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The Stick

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About The Stick

  • Birthday June 25

Personal Information

  • Flight Simulators
    Digital Combat Simulator; Strike Fighters by Thirdwire
  • Location
    Thailand
  • Interests
    Military aviation,historical literature, music, poetry, fiction, strategy and tactics.

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  1. No pressure - I mistakenly thought this was the much hyped dynamic campaign offering (hence the FOMO as you can imagine).
  2. Please could you come up with an edition for the FC3 planes as well? We need some love too!
  3. If there's a digital version of God's work, you're doing it @bandit648!
  4. These are from an older iteration but I am consistently struck with wonder everytime I fly with Bandit's mod... Happens to the best of us
  5. Echo that - standing reccomendation is the use of OVGME or other mod manager. If something gets porked, you can always disable. In any event, I did enable Barthek's Caucasus and all seemed well in a training flight. Also, changes made were to Caucasus were: 'Changes in RSBN and PRMG beacons of Krasnodar-Center, Krymsk, Maykop-Khanskaya and Mozdok airfields: Removed frequencies of RSBN and PRMG beacons. Tweaked channels of RSBN and PRMG beacons for better pilot experience Increase resolution of surface, models and other terrain assets textures. Increased draw distance of trees. Tweaked default camera position (F11) of airfields: Sochi-Adler, Kobuleti, Mozdok, Krasnodar-Pashkovsky. Fixed corrupted buildings and trees at: Cherkessk, Baksan, Pyatigorsk, Mineralnye Vody, Nalchik and Suvorovskaya areas. Tweaked life settings of several objects. Tweaked life and fire settings of trees'. Barring the third last change, Barthek's mod should be unnaffected given that it is essentially a texture (and shading) mod - yet to fly over the areas named, i.e., Cherkessk, Baksan, Pyatigorsk, Mineralnye Vody, Nalchik and Suvorovskaya, though.
  6. Still works great after yesterday's update.
  7. No rush sir - only at your time & convenience. In the meanwhile thank you for the skinpacks for our Long Tall Sally
  8. Looking forward to these too for the DC-10...
  9. Flew last night - downright gorgeous!
  10. Pictures please? (the only reference I have is here - while it may be that this picture doesn't do the the map justice, I actually like Syria more; at night that is.
  11. Yeah this is an impediment of sorts - AFAIK the current workaround is to set them up as individiual flights (under 'set option' you can have each follow the lead upto a certain waypoint; at the initial/objective points you can assign separate targets for each individual flight for autonomous attack and have them reform at the exfil point.
  12. @baltic_dragon just bumping this up lest it be buried and forgotten
  13. Access the F7 AWACS menu as soon as you get instructed by Magic (not Wizard, sorry) - you should get a picture of all the bandits across the mountains. Stick to your waypoints as far as practicable in order for the triggers to activate correctly (so after engaging the Flankers return back to waypoint 2 and orbit until you get instructed to deal with the Fulcrums. Once you've wacked the Fulcrums you ought to be cleared to RTB- meanwhile Dodge 5 will engage the Fencers on the other side of the AO). ESC and message history.
  14. Here you go.
  15. Try that again - if I am not mistaken, its a direction to check with Wizard (F7 not F10).
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