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BlackFalco

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Everything posted by BlackFalco

  1. Thanks man, I'll get around and just accept the fate lol xD I tried airbust but Mk-82 has both nose and tail fuze , you can set the nose to 0 but tail has fuze to 4 mininum so can't be done
  2. Is there actually a US bomb that has 0s delay?
  3. Thanks a lot Razor so..there's no workaround correct? Maybe some script but it would take some time I guess.
  4. you mean it might not be able to arm in time if its too low?
  5. This is it, and the delay is the lowest I can choose for these...
  6. Hey guys, As mentioned above I can't set the proper "fuze" I guess for bombs, I'm working on a short cinematic where F104 drops bombs at low altitude, so I gotta use launch override to drop them lower than usual, they drop but won't explode,is it because I drop them TOO low? Thanks to everyone who'd help.
  7. Hey guys, As stated above, I encountered a "bug" with destruction module over Syria, in Aleppo. I placed down trigger, set destruction zone to 100, nothing happens. If you notice clearly in the track file, debirs and wrecks appears UNDER the building but the building keeps standing. EDIT : So, this is trange, at least for me . I just changed something and set as condition "on mission start" and now it works lol. But I've never done it like that, I never used "on mission start" as condition so...should I use it every time? Thanks! bug syria 2.trk
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  8. Oh...I thought I've seen them in a trailer... may it be?
  9. Hey guys! I'm trying to create a WW2 mission where C-47 drop paratroopers over city but my question is... HOW to make soldiers spawn already in plane? Is it even possible? Thanks!
  10. Hey man, I just had a "similar" problem where I could not find CH Sweden units in game, MAKE SURE that u created the RIGHT sub-folders cause CH Sweden pack does not come with OVgme ready folder, u have to create the sub-folders like this : mods / tech / CH Sweden Pack, so the game will run it properly. Maybe it helps!
  11. oh sorry my bad! i thought it was a "common" balistic missile.
  12. EDIT : So I checked again and the DF-21D won't shoot for me even if target is between min and max range I dont know
  13. I dont know why but for some strange reason now I get them to work, I changed nothing, yesterday did not work, today it does DCS editor is strange Thanks!
  14. Hi @currenthill, need some help when u can, should be something VERY easy ( for u.. not for me xD ). I wanted to try China asset pack balistic missiles, I place down few CJ-10, gave 'em "fire at point" ( they were in range) but did not shoot. So I tried also the DF-21D , again gave them "fire at point" but still did not shoot. Am I doin something wrong? Do I need to place down somethin' else? Thanks for any help! :)
  15. so good! Thanks!
  16. thanks a lot! I'll let u know if I find something else! so I dont have to use the Vivid Syria Update file right? Only download this and its ok?
  17. Hi @Morpheus its been a while since I checked on this thread, right now I was looking at Syria map after the last patch to check it out but I remember there was a "mod" that would fix the green bugged square areas but I cant find the link no more. Also right now at this location I have green bugged missing textures on Syria : N 34° 33' 29'' E 38° 16' 39''. Thanks for any help! EDIT : So, I found the link to the Vivid Syria texture repair BUT again that location is broken so @Morpheus I'm just letting u know where the texture is broken so that u know which textures are missing
  18. Hey guys! As the title says, I'm trying to set a simple mssion where I have to intercept few bombers which have escort with them. Problem is that the escort fighters are always "stick/close" to the bombers even if I change the "feet" number for distance. I'd like them to be a little bit more spread out from bombers so I can also see them better with my radar. Hope u understand what I mean.. Thanks to anyone wiling to help! :)
  19. Hey guys! I see myself forced to open this thread to talk to u about a problem I thought I solved but instead I did not. Basically, long story short, it ONLY happens to me with SU-33 that when I fly it my track-IR behaves strangely. At first I thought it was F15-X mod, so I disabled it, it started working for some hours but now I still have that problem. Basically I can't zoom in/out with my mouse wheel like u usually do in the game, If I try my view starts "stuttering/shaking" and its like if my track IR has "become" my zoom axis, if it makes sense.
  20. @currenthill I've updated mods but now seems like they all have a "entry-lua" file that goes to saved games and gets overwritten every time by every single mod, is it normal? Thanks! keep it up.
  21. this seems to be a nice one man! I know u already gave me the download link but could u please send me the Forum page? I can't find it lol xD Thanks! Thanks man!!!
  22. Hey Silver, thanks for the answer. I checked and its already set to "false". Could it be that FC3 planes all have radio assist by default?
  23. Hey Guys! As the title says, My radio Assist does not turn off even If its turned off in settings. This means every time a bandit fires a FOX 3 at me I hear the "missile, missile" audio warning in my helmet. This happens with FC3. Anyone knows what I could do to solve the problem? I repeat, its turned off in settings but I hear It anyway.
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