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Ramius007

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About Ramius007

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  • Flight Simulators
    DCS
  • Location
    Warsaw
  • Interests
    military, politics, gaming, card games
  • Occupation
    card player

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  1. We dont have present time flyable modules in the first place, our lot 20 Hornet is already phased out from USN, and retiring from USMC, same with Harrier, F-15C retired this year, except Jeff we dont really have FF module that can play modern redfor, and even Jeff is old, no AESA pre blk.3 variant, A-10C kinda fit, but have fun against 2020's threats, same can be said about Apache facing manpads proliferation and UAV that can attack helicopters, any realistic scenario would be painfull with existing assets. What DCS really lack, are early 2000's threats, our early XXIc modules have to face boring early 80's Soviet SAMs, new CH assets will be filling this hole a bit, but it's a long way.
  2. Are you holding consent to fire button? Goarge is more accurate after doing this, also some vehicles deploy smoke screen, this can mess with accuraacy too, as it should. AGM 114L is milimiter radar guided Hellfire, not sure there is backup SLH guidance, I doubt
  3. I would way more preffer smtg like earlier lot Hornet C with L4, no DL, GPS, but with Nite Hawk and older Harms, if you think about Super Hornet in current DCS enviroment, it would be boring, slower with 2 extra hardpoints, need AESA radar to be made from nothing, ton of work, for propably OP and brain dead gaming experiance, like firing super long range a2a missiels onto 40y old red DCS assets, and even mods not cover this that well either, except maybe su-30 to some extent, 5th gen mods are broken in too many ways, also need new generations of a2g weapons for SH, for again obsolete in core DCS assets, like best being 40y old s-300. DCS currently have massive hole in playable modules, ED jumped from old 70's F-5 and Mig-21, FC3, and RB m2k that cover mostly early 80's single role, right into 2000's 4th gens like Hornet, Viper and later JF-17 and F-15SE, entire 80's and 90's multirole is a blank space in DCS, it's bad both for pve and pvp, when someone aim realistic scenarios, things like standard arm and older than HARM C SEAD would be welcome. It's easier to do with Hornet than current Viper.
  4. CEP of HARM, when radar stop emmiting is also wrong, preety good chance to hit other target inside baterry, instead of village few miles away... It's not some super secret weapon, plenty of RL data about HARM performance in such circumstences.
  5. I m preety sure that info about how small targets and from what distances Apache FCR radar can track are classified, but indeed Shahed 135 is smaller than usual "suspect", yet I imply that it has little to do with how mod is done, you will not be able to detect other objects in DCS core, that are about same size munition, or maybe even aerial targets, but only small enaugh plane/helicopter that you can test is newly added chinese gyrocopter. I played with a lot of CH mods recently, and they couse no issues, as long as you not mix large mod packs.
  6. Most likely issue is that Shahed is a missile, not a plane or helicopter, while FCR radar is coded to only see air targets, not missiles, I dont think, that mod is a problem here. It's easy to check, if Shahed can be added as air object in mission editor
  7. Older HARM's in DCS would be great addition, they have similar guidance, but worse kinetic performance make them more fitting into Cold War scenarios, both as player modules, but also for AI planes. Range diffrence to current 90's HARM C is substantial
  8. Lack of target distance information is odd, it should be first info that pilot get after target detection, long before identification
  9. Currently we dont have in DB any naval assets that can do underway replenishment. I think adding at least 1 of such ship for US and Soviet Union/Russia or maybe China would be welcome addition to DCS, both for better immersion, but also option for ships to use supply ships to reload weapons, could come usefull in future dynamic campaign, another logistical asset to attack. Also, those type of ships usually have helipad, so having another base for a lot of DCS utility and transport helicopters make a lot of sense.
  10. I would preffet if ED rather include "factory" variants of our F-teens, like F-16C blk50 without CCIP upgrade and original 90's Hornet with Link4, as bonus giving us ability to exchange datalink info with Tomcats. Removable via editor JHMCS and GPS is a must in both ofc...
  11. Actully FF version wil make a2g in a Fulcrum quite interesting, especially dealing with 3 only waypoints and navigation system as a whole, but is definitely capable of penetrating air defence to some degree with flares and just sheer speed. I wonder if we get mining ability in DCS at some point, becouse it was what KMGU was build for, and would add some mission variety to Mig
  12. Yes, a lot of CW AI assets are in bad shape, hopefully ED extand their cooperation with modders and we get something better, also older AI assets, like early Viper cant use older weapons, even if they were added to DB, like HB made older TV Mavericks or Shrikes
  13. F-16MLU is another 90's upgrade, but it's going of topic. There is some naive belief that Viper and Hornet we have are like from 80's, if we just strip them of their modern weapons. This fits ED narrative, but is very far from truth, and very easy to check on your own, how? Just make a mission with rather realistic setting, like removal of own plane position on map and external views and setting mission in adverse weather or night and target in urbanized area. Now make strike on this target in a Viper or Hornet without any tpod, just using iron bombs or rockets or older TV weapon like Velleye on Hornet, and then doing exactly same mission in REAL CW jet in CW std, like M2k, F-4E, f-14, Viggen, or Mirage f1, all modules that have INS drift moddeled, that dont have modern tpods or advanced post 86 IR guided Mavericks. This is just one example, another would be group fight with and without link16...
  14. Are you implieng that Hornet or Viper modules are CW or 90's std? Did I missed technological revolution and JHMCS and L16 were in 90's, same with GPS navigation on those planes? Would be great if we get ability to strip those modules of ALL 2000's tech, but we cant, and I tell You more, we dont even have F-16A as AI asset
  15. I dont know if NS430 will be supported, but even if, it's not allowed on MP servers for performance reasons. I also have suspicion, that NS430 still existing may deter ED from giving us modernized with GPS Fulcrum. As for upgrades, I would pick one of NATO operators, they were based on Israeli packege, so it would be something like NS430, but integral part of the module, added with editor or just another platform to choose from.
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