout mode, you can draw a box around whatever you'd like and it stays cutout, but for me I use the handcut, which places a generous passthrough circle around your hands at all times, so when I reach my hand in front of me to my keyboard, that area is 45% transparent to the world around me and I can still see 65% of dcs, this is adjustable from 0%-100%. It's the answer and future for VR gaming. I then us HTCC for the hand tracking and the slugmouse as my mouse clicker. This combo has ruined me so I can only ever buy another headset that has these features. If the new pimax dream lives up to their promises, this is the next move.
- 364 replies
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- hand tracked cockpit clicking
- oculus
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How embarrassing for me right? lol Bought the East now and everything is cleared up!
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Welp.... Sir you win and I lose. I am wrong, I apologize to everyone, I apologize to all in discord who has heard me whining, and reinstalling, countless fxo and metashader clears, and game restarts, and waiting for loading, and messing with settings, and reverting gpu drivers.... ALL BECAUSE MY DUMBASS WAS CONVINCED, I bought the whole thing. Let the record show I only bought SW pre release and YOU SIR are correct for calling me out to check my license. It didn't cross my mind as I was so sure I bought it... thank you all for warm welcomed Ideas. I apologize and I will walk my shameful ass on out of here. Good day everyone. Thank you all!
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Yeah, lot's of people I have been flying with are using farps and airstrips in the areas that are finished, they all see things rendered and I am not seeing what they see. I will try again, just did a repair and will see if it helped at all.
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@MAXsenna I only reinstalled the map through the module manager via the launcher. So fly a mission on afghan and copy the log?
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Some Rotorheads Action
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I got Afghan day one, I loved it and was thrilled for what was to come. Had to uninstall & reinstall, since then, I'm now on my 5th try this summer, I can't get textures to load anywhere properly. Buildings half render, trees are like 64bit 2d paper, cars are boxes. It's every install, I'm on standalone. No other map has this issue and everything else looks amazing. Aircraft load perfectly. Map plays smooth, mountains and ground terrain looks as it should. All objects are blocks and half load. No amount of time waiting resolves this. I purchased the entire map at launch and have everything checked as far as I know. I must be doing something wrong. Any advice where to start? Again, it's only afghan that's like this. Thanks in advance.
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same here, was nearly finished when this occurred. Now it happens every time I try and start it.
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Troops In Contact Transforms DCS AI Ground Units Into Immersive Combat
TFS replied to CaliJoshua's topic in Mission Editor
I am extremely interested in trying this -
TROOPS IN CONTACT! (V13 released, on github)
TFS replied to fargo007's topic in User Created Missions General
Following for release as well. -
Hello, hope all is well. I was wondering if anyone has any idea what could be throttling my update and download speeds specifically for DCS. Up until a few updates ago, I would be able to install or uninstall maps in minutes, and updates would take 15min max. I have 1.2gbs upload download isp speeds, sub 6ms. Is there a way to find something that is conflicting for DCS? Something that could throttle. I have an M.2 SSD as well. I am not sure why this is occurring or what has changed. I have had maps like Afghanistan installed in around 15 minutes yet now it will take close to four hours. Same with updates, small updates will take hours rather than three minutes. Any ideas, areas to start or explore. Seems this is isolated to DCS as other games or downloads do not follow these patterns. I have tried downloading 150gb games that take several minutes while a 40gb map for DCS will take four hours.... Thanks in advance.
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I use it daily with a finger mouse (slugmouse). It works great, never tried the in game hand tracking. I should compare.
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I must have turbomode enabled from when I used it for MSFS, I never needed turbomode, I will try disabling that and see if that fixes it.