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About The Stick
- Birthday June 25
Personal Information
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Flight Simulators
Digital Combat Simulator; Strike Fighters by Thirdwire
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Location
Thailand
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Interests
Military aviation,historical literature, music, poetry, fiction, strategy and tactics.
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So after specifically configuring the Advanced Waypoint settings to apply Cruise Missiles (instead of AUTO under Weapon) under Perform Task/Bombing, we had positive launches (albeit with a brief reversing for the second SLAM-ER).
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To illustrate: Initially all okay Then things go awry Positive launch The anomaly Sometimes the odd SLAM-ER will manage to get off the rail.
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Does this need an update? Been encountering an anomaly where the AGM-84H will reverse and stay stuck on the pylon.
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Campaign description
The Stick replied to Sandman Simulations's topic in DCS: F/A-18C & DCS: F-14 Iron Tide Campaign
No pressure - I mistakenly thought this was the much hyped dynamic campaign offering (hence the FOMO as you can imagine). -
Campaign description
The Stick replied to Sandman Simulations's topic in DCS: F/A-18C & DCS: F-14 Iron Tide Campaign
Please could you come up with an edition for the FC3 planes as well? We need some love too! -
Weather mod v2.0 for DCS
The Stick replied to bandit648's topic in Utility/Program Mods for DCS World
If there's a digital version of God's work, you're doing it @bandit648!- 456 replies
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Weather mod v2.0 for DCS
The Stick replied to bandit648's topic in Utility/Program Mods for DCS World
These are from an older iteration but I am consistently struck with wonder everytime I fly with Bandit's mod... Happens to the best of us- 456 replies
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Barthek's CAUCASUS REDONE 2022
The Stick replied to Barthek's topic in Texture/Map Mods for DCS World
Echo that - standing reccomendation is the use of OVGME or other mod manager. If something gets porked, you can always disable. In any event, I did enable Barthek's Caucasus and all seemed well in a training flight. Also, changes made were to Caucasus were: 'Changes in RSBN and PRMG beacons of Krasnodar-Center, Krymsk, Maykop-Khanskaya and Mozdok airfields: Removed frequencies of RSBN and PRMG beacons. Tweaked channels of RSBN and PRMG beacons for better pilot experience Increase resolution of surface, models and other terrain assets textures. Increased draw distance of trees. Tweaked default camera position (F11) of airfields: Sochi-Adler, Kobuleti, Mozdok, Krasnodar-Pashkovsky. Fixed corrupted buildings and trees at: Cherkessk, Baksan, Pyatigorsk, Mineralnye Vody, Nalchik and Suvorovskaya areas. Tweaked life settings of several objects. Tweaked life and fire settings of trees'. Barring the third last change, Barthek's mod should be unnaffected given that it is essentially a texture (and shading) mod - yet to fly over the areas named, i.e., Cherkessk, Baksan, Pyatigorsk, Mineralnye Vody, Nalchik and Suvorovskaya, though. -
Still works great after yesterday's update.
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No rush sir - only at your time & convenience. In the meanwhile thank you for the skinpacks for our Long Tall Sally
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Looking forward to these too for the DC-10...
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Weather mod v2.0 for DCS
The Stick replied to bandit648's topic in Utility/Program Mods for DCS World
Flew last night - downright gorgeous!- 456 replies
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Pictures please? (the only reference I have is here - while it may be that this picture doesn't do the the map justice, I actually like Syria more; at night that is.
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Yeah this is an impediment of sorts - AFAIK the current workaround is to set them up as individiual flights (under 'set option' you can have each follow the lead upto a certain waypoint; at the initial/objective points you can assign separate targets for each individual flight for autonomous attack and have them reform at the exfil point.
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@baltic_dragon just bumping this up lest it be buried and forgotten
