-
Posts
50 -
Joined
-
Last visited
About The Stick
- Birthday June 25
Personal Information
-
Flight Simulators
Digital Combat Simulator; Strike Fighters by Thirdwire
-
Location
Thailand
-
Interests
Military aviation,historical literature, music, poetry, fiction, strategy and tactics.
Recent Profile Visitors
The recent visitors block is disabled and is not being shown to other users.
-
Weather mod v1.9 for DCS
The Stick replied to bandit648's topic in Utility/Program Mods for DCS World
Flew last night - downright gorgeous!- 382 replies
-
- 1
-
-
- thunderstorms
- rain
-
(and 3 more)
Tagged with:
-
Pictures please? (the only reference I have is here - while it may be that this picture doesn't do the the map justice, I actually like Syria more; at night that is.
-
Yeah this is an impediment of sorts - AFAIK the current workaround is to set them up as individiual flights (under 'set option' you can have each follow the lead upto a certain waypoint; at the initial/objective points you can assign separate targets for each individual flight for autonomous attack and have them reform at the exfil point.
- 1 reply
-
- 1
-
-
@baltic_dragon just bumping this up lest it be buried and forgotten
-
Access the F7 AWACS menu as soon as you get instructed by Magic (not Wizard, sorry) - you should get a picture of all the bandits across the mountains. Stick to your waypoints as far as practicable in order for the triggers to activate correctly (so after engaging the Flankers return back to waypoint 2 and orbit until you get instructed to deal with the Fulcrums. Once you've wacked the Fulcrums you ought to be cleared to RTB- meanwhile Dodge 5 will engage the Fencers on the other side of the AO). ESC and message history.
-
Try that again - if I am not mistaken, its a direction to check with Wizard (F7 not F10).
-
Minor quibble: The date in mission is 2011 not 2008 per campaign. The title is also not aligned with the naming style of the other missions. Also, when running down the Senaki bound Fencers, they are abrubtly declared dead when in fact egressing over Zugdidi. I don't think this is mission critical but it does detract from immersion. Just saying because I have flown this campaign to death as it were and still dig it!!!
-
Changes to the behaviour of net.dostring_in()
The Stick replied to BIGNEWY's topic in Scripting Tips, Tricks & Issues
Well, your Sinai Tourist mission worked like a charm - just flew from Ben Gurion to Cairo. Happy to report there was neither a hitch nor a hiccup -
Thank you - yes, I was referring to the liveries.
-
These never got released did they? No pressure but sorely needed
-
First order of business is to port over the contents of the unzipped 'VSN_MirageIII v2.9.16.201 WIP' folder into your aircraft folder in your Saved Games Mods folder. Next order of business is copy the liveries folder from the unzipped 'VSN_MirageIII v2.9.16.2XX WIP SkinPack' folder to new 'VSN_MirageIII' you should be having sitting in your C:\Users\xxx\Saved Games\DCS.openbeta\Mods\aircraft folder. I disregarded the older FC3 versions (i.e. 2.5.7.01 and 2.9.1.01) from last year.
-
Much obliged!!!
-
Even just AI versions would do just great at this point. Both Sinai and Syria maps would come to life with these aircraft.
-
F-22A Raptor mod enhancement mod
The Stick replied to Nightstorm's topic in Flyable/Drivable Mods for DCS World
I'm drawing on experience from the F-15C here...for rear aspect 20 miles is still too far out - you need to close that gap to about 10-15 miles even with the C8 and D3 AMRAAMs.