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FallingWithStyle

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Everything posted by FallingWithStyle

  1. Just want to say this issue feels hugely better after returning to the game. Not sure what helped, but I think a big Nvidia driver update (huge version jump about a month ago) helped some issues alongside a new version of Intel management engine that went along with my BIOS update. Whatever it was, thank you @BIGNEWY
  2. I just had this issue in a dogfight MP server. Same exact error (access violation) related to the wRadio.dll. I think I also had it happen a few months ago but haven't been playing much. I really hope it isn't a RAM issue and that it's the game's fault...
  3. Same here. I have tried everything that doesn’t involve changing Windows settings (not going to mess with the thread director or core unparking), but have given up for now. The only thing that made a noticeable difference was changing my RAM timings and speed to be slightly slower, and limiting the fps to 144. Game still crashes randomly, usually when restarting or loading a level, and the stutters are very random but consistent in the big Syria cities with low flight. I think there’s a compounding issue with memory management and thread usage, it doesn’t feel like one issue.
  4. Same here. It will go from really smooth, to completely broken (second long freezes where cpu stops doing anything) and then back to normal. It’s worse in busy PVE multiplayer servers and I’m wondering if there’s either a RAM leak or if the game requires too much ram on max settings (not saying it should require it, but it’s filling up). Do you also have 32GB of RAM? I chose speed over having 64GB but maybe DCS doesn’t like that? TLDR trying to make a connection, how many of us have 32GB of RAM?
  5. I use DLDSR on my 1440p monitor to run games at 4K and then if I need to gain back fps I will slap DLSS on top of it. That lets me keep my 240hz refresh rate and fully utilize my gpu. It works well and looks super detailed. Only downside is blur in certain games but it’s not that noticeable and can be patched with better DLSS implementations
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