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Everything posted by zarusoba10
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Does the virtual component system have a concept of repair? Is it possible to carry over the state of components at the end of a mission to the next flight? Is there a debug function to display and monitor the status of components during mission execution?
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I hope that a Jester AI that speaks Japanese and responds in a Japanese style will appear in a MOD.
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Thank you, everyone. I myself already understand the role of the CW illuminator and the guidance mechanism of AIM-7. That's why when I read the F-4E manual, I thought, ``Don't we need a more in-depth explanation?''
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This manual seems to be all about "procedures" and not much about the "mechanics" of the machine. For example, in the explanation of the radar, it says that it can transmit both "pulse radar" and "continuous wave," but I would like to see a description of how they are different and why continuous wave is necessary for AIM-7. Also, in the WSO radar console, there is a description of "AIM-7's rear antenna" in the explanation column for the switch that switches the direction of radio wave deflection, but there is no description of the rear antenna in this manual. I would like to see this described as well. In the description of the instruments, there is a detailed description of the internal mechanism. I would like to see this added for radar, weapons, and engines as well.
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There is no note in the defogger section that says "Due to engine limitations...". Does this mean the DCS F-4E's canopy glass will experience simulated "fogging"? If so, this is a very interesting feature.
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First In, Last Out! F-4E Wild Weasel Trailer and Manual release!
zarusoba10 replied to IronMike's topic in DCS: F-4E Phantom
In the manual, there is an item called Performance Balancer. This is a module setting that simplifies the processing of virtual components and reduces CPU usage. Does the presence of these features indicate that the F-4E's virtual component functionality is extremely processing intensive? -
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What is the F-4E's overbalance weight system?
zarusoba10 replied to zarusoba10's topic in DCS: F-4E Phantom
In a high AoA posture, the force of the red arrow in the image decreases and the force of the blue arrow increases, so is it correct to say that the "weight" on the stick decreases? And does the overbalance weight try to bridge this difference in power between blue and red? -
What is the F-4E's overbalance weight system?
zarusoba10 replied to zarusoba10's topic in DCS: F-4E Phantom
There is an explanation of overbalance weights on page 22 of this document. https://www.acc.af.mil/Portals/92/Docs/ACC SAFETY/COMBAT EDGE/TAC70_02.pdf When the F-4 was flying at a high AoA, the pulling force from the bob weight decreased and the control stick tended to become lighter, which threatened flight stability. Therefore, this characteristic has been improved by installing a "balance weight" within the trim system. I just don't understand why the bob weight force decreases when flying at high AOA. Is it due to the movement of the wing's center of lift? -
What is the F-4E's overbalance weight system?
zarusoba10 replied to zarusoba10's topic in DCS: F-4E Phantom
The force generated by airspeed pulls the control column toward the pilot. (nose up) The force generated by the weights pulls the control column toward the nose of the aircraft. (nose down) As the aircraft increases speed, the stick will fall towards the pilot; as the aircraft increases vertical acceleration, the stick will fall towards the nose. On the ground, when you let go of the control stick, the stick will fall forward. In the air, the stick remains in a neutral position as the speed begins to increase. However, as the speed increases, the stick begins to fall back. The place where these front and rear forces are balanced and neutral is said to be the place where the trims meet. Most likely, the F-4E's hydraulic control system does not have any feedback from the control surfaces, so it cannot determine the neutral point of the trim by default. You can use a spring to create a neutral point for the stick, but that point is fixed and you don't know the aerodynamic trim center point. For this reason, the above system may be used to inform the pilot of the neutral point of trim. By the way, the bob weight generates a stronger force the higher the G turn, so it provides feedback to the pilot to stop the pilot from making a high G turn. (This feature also has the ability to force the control stick forward if the pilot blacks out.) -
What is the F-4E's overbalance weight system?
zarusoba10 replied to zarusoba10's topic in DCS: F-4E Phantom
The air scoop at the base of the F-4E's vertical stabilizer is for engine bay cooling. The pressure used to generate the control stick force is detected by a pitot tube in the vertical tail. -
While reading the F-4E's flight manual, I read about a device called overbalance weight in the section for artificial force feedback on the control stick. The FFB for the F-4E's stabilizer seems to include a classic bob weight (a device that pushes the stick forward as the vertical G of the aircraft increases) and bellows (also called Q-feel). (Hydraulic resistance device that operates in proportion to IAS) It seems that this bellows is equipped with an overbalance weight, but I am not sure how this weight works. Reading some materials, it seems that this overbalance weight prevents the stick from falling toward the pilot when the pitch angle of the aircraft is large, but I don't know the details. English is not my native language, so could someone please explain it to me concisely? I hope HB recreates these behaviors in the game's FFB.
