

gillouf1
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In french manuals, it is called: - Mirage F1C/B: Viseur (sight). - Mirage F1CR/CT: Collimateur Tête Haute (Head Up Collimator) since it is not certified as primary instrument for flight. - Mirage 2000: Visualisation Tête Haute (Head Up Display) since it is certified as primary instrument for flight. @+
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Hi, I made some tests of fuel consumption and I find something strange: Mirage F1EE, map Kola, QNH 29.92, Temp = 0°. - RPL201 filled + AUF 2 + 4 BLG-66 + Barax + 2 R550: At 500ft / 550KTS, engine RPM = 7900 tr/min: needs 1060L / 100NM At 25000ft / M0.85, engine RPM = 7750 tr/min: needs 520L / 100NM - RPL201 empty + AUF 2 (without BLG+66) + Barax + 2 R550 At 500ft / 550KTS, engine RPM = 7900 tr/min: needs 1060L / 100 NM (same as with 4 BLG-66 and RPL201 filled) At 25000ft / M0.85, engine RPM = 7600 tr/min: needs 470L / 100NM The fuel consumption is the same at low level, even if my aircraft is lighter and has less drag. OK at 25000ft... @+
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The F1C-200 (with refuelling probe) and the possibility to remove the cockpit's chaff and flare dispenser panel. @+
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OK, this time the AI F-4E managed to destroy his target. The F-4E approached at very low level (150 ft AGL) and the attack waypoint was inside the domain where the SA-2 is ineficient (+/- 2 NM): the F-4E fired 2 Shrike and destroyed the Fan Song radar. @+
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Ok, thx. So, unfortunately, the AI doesn't manage to get the good position to fire everytime... @+
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Tried it 4 times = 4 different results: 1 to 4 F-4E shot down, but 0 Shrike fired and 0 radar destroyed... I hope a future update will resolve this problem. @+
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Could someone share a SEAD mission file in wich an AI F-4E manage to fire a Shrike missile vs a Flat Face radar? I tried dozens missions with different setting, but they all failed: the F-4 never fire a single Shrike and they where shot down every time... I don't understand witch setting I miss in the Mission Editor or witch one is wrong. Thx @+
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no bug Stick in game is slowed down compared to my phisical stick.
gillouf1 replied to Scrub's topic in Bugs and Problems
No, ARTHUR is only for pitch: in roll, you have only the "SRA" (the spring box)with 3 springs to give this "curve": -
no bug Stick in game is slowed down compared to my phisical stick.
gillouf1 replied to Scrub's topic in Bugs and Problems
ARTHUR is only for pitch. @+ -
no bug Stick in game is slowed down compared to my phisical stick.
gillouf1 replied to Scrub's topic in Bugs and Problems
It's the Dashpot wich slow down the movement of the stick (the faster the movement is, greater is the force to move it). ARTHUR only increase the force fonction to the Mach and altitude, and has 2 positions: "Grand ARTHUR" = big effort; "Petit ARTHUR" = little effort. @+ -
Changes to the model - updated templates?
gillouf1 replied to CarloVecchi's topic in Bugs and Problems
Thanks. @+ -
Ok, thanks for the answer. @+
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Hi, since the last update (and the new external model textures), the community skins are outdated: e.g. the probes are not placed properly now... Will the new template be available soon? @+
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Surely, I could pay (of course not 60€) for a version very different of the original (like EDA, EJ, EQ5, CR or CT). In the same way, I could pay for a M2000RDM (more representative of the exported Mirage 2000) from Razbam... It's a lot of work, but the "core" is done (flight model, "base" systems (fuel, hydraulic, engine...). @+
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Clean the order is: 1; 2; 3; 4; 5. With external tanks, the order is: 0; 1; 3; 2; 5; 4 0: external tanks 1: wings tanks (2 X 190L) 2: central front (585L) 3: top of the aft lateral tanks (2 X 374L) 4: forward lateral tanks (2 X 545L) 5: bottom of the aft lateral tanks (2 X 186L) Then the end of the feeder tanks (2 X 290L) @+
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