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Will the component system also apply to external weapons such as the Sidewinder and Sparrow? Are missile seekers and guidance computers separated into parts like aircraft?
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HB says there will be a "walkaround pre-flight check." So, before entering the cockpit, the first step may be to pull out the aircraft's safety pin. If you're carrying over body wear and tear data from a previous mission, you'll probably have to do a more thorough checklist of warning lights and instrument movements. HB says that the aircraft's mechanical state can be saved at any time and loaded into a mission at any time. Therefore, the positions of the switches operated in previous missions are probably also saved. Therefore, it would be a good idea to check the positions of the switches in the checklist properly in DCS as well.
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Looking at the trailer, it appears that some of Jester's dialogue is subtitled. This is good news for someone like me who can't understand English, and I'm hoping that it might be possible to replace it with translated data using a MOD. However, it seems that not everything Jester says is subtitled, which is worrying. Is it possible to display subtitles for all comments as an option?
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I don't know if I should ask here, but I would like to ask about the mechanics of CW Sparrow. A Sparrow equipped with a CW seeker can obtain the target's relative velocity by comparing the Doppler shift of the CW coming from the mother aircraft (I wonder if there is an antenna on the missile's butt) and the CW reflected from the target. , I heard that this is used to filter ground reflected signals, etc. Using this method, Sparrow extracts only the signals that appear to have returned from the target and ignores other signals. Therefore, if the target performs a "beam maneuver" from Sparrow's perspective, the target's relative speed and Sparrow's ground speed will be the same, the ground reflection signal will pass through the filter, and Sparrow will lose lock-on. Is this correct?
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Reproducing individual differences from factory shipments, accumulating wear and tear, and repeated repairs. I imagine that when these things overlap, a unique F-4E will be created for each player. "My Phantom has a habit of rolling to the right." It would be interesting to have conversations like this in multiplayer.
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I was just reading the Weapon Delivery Manual for the F-4E and read that there is a ”CAGE switch" added during production that, when pressed, overrides the previous mode for the sights, radar, and armament and optimizes the three systems for close air-to-air combat.
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It is amazing... By the way, is there any unique name or abbreviation for the "new component simulation system" that will be implemented on the F-4E? It would be convenient if you could describe the system in one word during a conversation.
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This is a circuit diagram of the F-4E's sight drive circuit described in "T.O. 1F-4C-34-1-1 F-4C/ D/ E Weapons Delivery Manual". HB claims that the F-4E has thousands of internal components, so is it safe to assume that most of the parts depicted in this schematic are individually simulated? The circuit diagram shows a servo motor that moves the aiming reticle horizontally, but if this servo motor were to fail at a pinpoint point, I wonder if the aiming reticle inside the DCS would also stop moving horizontally. I wonder if the component system that HB refers to can reproduce this kind of process.
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JASDF 301 is Japan's first F-4 imported from the United States in 1971, so it is older than the DSCG-equipped model scheduled to appear in the DCS. The F-4EJ, which was produced under license by Japan, had the avionics used for ground attacks removed, so the inside of the cockpit may be slightly different from the American F-4E. However, this is the first time I have heard that the friction of the thrust lever becomes stronger when the fuel pressure is low.
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I think that when you launch a specific script during a mission, the state of the F-4's components at that point is saved to an external file or something. Perhaps this component state file can also be imported into other missions. If the state file is an external file, HB should provide some way to edit this file. HB has a precedent of creating a data cartridge editing function for Viggen. HB has also announced that it will equip the F-4 with an Electronic Flight Bag, so it may be possible to control the components with this. This is a common feature in commercial aircraft flight simulators.
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It is equipped with an arresting hook and a sturdy landing gear, so I think it would be possible to force a landing on the ship for fun. I remembered a scene in an old Japanese comic where the main character's Self-Defense Force Phantom lands on an American aircraft carrier without permission.
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I wonder if the Phantom's wear and tear system will see the light of things that have traditionally been left out of the DCS checklist, such as using lamp check switches and monitoring instruments during startup. If the aircraft continues to wear out, there may be a malfunction such as a warning light bulb going out.
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In the E-shop, it is written as ”Later during early access, a brand new walkaround mode allows you to do pre-flight checks on your aircraft." Does this mean that players can spawn as pilots via the mission editor? Up until now, DCS has been able to let the pilot walk around by escaping, but it would have been impossible to separate the pilot from the aircraft and spawn, or for the pilot to board the aircraft. It would be interesting if pilot spawn could be done.
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